Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now one thread runs globally updating stats). Fixed Pet Ignore now saving to DB. Fixed Flash Jump animation not appearing for other players just after changing jobs. Fixed 3rd job, now as a proper event with timeout. Introducing Brand-new PQ: CafePQ.
This commit is contained in:
@@ -259,25 +259,26 @@ function action(mode, type, selection) {
|
||||
else {
|
||||
if (!cm.haveItem(mats, matQty * qty)) complete=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!complete)
|
||||
cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
|
||||
else {
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++){
|
||||
cm.gainItem(mats[i], -matQty[i] * qty);
|
||||
|
||||
if (!complete)
|
||||
cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
|
||||
else {
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++){
|
||||
cm.gainItem(mats[i], -matQty[i] * qty);
|
||||
}
|
||||
}
|
||||
else
|
||||
cm.gainItem(mats, -matQty * qty);
|
||||
|
||||
if (cost > 0)
|
||||
cm.gainMeso(-cost * qty);
|
||||
|
||||
cm.gainItem(recvItem, recvQty);
|
||||
cm.sendOk("All done. If you need anything else, you know where to find me.");
|
||||
}
|
||||
else
|
||||
cm.gainItem(mats, -matQty * qty);
|
||||
|
||||
if (cost > 0)
|
||||
cm.gainMeso(-cost * qty);
|
||||
|
||||
cm.gainItem(recvItem, recvQty);
|
||||
cm.sendOk("All done. If you need anything else, you know where to find me.");
|
||||
}
|
||||
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user