KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -34,7 +34,7 @@ function start() {
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points = 100;
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cm.getGuild().gainGP(points);
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}
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eim.finishPQ();
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eim.clearPQ();
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}
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else {
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cm.sendOk("This is your final challenge. Defeat the evil lurking within the Rubian and return it to me. That is all.");
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