Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties. Implemented a log for bought cash items from Cash Shop. Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest). Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents. Thoroughly revised String.wz names having missing item content throughout the WZ files. Revised missing name info for several faces throughout the WZ files. Solved a possible deadlock case related with a player vision's spawn object method. Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs. Happy Holidays and Great New Year everyone!!!
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@@ -21,15 +21,25 @@
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/* Mini
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Ludibrium Random Hair/Hair Color Change.
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var hairprice = 1000000;
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var haircolorprice = 1000000;
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var mhair = Array(30250, 30190, 30150, 30050, 30280, 30240, 30300, 30160, 30650, 30540, 30640, 30680);
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var fhair = Array(31150, 31280, 31160, 31120, 31290, 31270, 31030, 31230, 31010, 31640, 31540, 31680, 31600);
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var mhair_r = Array(30190, 30220, 30250, 30540, 30610, 30620, 30640, 30650, 30660, 30840, 30870, 30940, 30990);
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var fhair_r = Array(31170, 31270, 31290, 31510, 31540, 31550, 31600, 31640, 31680, 31810, 31830, 31840, 31870);
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var mhair_e = Array(30030, 30190, 30220, 30250, 30540, 30610, 30620, 30640, 30650, 30660, 30840, 30990);
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var fhair_e = Array(31170, 31270, 31430, 31510, 31540, 31550, 31600, 31680, 31810, 31830, 31840, 31870);
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var hairnew = Array();
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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@@ -48,28 +58,42 @@ function action(mode, type, selection) {
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else
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status--;
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if (status == 0) {
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cm.sendSimple("Hi, I'm the assistant here. Don't worry, I'm plenty good enough for this. If you have #b#t5150012##k or #b#t5151006##k by any chance, then allow me to take care of the rest, alright?\r\n#L1#Haircut: #i5150012##t5150012##l\r\n#L2#Dye your hair: #i5151006##t5151006##l");
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cm.sendSimple("Hi, I'm the assistant here. Don't worry, I'm plenty good enough for this. If you have #b#t5150006##k, #b#t5150012##k or #b#t5151006##k by any chance, then allow me to take care of the rest, alright?\r\n#L0#Haircut: #i5150006##t5150006##l\r\n#L1#Haircut: #i5150012##t5150012##l\r\n#L2#Dye your hair: #i5151006##t5151006##l");
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} else if (status == 1) {
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if (selection == 1) {
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beauty = 1;
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if (selection == 0) {
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beauty = 3;
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hairnew = Array();
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if (cm.getPlayer().getGender() == 0) {
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for(var i = 0; i < mhair.length; i++) {
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hairnew.push(mhair[i] + parseInt(cm.getPlayer().getHair() % 10));
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for(var i = 0; i < mhair_r.length; i++) {
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pushIfItemExists(hairnew, mhair_r[i] + parseInt(cm.getPlayer().getHair() % 10));
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}
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}
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if (cm.getPlayer().getGender() == 1) {
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for(var i = 0; i < fhair.length; i++) {
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hairnew.push(fhair[i] + parseInt(cm.getPlayer().getHair() % 10));
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for(var i = 0; i < fhair_r.length; i++) {
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pushIfItemExists(hairnew, fhair_r[i] + parseInt(cm.getPlayer().getHair() % 10));
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}
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}
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cm.sendYesNo("If you use the EXP coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that I came up with. Are you going to use #b#t5150010##k and really change your hairstyle?");
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cm.sendYesNo("If you use the REG coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that I came up with. Are you going to use #b#t5150012##k and really change your hairstyle?");
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} else if (selection == 1) {
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beauty = 1;
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hairnew = Array();
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if (cm.getPlayer().getGender() == 0) {
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for(var i = 0; i < mhair_e.length; i++) {
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pushIfItemExists(hairnew, mhair_e[i] + parseInt(cm.getPlayer().getHair() % 10));
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}
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}
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if (cm.getPlayer().getGender() == 1) {
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for(var i = 0; i < fhair_e.length; i++) {
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pushIfItemExists(hairnew, fhair_e[i] + parseInt(cm.getPlayer().getHair() % 10));
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}
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}
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cm.sendYesNo("If you use the EXP coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that I came up with. Are you going to use #b#t5150012##k and really change your hairstyle?");
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} else if (selection == 2) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getPlayer().getHair()/10)*10;
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for(var i = 0; i < 8; i++) {
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haircolor.push(current + i);
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pushIfItemExists(haircolor, current + i);
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}
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cm.sendYesNo("If you use a regular coupon your hair will change RANDOMLY. Do you still want to use #b#t5151006##k and change it up?");
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}
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@@ -92,6 +116,14 @@ function action(mode, type, selection) {
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} else {
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry...");
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}
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} else if (beauty == 3){
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if (cm.haveItem(5150006)){
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cm.gainItem(5150006, -1);
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cm.setHair(haircolor[Math.floor(Math.random() * haircolor.length)]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else {
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry...");
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}
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} else if (beauty == 0){
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if (selection == 0 && cm.getMeso() >= hairprice) {
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cm.gainMeso(-hairprice);
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