Protected Hired Merchant + Buff system patch
Fixed some issues with Fredrick not retrieving the right amount of items from Hired Merchants. Added concurrency protection for HM. Patched a minor issue on buff system.
This commit is contained in:
@@ -43,10 +43,12 @@ public class ServerConstants {
|
||||
public static final boolean USE_ITEM_SORT = true;
|
||||
public static final boolean USE_ITEM_SORT_BY_NAME = false; //Item sorting based on name rather than id.
|
||||
public static final boolean USE_PARTY_SEARCH = false;
|
||||
public static final boolean USE_MERCHANT_ANYWHERE = true; //Enables player shops and hired merchants outside FM rooms (except FM entrance).
|
||||
public static final boolean USE_AUTOBAN = false; //Commands the server to detect infractors automatically.
|
||||
public static final boolean USE_AUTOSAVE = true; //Enables server autosaving feature (saves characters to DB each 1 hour).
|
||||
public static final boolean USE_SERVER_AUTOASSIGNER = true; //Server-builtin autoassigner, uses algorithm based on distributing AP accordingly with required secondary stat on equipments.
|
||||
public static final boolean USE_REFRESH_RANK_MOVE = true;
|
||||
public static final boolean USE_ENFORCE_UNMERCHABLE_PET = true; //Forces players to not sell pets via merchants. (since non-named pets gets dirty name and other possible DB-related issues)
|
||||
public static final boolean USE_ENFORCE_MDOOR_POSITION = true; //Forces mystic door to be spawned near spawnpoints. (since things bugs out other way, and this helps players to locate the door faster)
|
||||
public static final boolean USE_ERASE_UNTRADEABLE_DROP = true; //Forces flagged untradeable items to disappear when dropped.
|
||||
public static final boolean USE_ERASE_PET_ON_EXPIRATION = false;//Forces pets to be removed from inventory when expire time comes, rather than converting it to a doll.
|
||||
|
||||
Reference in New Issue
Block a user