Vegas's spell + pet/mounts schedule revamp + CafePQ

Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
This commit is contained in:
ronancpl
2017-09-08 14:36:58 -03:00
parent 74b4ca4132
commit e064d5cbfa
210 changed files with 35387 additions and 46797 deletions

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Bowman
**/
importPackage(Packages.tools);
var entryMap = 108010100;
var exitMap = 105040305;
var minMapId = 108010100;
var maxMapId = 108010101;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Magician
**/
importPackage(Packages.tools);
var entryMap = 108010200;
var exitMap = 100040106;
var minMapId = 108010200;
var maxMapId = 108010201;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Pirate
**/
importPackage(Packages.tools);
var entryMap = 108010500;
var exitMap = 105070200;
var minMapId = 108010500;
var maxMapId = 108010501;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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@@ -0,0 +1,92 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Thief
**/
importPackage(Packages.tools);
var entryMap = 108010400;
var exitMap = 107000402;
var minMapId = 108010400;
var maxMapId = 108010401;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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@@ -0,0 +1,92 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Warrior
**/
importPackage(Packages.tools);
var entryMap = 108010300;
var exitMap = 105070001;
var minMapId = 108010300;
var maxMapId = 108010301;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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@@ -1,144 +0,0 @@
importPackage(Packages.client);
importPackage(Packages.server.life);
importPackage(Packages.tools);
importPackage(Packages.client.inventory);
function init() {
}
function monsterValue(eim, mobId) {
return 1;
}
function setClassVars(player) {
var returnMapId;
var monsterId;
var mapId;
if (player.getJob().equals(MapleJob.FP_WIZARD) ||
player.getJob().equals(MapleJob.IL_WIZARD) ||
player.getJob().equals(MapleJob.CLERIC)) {
mapId = 108010201;
returnMapId = 100040106;
monsterId = 9001001;
} else if (player.getJob().equals(MapleJob.FIGHTER) ||
player.getJob().equals(MapleJob.PAGE) ||
player.getJob().equals(MapleJob.SPEARMAN)) {
mapId = 108010301;
returnMapId = 105070001;
monsterId = 9001000;
} else if (player.getJob().equals(MapleJob.ASSASSIN) ||
player.getJob().equals(MapleJob.BANDIT)) {
mapId = 108010401;
returnMapId = 107000402;
monsterId = 9001003;
} else if (player.getJob().equals(MapleJob.HUNTER) ||
player.getJob().equals(MapleJob.CROSSBOWMAN)) {
mapId = 108010101;
returnMapId = 105040305;
monsterId = 9001002;
} else if (player.getJob().equals(MapleJob.BRAWLER) ||
player.getJob().equals(MapleJob.GUNSLINGER)) {
mapId = 108010501;
returnMapId = 105040305;
monsterId = 9001008;
}
return new Array(mapId, returnMapId, monsterId);
}
function playerEntry(eim, player) {
var info = setClassVars(player);
var mapId = info[0];
var returnMapId = info[1];
var monsterId = info[2];
var map = eim.getMapInstance(mapId);
map.toggleDrops();
player.changeMap(map, map.getPortal(0));
var mob = map.getMonsterById(monsterId);
eim.registerMonster(mob);
eim.schedule("warpOut", 20 * 60 * 1000);
map.addMapTimer(20 * 60);
}
function playerDead(eim, player) {
var info = setClassVars(player);
var mapId = info[0];
var returnMapId = info[1];
var monsterId = info[2];
player.setHp(1);
var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId);
player.changeMap(returnMap, returnMap.getPortal(0));
eim.unregisterPlayer(player);
eim.dispose();
}
function playerDisconnected(eim, player) {
var info = setClassVars(player);
var mapId = info[0];
var returnMapId = info[1];
var monsterId = info[2];
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId);
player.setMap(returnMap);
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {
var winner = eim.getPlayers().get(0);
var info = setClassVars(winner);
var mapId = info[0];
var returnMapId = info[1];
var monsterId = info[2];
var map = eim.getMapFactory().getMap(mapId);
map.spawnItemDrop(winner, winner, new Item(4031059, 0, 1), winner.getPosition(), true, false);
eim.schedule("warpOut", 12 * 60 * 1000);
map.addMapTimer(12 * 60);
}
function cancelSchedule(eim) {
}
function warpOut(eim) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
var info = setClassVars(player);
var mapId = info[0];
var returnMapId = info[1];
var monsterId = info[2];
var returnMap = em.getChannelServer().getMapFactory().getMap(returnMapId);
player.changeMap(returnMap, returnMap.getPortal(0));
eim.unregisterPlayer(player);
}
eim.dispose();
}
function leftParty(eim, player) {
}
function disbandParty(eim, player) {
}
function dispose() {
}
function cancelSchedule(eim) {
}

View File

@@ -49,13 +49,13 @@ function setEventRewards(eim) {
var itemSet, itemQty, evLevel;
evLevel = 6; //Rewards at event completion
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
itemSet = [3010061, 1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 5; //Rewards at Rest Spot V
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
itemSet = [3010063, 1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 4; //Rewards at Rest Spot IV

243
scripts/event/CafePQ_1.js Normal file
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@@ -0,0 +1,243 @@
/**
* @author: Ronan
* @event: Cafe PQ 1
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 190000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 190000000;
var maxMapId = 190000002;
var eventMaps = [190000000, 190000001, 190000002];
var eventTime = 45; // 45 minutes
var couponsNeeded = 400; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001014];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [20000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan1_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/CafePQ_2.js Normal file
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/**
* @author: Ronan
* @event: Cafe PQ 2
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 191000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 191000000;
var maxMapId = 191000001;
var eventMaps = [191000000, 191000001];
var eventTime = 45; // 45 minutes
var couponsNeeded = 350; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001009];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [15000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan2_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/**
* @author: Ronan
* @event: Cafe PQ 3
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 192000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 192000000;
var maxMapId = 192000001;
var eventMaps = [192000000, 192000001];
var eventTime = 45; // 45 minutes
var couponsNeeded = 350; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001013];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [12000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan3_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 3;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/CafePQ_4.js Normal file
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/**
* @author: Ronan
* @event: Cafe PQ 4
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 195000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 195000000;
var maxMapId = 195030000;
var eventMaps = [195000000, 195010000, 195020000, 195030000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 450; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001011];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [21000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan4_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/**
* @author: Ronan
* @event: Cafe PQ 5
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 196000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 196000000;
var maxMapId = 196010000;
var eventMaps = [196000000, 196010000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 500; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001012];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [25000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan5_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/CafePQ_6.js Normal file
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/**
* @author: Ronan
* @event: Cafe PQ 6
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 197000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 197000000;
var maxMapId = 197010000;
var eventMaps = [197000000, 197010000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 300; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001010];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [10000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan6_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, 1);
var dropper = eim.getPlayers().get(0);
itemObj.setQuantity(getDroppedQuantity(mob));
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}