Handlers read from InPacket instead of SeekableLittleEndianAccessor

This commit is contained in:
P0nk
2021-08-22 22:10:19 +02:00
parent 2232022cf1
commit da2d8abc56
182 changed files with 1223 additions and 1230 deletions

View File

@@ -31,18 +31,18 @@ import config.YamlConfig;
import constants.game.GameConstants;
import constants.inventory.ItemConstants;
import constants.skills.*;
import net.packet.InPacket;
import net.packet.Packet;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import tools.PacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
public final class RangedAttackHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
public final void handlePacket(InPacket p, MapleClient c) {
MapleCharacter chr = c.getPlayer();
/*long timeElapsed = currentServerTime() - chr.getAutobanManager().getLastSpam(8);
@@ -51,7 +51,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
}
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, chr, true, false);
AttackInfo attack = parseDamage(p, chr, true, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {