Rename and clean up MapleReactor

This commit is contained in:
P0nk
2021-09-09 22:38:03 +02:00
parent d7851ef40e
commit dc4d710d12
11 changed files with 89 additions and 94 deletions

View File

@@ -4117,7 +4117,7 @@ public class PacketCreator {
}
// is there a way to spawn reactors non-animated?
public static Packet spawnReactor(MapleReactor reactor) {
public static Packet spawnReactor(Reactor reactor) {
OutPacket p = OutPacket.create(SendOpcode.REACTOR_SPAWN);
p.writeInt(reactor.getObjectId());
p.writeInt(reactor.getId());
@@ -4129,7 +4129,7 @@ public class PacketCreator {
}
// is there a way to trigger reactors without performing the hit animation?
public static Packet triggerReactor(MapleReactor reactor, int stance) {
public static Packet triggerReactor(Reactor reactor, int stance) {
OutPacket p = OutPacket.create(SendOpcode.REACTOR_HIT);
p.writeInt(reactor.getObjectId());
p.writeByte(reactor.getState());
@@ -4140,7 +4140,7 @@ public class PacketCreator {
return p;
}
public static Packet destroyReactor(MapleReactor reactor) {
public static Packet destroyReactor(Reactor reactor) {
OutPacket p = OutPacket.create(SendOpcode.REACTOR_DESTROY);
p.writeInt(reactor.getObjectId());
p.writeByte(reactor.getState());