KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -99,10 +99,10 @@ public final class PartyOperationHandler extends AbstractMaplePacketHandler {
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String name = slea.readMapleAsciiString();
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MapleCharacter invited = world.getPlayerStorage().getCharacterByName(name);
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if (invited != null) {
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if(invited.getLevel() < 10) { //min requirement is level 10
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c.announce(MaplePacketCreator.serverNotice(5, "The player you have invited does not meet the requirements."));
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return;
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}
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if(invited.getLevel() < 10) { //min requirement is level 10
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c.announce(MaplePacketCreator.serverNotice(5, "The player you have invited does not meet the requirements."));
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return;
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}
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if (invited.getParty() == null) {
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if (player.getParty() == null) {
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partyplayer = new MaplePartyCharacter(player);
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