Rename and clean up MapleReactor
This commit is contained in:
414
src/main/java/server/maps/Reactor.java
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414
src/main/java/server/maps/Reactor.java
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package server.maps;
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import client.Client;
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import config.YamlConfig;
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import net.packet.Packet;
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import net.server.audit.locks.MonitoredLockType;
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import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
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import net.server.services.task.channel.OverallService;
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import net.server.services.type.ChannelServices;
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import scripting.reactor.ReactorScriptManager;
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import server.TimerManager;
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import server.partyquest.GuardianSpawnPoint;
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import tools.PacketCreator;
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import tools.Pair;
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import java.awt.*;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.locks.Lock;
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/**
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* @author Lerk
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* @author Ronan
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*/
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public class Reactor extends AbstractMapObject {
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private final int rid;
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private final MapleReactorStats stats;
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private byte state;
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private byte evstate;
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private int delay;
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private MapleMap map;
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private String name;
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private boolean alive;
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private boolean shouldCollect;
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private boolean attackHit;
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private ScheduledFuture<?> timeoutTask = null;
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private Runnable delayedRespawnRun = null;
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private GuardianSpawnPoint guardian = null;
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private byte facingDirection = 0;
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private final Lock reactorLock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.REACTOR, true);
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private final Lock hitLock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.REACTOR_HIT, true);
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public Reactor(MapleReactorStats stats, int rid) {
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this.evstate = (byte) 0;
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this.stats = stats;
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this.rid = rid;
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this.alive = true;
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}
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public void setShouldCollect(boolean collect) {
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this.shouldCollect = collect;
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}
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public boolean getShouldCollect() {
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return shouldCollect;
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}
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public void lockReactor() {
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reactorLock.lock();
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}
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public void unlockReactor() {
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reactorLock.unlock();
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}
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public void hitLockReactor() {
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hitLock.lock();
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reactorLock.lock();
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}
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public void hitUnlockReactor() {
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reactorLock.unlock();
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hitLock.unlock();
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}
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public void setState(byte state) {
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this.state = state;
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}
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public byte getState() {
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return state;
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}
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public void setEventState(byte substate) {
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this.evstate = substate;
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}
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public byte getEventState() {
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return evstate;
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}
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public MapleReactorStats getStats() {
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return stats;
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}
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public int getId() {
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return rid;
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}
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public void setDelay(int delay) {
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this.delay = delay;
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}
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public int getDelay() {
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return delay;
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}
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@Override
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public MapObjectType getType() {
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return MapObjectType.REACTOR;
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}
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public int getReactorType() {
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return stats.getType(state);
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}
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public boolean isRecentHitFromAttack() {
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return attackHit;
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}
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public void setMap(MapleMap map) {
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this.map = map;
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}
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public MapleMap getMap() {
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return map;
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}
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public Pair<Integer, Integer> getReactItem(byte index) {
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return stats.getReactItem(state, index);
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}
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public boolean isAlive() {
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return alive;
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}
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public boolean isActive() {
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return alive && stats.getType(state) != -1;
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}
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public void setAlive(boolean alive) {
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this.alive = alive;
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}
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@Override
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public void sendDestroyData(Client client) {
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client.sendPacket(makeDestroyData());
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}
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public final Packet makeDestroyData() {
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return PacketCreator.destroyReactor(this);
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}
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@Override
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public void sendSpawnData(Client client) {
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if (this.isAlive()) {
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client.sendPacket(makeSpawnData());
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}
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}
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public final Packet makeSpawnData() {
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return PacketCreator.spawnReactor(this);
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}
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public void resetReactorActions(int newState) {
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setState((byte) newState);
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cancelReactorTimeout();
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setShouldCollect(true);
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refreshReactorTimeout();
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if (map != null) {
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map.searchItemReactors(this);
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}
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}
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public void forceHitReactor(final byte newState) {
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this.lockReactor();
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try {
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this.resetReactorActions(newState);
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map.broadcastMessage(PacketCreator.triggerReactor(this, (short) 0));
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} finally {
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this.unlockReactor();
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}
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}
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private void tryForceHitReactor(final byte newState) { // weak hit state signal, if already changed reactor state before timeout then drop this
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if (!reactorLock.tryLock()) {
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return;
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}
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try {
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this.resetReactorActions(newState);
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map.broadcastMessage(PacketCreator.triggerReactor(this, (short) 0));
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} finally {
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reactorLock.unlock();
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}
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}
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public void cancelReactorTimeout() {
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if (timeoutTask != null) {
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timeoutTask.cancel(false);
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timeoutTask = null;
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}
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}
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private void refreshReactorTimeout() {
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int timeOut = stats.getTimeout(state);
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if (timeOut > -1) {
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final byte nextState = stats.getTimeoutState(state);
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timeoutTask = TimerManager.getInstance().schedule(() -> {
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timeoutTask = null;
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tryForceHitReactor(nextState);
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}, timeOut);
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}
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}
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public void delayedHitReactor(final Client c, long delay) {
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TimerManager.getInstance().schedule(() -> hitReactor(c), delay);
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}
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public void hitReactor(Client c) {
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hitReactor(false, 0, (short) 0, 0, c);
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}
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public void hitReactor(boolean wHit, int charPos, short stance, int skillid, Client c) {
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try {
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if (!this.isActive()) {
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return;
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}
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if (hitLock.tryLock()) {
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this.lockReactor();
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try {
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cancelReactorTimeout();
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attackHit = wHit;
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if (YamlConfig.config.server.USE_DEBUG == true) {
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c.getPlayer().dropMessage(5, "Hitted REACTOR " + this.getId() + " with POS " + charPos + " , STANCE " + stance + " , SkillID " + skillid + " , STATE " + stats.getType(state) + " STATESIZE " + stats.getStateSize(state));
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}
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ReactorScriptManager.getInstance().onHit(c, this);
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int reactorType = stats.getType(state);
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if (reactorType < 999 && reactorType != -1) {//type 2 = only hit from right (kerning swamp plants), 00 is air left 02 is ground left
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if (!(reactorType == 2 && (stance == 0 || stance == 2))) { //get next state
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for (byte b = 0; b < stats.getStateSize(state); b++) {//YAY?
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List<Integer> activeSkills = stats.getActiveSkills(state, b);
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if (activeSkills != null) {
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if (!activeSkills.contains(skillid)) {
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continue;
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}
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}
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state = stats.getNextState(state, b);
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if (stats.getNextState(state, b) == -1) {//end of reactor
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if (reactorType < 100) {//reactor broken
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if (delay > 0) {
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map.destroyReactor(getObjectId());
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} else {//trigger as normal
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map.broadcastMessage(PacketCreator.triggerReactor(this, stance));
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}
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} else {//item-triggered on final step
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map.broadcastMessage(PacketCreator.triggerReactor(this, stance));
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}
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ReactorScriptManager.getInstance().act(c, this);
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} else { //reactor not broken yet
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map.broadcastMessage(PacketCreator.triggerReactor(this, stance));
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if (state == stats.getNextState(state, b)) {//current state = next state, looping reactor
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ReactorScriptManager.getInstance().act(c, this);
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}
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setShouldCollect(true); // refresh collectability on item drop-based reactors
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refreshReactorTimeout();
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if (stats.getType(state) == 100) {
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map.searchItemReactors(this);
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}
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}
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break;
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}
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}
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} else {
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state++;
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map.broadcastMessage(PacketCreator.triggerReactor(this, stance));
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if (this.getId() != 9980000 && this.getId() != 9980001) {
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ReactorScriptManager.getInstance().act(c, this);
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}
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setShouldCollect(true);
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refreshReactorTimeout();
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if (stats.getType(state) == 100) {
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map.searchItemReactors(this);
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}
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}
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} finally {
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this.unlockReactor();
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hitLock.unlock(); // non-encapsulated unlock found thanks to MiLin
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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public boolean destroy() {
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if (reactorLock.tryLock()) {
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try {
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boolean alive = this.isAlive();
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// reactor neither alive nor in delayed respawn, remove map object allowed
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if (alive) {
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this.setAlive(false);
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this.cancelReactorTimeout();
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if (this.getDelay() > 0) {
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this.delayedRespawn();
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}
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} else return !this.inDelayedRespawn();
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} finally {
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reactorLock.unlock();
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}
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}
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map.broadcastMessage(PacketCreator.destroyReactor(this));
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return false;
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}
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private void respawn() {
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this.lockReactor();
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try {
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this.resetReactorActions(0);
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this.setAlive(true);
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} finally {
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this.unlockReactor();
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}
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map.broadcastMessage(this.makeSpawnData());
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}
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public void delayedRespawn() {
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Runnable r = () -> {
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delayedRespawnRun = null;
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respawn();
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};
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delayedRespawnRun = r;
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OverallService service = (OverallService) map.getChannelServer().getServiceAccess(ChannelServices.OVERALL);
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service.registerOverallAction(map.getId(), r, this.getDelay());
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}
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public boolean forceDelayedRespawn() {
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Runnable r = delayedRespawnRun;
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if (r != null) {
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OverallService service = (OverallService) map.getChannelServer().getServiceAccess(ChannelServices.OVERALL);
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service.forceRunOverallAction(map.getId(), r);
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return true;
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} else {
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return false;
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}
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}
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public boolean inDelayedRespawn() {
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return delayedRespawnRun != null;
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}
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public Rectangle getArea() {
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return new Rectangle(getPosition().x + stats.getTL().x, getPosition().y + stats.getTL().y, stats.getBR().x - stats.getTL().x, stats.getBR().y - stats.getTL().y);
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}
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public String getName() {
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return name;
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}
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public void setName(String name) {
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this.name = name;
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}
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public GuardianSpawnPoint getGuardian() {
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return guardian;
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}
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public void setGuardian(GuardianSpawnPoint guardian) {
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this.guardian = guardian;
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}
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public final void setFacingDirection(final byte facingDirection) {
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this.facingDirection = facingDirection;
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}
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public final byte getFacingDirection() {
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return facingDirection;
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}
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}
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