KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -59,8 +59,13 @@ function start() {
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var em = cm.getEventManager("AmoriaPQ");
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if (em == null)
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cm.dispose();
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else
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em.startInstance(cm.getParty(),cm.getPlayer().getMap());
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else {
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if(!em.startInstance(cm.getParty(),cm.getPlayer().getMap())) {
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cm.sendOk("A party in your name is already registered in this event.");
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cm.dispose();
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return;
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}
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}
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cm.dispose();
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}
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else {
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