Mob banish on touch + GMS-like cosmetics + Clear missing names

Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
This commit is contained in:
ronancpl
2018-12-22 00:12:13 -02:00
parent a2b8f22e66
commit dc73cb00de
184 changed files with 12897 additions and 3647 deletions

View File

@@ -21,15 +21,24 @@
*/
/* Brittany
Henesys Random Hair/Hair Color Change.
GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
*/
var status = 0;
var beauty = 0;
var hairprice = 1000000;
var haircolorprice = 1000000;
var mhair = Array(30310, 30330, 30060, 30150, 30410, 30210, 30140, 30120, 30200, 30560, 30510, 30610, 30470);
var fhair = Array(31150, 31310, 31300, 31160, 31100, 31410, 31030, 31080, 31070, 31610, 31350, 31510, 31740);
var mhair_r = Array(30060, 30140, 30200, 30210, 30310, 30610, 33040, 33100);
var fhair_r = Array(31070, 31080, 31150, 31300, 31350, 31700, 34050, 34110);
var mhair_e = Array(30030, 30140, 30200, 30210, 30310, 30610, 33040, 33100);
var fhair_e = Array(31070, 31150, 31300, 31350, 31430, 31700, 34050, 34110);
var hairnew = Array();
function pushIfItemExists(array, itemid) {
if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
array.push(itemid);
}
}
function start() {
status = -1;
action(1, 0, 0);
@@ -48,18 +57,30 @@ function action(mode, type, selection) {
else
status--;
if (status == 0) {
cm.sendSimple("I'm Brittany the assistant. If you have #b#t5150010##k or #b#t5151000##k by any chance, then how about letting me change your hairdo?\r\n#L1#Haircut: #i5150010##t5150010##l\r\n#L2#Dye your hair: #i5151000##t5151000##l");
cm.sendSimple("I'm Brittany the assistant. If you have #b#t5150000##k, #b#t5150010##k or #b#t5151000##k by any chance, then how about letting me change your hairdo?\r\n#L0#Haircut: #i5150000##t5150000##l\r\n#L1#Haircut: #i5150010##t5150010##l\r\n#L2#Dye your hair: #i5151000##t5151000##l");
} else if (status == 1) {
if (selection == 1) {
if (selection == 0) {
beauty = 3;
hairnew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mhair_r.length; i++)
pushIfItemExists(hairnew, mhair_r[i] + parseInt(cm.getPlayer().getHair()% 10));
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fhair_r.length; i++)
pushIfItemExists(hairnew, fhair_r[i] + parseInt(cm.getPlayer().getHair() % 10));
}
cm.sendYesNo("If you use the REG coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that even you didn't think was possible. Are you going to use #b#t5150000##k and really change your hairstyle?");
} else if (selection == 1) {
beauty = 1;
hairnew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mhair.length; i++)
hairnew.push(mhair[i] + parseInt(cm.getPlayer().getHair()% 10));
for(var i = 0; i < mhair_e.length; i++)
pushIfItemExists(hairnew, mhair_e[i] + parseInt(cm.getPlayer().getHair()% 10));
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fhair.length; i++)
hairnew.push(fhair[i] + parseInt(cm.getPlayer().getHair() % 10));
for(var i = 0; i < fhair_e.length; i++)
pushIfItemExists(hairnew, fhair_e[i] + parseInt(cm.getPlayer().getHair() % 10));
}
cm.sendYesNo("If you use the EXP coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that even you didn't think was possible. Are you going to use #b#t5150010##k and really change your hairstyle?");
} else if (selection == 2) {
@@ -67,7 +88,7 @@ function action(mode, type, selection) {
haircolor = Array();
var current = parseInt(cm.getPlayer().getHair()/10)*10;
for(var i = 0; i < 8; i++)
haircolor.push(current + i);
pushIfItemExists(haircolor, current + i);
cm.sendYesNo("If you use a regular coupon your hair will change RANDOMLY. Do you still want to use #b#t5151000##k and change it up?");
}
}
@@ -81,8 +102,7 @@ function action(mode, type, selection) {
} else {
cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't give you a haircut without it. I'm sorry...");
}
}
if (beauty == 2){
} else if (beauty == 2){
if (cm.haveItem(5151000) == true){
cm.gainItem(5151000, -1);
cm.setHair(haircolor[Math.floor(Math.random() * haircolor.length)]);
@@ -90,8 +110,15 @@ function action(mode, type, selection) {
} else {
cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry...");
}
}
if (beauty == 0){
} else if (beauty == 3){
if (cm.haveItem(5150000) == true){
cm.gainItem(5150000, -1);
cm.setHair(hairnew[Math.floor(Math.random() * hairnew.length)]);
cm.sendOk("Enjoy your new and improved hairstyle!");
} else {
cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't give you a haircut without it. I'm sorry...");
}
} else if (beauty == 0){
if (selection == 0 && cm.getMeso() >= hairprice) {
cm.gainMeso(-hairprice);
cm.gainItem(5150010, 1);