Hired Merchant & Player shop fixes + Owl of Minerva
Thanks to BenjixD DietStory's dev team, many bugs found by them have been patched (pirate quests, missing drop data, fly command, etc). Implemented Owl of Minerva. Fixed many issues with Hired Merchant and Player Shops. Fixed an error with the slot checking system. Added Wish Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
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@@ -19,7 +19,91 @@
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Mr. Sandman
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Amoria - Amoria (680000000)
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AmoriaPQ Extras (get wish tickets in AmoriaPQ bonus stage)
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Yellow Wish Ticket - Lv1 ~ 49
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Green Wish Ticket - Lv50 ~ 119
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Blue Wish Ticket - Lv120+
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*/
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var wishPrizes = [2000000, 2010004, 2020011, 2000004, 2000006, 2022015, 2000005, 1082174, 1002579, 1032039, 1002578, 1002580, 1002577, 1102078];
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var wishPrizesQty = [10, 10, 5, 5, 5, 5, 10, 1, 1, 1, 1, 1, 1, 1];
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var wishPrizesCst = [10, 15, 20, 30, 30, 50, 100, 400, 450, 500, 500, 530, 550, 600];
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var slctTicket;
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var amntTicket;
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var sel;
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var advance = true;
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var status;
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function getTierTicket(level) {
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if(level < 50) {
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return 4031543;
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} else if(level < 120) {
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return 4031544;
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} else {
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return 4031545;
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}
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}
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function start() {
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cm.getPlayer().getStorage().sendStorage(cm.getClient(), 9201042);
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cm.dispose();
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slctTicket = getTierTicket(cm.getPlayer().getLevel());
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amntTicket = cm.getItemQuantity(slctTicket);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1 && advance)
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status++;
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else
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status--;
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advance = true;
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if(status == 0) {
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cm.sendNext("Hi there, how is it going? Since you're passing by Amoria, have you heard about the event my brother Amos is hosting? It is the #bAmorian Challenge#k, an event for everyone above level 40.\r\n\r\nThere, you may find the #i4031543# #i4031544# #i4031545# #bWish Tickets#k that can be brought here to redeem prizes.");
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} else if(status == 1) {
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var listStr = "";
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for(var i = 0; i < wishPrizes.length; i++) {
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listStr += "#b#L" + i + "#" + wishPrizesQty[i] + " #z" + wishPrizes[i] + "##k";
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listStr += " - " + wishPrizesCst[i] + " wish tickets";
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listStr += "#l\r\n";
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}
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cm.sendSimple("You currently have #b" + amntTicket + " #i" + slctTicket + "# #t" + slctTicket + "##k.\r\n\r\nPurchase a prize:\r\n\r\n" + listStr);
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} else if(status == 2) {
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sel = selection;
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if(amntTicket < wishPrizesCst[selection]) {
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cm.sendPrev("You will need #b" + wishPrizesCst[selection] + " #t" + slctTicket + "##k to purchase that! If you want this, come back another time when you have all the tickets at hand.");
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advance = false;
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} else {
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cm.sendYesNo("You have selected #b" + wishPrizesQty[selection] + " #z" + wishPrizes[selection] + "##k, that will require #b" + wishPrizesCst[selection] + " #t" + slctTicket + "##k. Will you purchase it?");
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}
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} else {
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if(cm.canHold(wishPrizes[sel], wishPrizesQty[sel])) {
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cm.gainItem(wishPrizes[sel], wishPrizesQty[sel]);
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cm.gainItem(slctTicket, -wishPrizesCst[sel]);
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cm.sendOk("There you go, have a good day!");
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} else {
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cm.sendOk("Please have a slot available on your inventory before claiming the item.");
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}
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cm.dispose();
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}
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}
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}
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