MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss fight without completing until rest point couldn't not start Dojo again w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted command layout to use "!" and "@" again.
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@@ -88,6 +88,10 @@ function timeOut(eim) {
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function monsterKilled(mob, eim) {}
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function friendlyKilled(mob, eim) {
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// Happens when a friendly mob dies
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}
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function allMonstersDead(eim) {
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// When invoking unregisterMonster(MapleMonster mob) OR killed
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// Happens only when size = 0
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@@ -134,7 +138,7 @@ function disbandParty(eim, player) {
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}
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function removePlayer(eim, player) {
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// Happens when the funtion NPCConversationalManager.removePlayerFromInstance() is invoked
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// Happens when the funtion NPCConversationManager.removePlayerFromInstance() is invoked
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}
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function registerCarnivalParty(eim, carnivalparty) {
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