KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
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@@ -66,7 +66,7 @@ function disbandParty(eim, player) {
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}
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function clearPQ(eim) {
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// Happens when the function EventInstanceManager.finishPQ() is invoked by NPC/Reactor script
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// Happens when the function EventInstanceManager.clearPQ() is invoked by NPC/Reactor script
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}
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function removePlayer(eim, player) {
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