KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -227,7 +227,7 @@ public class NPCConversationManager extends AbstractPlayerInteraction {
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if (gain > 0 && ServerConstants.USE_AUTOBAN == true) {
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FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " gained " + gain + " mesos from NPC " + npc + "\r\n");
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}
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getPlayer().gainMeso(gain, true, false, true);
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getPlayer().gainMeso(gain);
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}
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public void gainExp(int gain) {
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