KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -245,8 +245,8 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
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player.checkBerserk();
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player.expirationTask();
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//player.setRates();
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if (GameConstants.hasSPTable(player.getJob()) && player.getJob().getId() != 2001) {
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player.createDragon();
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if (GameConstants.hasSPTable(player.getJob()) && player.getJob().getId() != 2001) {
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player.createDragon();
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}
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if (newcomer){
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/*
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