Enhanced map bounds + HolidayPQ + Battleship
Fixed Abdula not showing book info for Arans. Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore. Implemented HolidayPQ. Added a custom item sandbox system, to be used with items generated by the "drop" command. Added the whole-map buff when using the Happy Birthday item. Fixed several battleship issues: - Battleship now shows HP properly at the buff icon. - Cleared some inconsistencies on battleship when interacting with the enhanced buff system. - Battleship now hands out defensive buffs properly.
This commit is contained in:
356
scripts/event/HolidayPQ_1.js
Normal file
356
scripts/event/HolidayPQ_1.js
Normal file
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
This file is part of the HeavenMS MapleStory Server
|
||||
Copyleft (L) 2016 - 2018 RonanLana
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Holiday PQ
|
||||
*/
|
||||
|
||||
// GMS-like event string data thanks to iHealForLove
|
||||
|
||||
importPackage(Packages.client.inventory);
|
||||
importPackage(Packages.server.life);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 3, maxPlayers = 6;
|
||||
var minLevel = 21, maxLevel = 30;
|
||||
var entryMap = 889100001;
|
||||
var exitMap = 889100002;
|
||||
var recruitMap = 889100000;
|
||||
var clearMap = 889100002;
|
||||
|
||||
var minMapId = 889100001;
|
||||
var maxMapId = 889100001;
|
||||
|
||||
var eventTime = 15; // 15 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [4032094, 4032095];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 3; //Rewards at Hard difficulty
|
||||
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
|
||||
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 2; //Rewards at Normal difficulty
|
||||
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
|
||||
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 1; //Rewards at Easy difficulty
|
||||
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
|
||||
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Holiday1_" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("statusStg1", "-1");
|
||||
eim.setProperty("missingDrops", "0");
|
||||
eim.setProperty("snowmanLevel", "0");
|
||||
eim.setProperty("snowmanStep", "0");
|
||||
eim.setProperty("spawnedBoss", "0");
|
||||
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
mapobj.resetPQ(level);
|
||||
mapobj.allowSummonState(false);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {
|
||||
eim.getInstanceMap(entryMap).instanceMapRespawn();
|
||||
eim.schedule("respawnStages", 10 * 1000);
|
||||
}
|
||||
|
||||
function snowmanHeal(eim) {
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
|
||||
|
||||
snowman.heal(200 + 200 * difficulty, 0);
|
||||
eim.schedule("snowmanHeal", 10 * 1000);
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isScrooge(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid >= 9400319 && mobid <= 9400321;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
try {
|
||||
if(eim.isEventCleared()) return;
|
||||
else if(isScrooge(mob)) {
|
||||
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
return;
|
||||
}
|
||||
|
||||
var rnd = Math.random();
|
||||
var forceDrop = false;
|
||||
if(rnd >= 0.42) { // 42% chance of dropping token
|
||||
var miss = eim.getIntProperty("missingDrops");
|
||||
if(miss < 5) {
|
||||
eim.setIntProperty("missingDrops", miss + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
forceDrop = true;
|
||||
}
|
||||
|
||||
var mapObj = mob.getMap();
|
||||
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
|
||||
var dropper = eim.getPlayers().get(0);
|
||||
|
||||
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
|
||||
eim.setIntProperty("missingDrops", 0);
|
||||
} catch(err) {} // PQ not started yet
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function friendlyKilled(mob, eim) {
|
||||
eim.setIntProperty("snowmanStep", 0);
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(snowmanLevel <= 1) {
|
||||
end(eim);
|
||||
} else {
|
||||
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanEvolve(eim, curLevel) {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
|
||||
|
||||
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
|
||||
mapobj.killMonster(snowman, null, false, 2);
|
||||
|
||||
var snowman = MapleLifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
|
||||
mapobj.spawnMonsterOnGroundBelow(snowman, new java.awt.Point(-180, 15));
|
||||
|
||||
if(curLevel >= 4) {
|
||||
mapobj.allowSummonState(false);
|
||||
mapobj.killAllMonstersNotFriendly();
|
||||
mapobj.setReactorState();
|
||||
|
||||
eim.giveEventPlayersStageReward(2 * difficulty - 1);
|
||||
eim.showClearEffect();
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanSnack(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
|
||||
step = 0;
|
||||
snowmanEvolve(eim, snowmanLevel);
|
||||
} else {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
|
||||
|
||||
snowman.heal(200 + (200 * snowmanLevel), 0);
|
||||
step += 1;
|
||||
}
|
||||
|
||||
eim.setIntProperty("snowmanStep", step);
|
||||
}
|
||||
|
||||
function snowmanSnackFake(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
if(step > 0) {
|
||||
eim.setIntProperty("snowmanStep", step - 1);
|
||||
}
|
||||
|
||||
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
|
||||
}
|
||||
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
356
scripts/event/HolidayPQ_2.js
Normal file
356
scripts/event/HolidayPQ_2.js
Normal file
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
This file is part of the HeavenMS MapleStory Server
|
||||
Copyleft (L) 2016 - 2018 RonanLana
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Holiday PQ
|
||||
*/
|
||||
|
||||
// GMS-like event string data thanks to iHealForLove
|
||||
|
||||
importPackage(Packages.client.inventory);
|
||||
importPackage(Packages.server.life);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 3, maxPlayers = 6;
|
||||
var minLevel = 31, maxLevel = 40;
|
||||
var entryMap = 889100011;
|
||||
var exitMap = 889100012;
|
||||
var recruitMap = 889100010;
|
||||
var clearMap = 889100012;
|
||||
|
||||
var minMapId = 889100011;
|
||||
var maxMapId = 889100011;
|
||||
|
||||
var eventTime = 20; // 20 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [4032094, 4032095];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 3; //Rewards at Hard difficulty
|
||||
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
|
||||
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 2; //Rewards at Normal difficulty
|
||||
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
|
||||
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 1; //Rewards at Easy difficulty
|
||||
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
|
||||
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Holiday2_" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("statusStg1", "-1");
|
||||
eim.setProperty("missingDrops", "0");
|
||||
eim.setProperty("snowmanLevel", "0");
|
||||
eim.setProperty("snowmanStep", "0");
|
||||
eim.setProperty("spawnedBoss", "0");
|
||||
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
mapobj.resetPQ(level);
|
||||
mapobj.allowSummonState(false);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {
|
||||
eim.getInstanceMap(entryMap).instanceMapRespawn();
|
||||
eim.schedule("respawnStages", 10 * 1000);
|
||||
}
|
||||
|
||||
function snowmanHeal(eim) {
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
|
||||
|
||||
snowman.heal(200 + 200 * difficulty, 0);
|
||||
eim.schedule("snowmanHeal", 10 * 1000);
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isScrooge(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid >= 9400319 && mobid <= 9400321;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
try {
|
||||
if(eim.isEventCleared()) return;
|
||||
else if(isScrooge(mob)) {
|
||||
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
return;
|
||||
}
|
||||
|
||||
var rnd = Math.random();
|
||||
var forceDrop = false;
|
||||
if(rnd >= 0.42) { // 42% chance of dropping token
|
||||
var miss = eim.getIntProperty("missingDrops");
|
||||
if(miss < 5) {
|
||||
eim.setIntProperty("missingDrops", miss + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
forceDrop = true;
|
||||
}
|
||||
|
||||
var mapObj = mob.getMap();
|
||||
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
|
||||
var dropper = eim.getPlayers().get(0);
|
||||
|
||||
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
|
||||
eim.setIntProperty("missingDrops", 0);
|
||||
} catch(err) {} // PQ not started yet
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function friendlyKilled(mob, eim) {
|
||||
eim.setIntProperty("snowmanStep", 0);
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(snowmanLevel <= 1) {
|
||||
end(eim);
|
||||
} else {
|
||||
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanEvolve(eim, curLevel) {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
|
||||
|
||||
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
|
||||
mapobj.killMonster(snowman, null, false, 2);
|
||||
|
||||
var snowman = MapleLifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
|
||||
mapobj.spawnMonsterOnGroundBelow(snowman, new java.awt.Point(-180, 15));
|
||||
|
||||
if(curLevel >= 4) {
|
||||
mapobj.allowSummonState(false);
|
||||
mapobj.killAllMonstersNotFriendly();
|
||||
mapobj.setReactorState();
|
||||
|
||||
eim.giveEventPlayersStageReward(2 * difficulty - 1);
|
||||
eim.showClearEffect();
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanSnack(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
|
||||
step = 0;
|
||||
snowmanEvolve(eim, snowmanLevel);
|
||||
} else {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
|
||||
|
||||
snowman.heal(200 + (200 * snowmanLevel), 0);
|
||||
step += 1;
|
||||
}
|
||||
|
||||
eim.setIntProperty("snowmanStep", step);
|
||||
}
|
||||
|
||||
function snowmanSnackFake(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
if(step > 0) {
|
||||
eim.setIntProperty("snowmanStep", step - 1);
|
||||
}
|
||||
|
||||
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
|
||||
}
|
||||
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
356
scripts/event/HolidayPQ_3.js
Normal file
356
scripts/event/HolidayPQ_3.js
Normal file
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
This file is part of the HeavenMS MapleStory Server
|
||||
Copyleft (L) 2016 - 2018 RonanLana
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Holiday PQ
|
||||
*/
|
||||
|
||||
// GMS-like event string data thanks to iHealForLove
|
||||
|
||||
importPackage(Packages.client.inventory);
|
||||
importPackage(Packages.server.life);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 3, maxPlayers = 6;
|
||||
var minLevel = 41, maxLevel = 50;
|
||||
var entryMap = 889100021;
|
||||
var exitMap = 889100022;
|
||||
var recruitMap = 889100020;
|
||||
var clearMap = 889100022;
|
||||
|
||||
var minMapId = 889100021;
|
||||
var maxMapId = 889100021;
|
||||
|
||||
var eventTime = 25; // 25 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [4032094, 4032095];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 3; //Rewards at Hard difficulty
|
||||
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
|
||||
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 2; //Rewards at Normal difficulty
|
||||
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
|
||||
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
evLevel = 1; //Rewards at Easy difficulty
|
||||
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
|
||||
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Holiday3_" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("statusStg1", "-1");
|
||||
eim.setProperty("missingDrops", "0");
|
||||
eim.setProperty("snowmanLevel", "0");
|
||||
eim.setProperty("snowmanStep", "0");
|
||||
eim.setProperty("spawnedBoss", "0");
|
||||
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
mapobj.resetPQ(level);
|
||||
mapobj.allowSummonState(false);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {
|
||||
eim.getInstanceMap(entryMap).instanceMapRespawn();
|
||||
eim.schedule("respawnStages", 10 * 1000);
|
||||
}
|
||||
|
||||
function snowmanHeal(eim) {
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
|
||||
|
||||
snowman.heal(200 + 200 * difficulty, 0);
|
||||
eim.schedule("snowmanHeal", 10 * 1000);
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isScrooge(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid >= 9400319 && mobid <= 9400321;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
try {
|
||||
if(eim.isEventCleared()) return;
|
||||
else if(isScrooge(mob)) {
|
||||
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
return;
|
||||
}
|
||||
|
||||
var rnd = Math.random();
|
||||
var forceDrop = false;
|
||||
if(rnd >= 0.42) { // 42% chance of dropping token
|
||||
var miss = eim.getIntProperty("missingDrops");
|
||||
if(miss < 5) {
|
||||
eim.setIntProperty("missingDrops", miss + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
forceDrop = true;
|
||||
}
|
||||
|
||||
var mapObj = mob.getMap();
|
||||
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
|
||||
var dropper = eim.getPlayers().get(0);
|
||||
|
||||
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
|
||||
eim.setIntProperty("missingDrops", 0);
|
||||
} catch(err) {} // PQ not started yet
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function friendlyKilled(mob, eim) {
|
||||
eim.setIntProperty("snowmanStep", 0);
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(snowmanLevel <= 1) {
|
||||
end(eim);
|
||||
} else {
|
||||
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanEvolve(eim, curLevel) {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
|
||||
|
||||
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
|
||||
mapobj.killMonster(snowman, null, false, 2);
|
||||
|
||||
var snowman = MapleLifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
|
||||
mapobj.spawnMonsterOnGroundBelow(snowman, new java.awt.Point(-180, 15));
|
||||
|
||||
if(curLevel >= 4) {
|
||||
mapobj.allowSummonState(false);
|
||||
mapobj.killAllMonstersNotFriendly();
|
||||
mapobj.setReactorState();
|
||||
|
||||
eim.giveEventPlayersStageReward(2 * difficulty - 1);
|
||||
eim.showClearEffect();
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanSnack(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
|
||||
step = 0;
|
||||
snowmanEvolve(eim, snowmanLevel);
|
||||
} else {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
|
||||
|
||||
snowman.heal(200 + (200 * snowmanLevel), 0);
|
||||
step += 1;
|
||||
}
|
||||
|
||||
eim.setIntProperty("snowmanStep", step);
|
||||
}
|
||||
|
||||
function snowmanSnackFake(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
if(step > 0) {
|
||||
eim.setIntProperty("snowmanStep", step - 1);
|
||||
}
|
||||
|
||||
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
|
||||
}
|
||||
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
Reference in New Issue
Block a user