KerningPQ + some boosts on PQ/event scripting
Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
This commit is contained in:
@@ -66,7 +66,7 @@ function disbandParty(eim, player) {
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
// Happens when the function EventInstanceManager.finishPQ() is invoked by NPC/Reactor script
|
||||
// Happens when the function EventInstanceManager.clearPQ() is invoked by NPC/Reactor script
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
|
||||
@@ -69,9 +69,10 @@ function getEligibleParty(party) { //selects, from the given party, the tea
|
||||
function setup(level, leaderid) {
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("leader", "true");
|
||||
|
||||
var eim = em.newInstance("BossRush" + leaderid);
|
||||
|
||||
em.setProperty("level", level);
|
||||
eim.setProperty("level", level);
|
||||
|
||||
eim.startEventTimer(45 * 60000); //45 mins
|
||||
setEventRewards(eim);
|
||||
return eim;
|
||||
@@ -93,8 +94,7 @@ function playerExit(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 970030001 || mapid > 970042711) {
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -106,8 +106,7 @@ function changedMap(eim, player, mapid) {
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -117,16 +116,14 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers)
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() <= minPlayers)
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
@@ -137,35 +134,33 @@ function disbandParty(eim) {
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function playerClear(eim, player, toMap) {
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function complete(eim, toMap) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerClear(eim, party.get(i), toMap);
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function clearPQ(eim, toMap) {
|
||||
complete(eim, toMap);
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared(); // from now on event just finishes when ALL players gets out of the range defined inside changedMap function.
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function reopenEvent() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
@@ -174,9 +169,4 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var isPq = true;
|
||||
var minPlayers = 4, maxPlayers = 6;
|
||||
var minLevel = 44, maxLevel = 55;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 1, maxLevel = 200;
|
||||
var entryMap = 930000000;
|
||||
var exitMap = 930000800;
|
||||
var recruitMap = 300030100;
|
||||
@@ -35,8 +35,10 @@ function getEligibleParty(party) { //selects, from the given party, the tea
|
||||
function setup(level, leaderid) {
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("leader", "true");
|
||||
|
||||
var eim = em.newInstance("Ellin" + leaderid);
|
||||
|
||||
eim.setProperty("level", level);
|
||||
|
||||
eim.setInstanceMap(930000000).resetPQ(level);
|
||||
eim.setInstanceMap(930000100).resetPQ(level);
|
||||
eim.setInstanceMap(930000200).resetPQ(level);
|
||||
@@ -55,109 +57,89 @@ function setup(level, leaderid) {
|
||||
|
||||
function respawnStg2(eim) {
|
||||
if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
|
||||
em.schedule("respawnStg2", eim, 4 * 1000);
|
||||
eim.schedule("respawnStg2", 4 * 1000);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 930000000 || mapid > 930000800) {
|
||||
eim.unregisterPlayer(player);
|
||||
if(eim.getPlayers().isEmpty()) end(eim);
|
||||
}
|
||||
if (mapid < 930000000 || mapid > 930000800) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() < minPlayers) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
if (party.get(i).equals(player))
|
||||
removePlayer(eim, player);
|
||||
else
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
removePlayer(eim, player);
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function playerClear(eim, player, toMap) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if(toMap != null) player.changeMap(toMap);
|
||||
else player.changeMap(clearMap, 0);
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
eim.warpEventTeam(toMap);
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function complete(eim, toMap) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerClear(eim, party.get(i), toMap);
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function clearPQ(eim, toMap) {
|
||||
complete(eim, toMap);
|
||||
function reopenEvent() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
@@ -166,9 +148,4 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -1,140 +1,153 @@
|
||||
/*
|
||||
* This file is part of the OdinMS Maple Story Server
|
||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 1, maxLevel = 200;
|
||||
var entryMap = 103000800;
|
||||
var exitMap = 103000890;
|
||||
var recruitMap = 103000000;
|
||||
var clearMap = 103000805;
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License version 3
|
||||
as published by the Free Software Foundation. You may not use, modify
|
||||
or distribute this program under any other version of the
|
||||
GNU Affero General Public License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300001,4001007,5);
|
||||
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300000,4001008,1);
|
||||
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300002,4001008,1);
|
||||
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300003,4001008,1);
|
||||
*/
|
||||
|
||||
importPackage(Packages.world);
|
||||
var exitMap;
|
||||
var minPlayers = 3;
|
||||
|
||||
function init() { // Initial loading.
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(103000890);
|
||||
em.setProperty("KPQOpen", "true"); // allows entrance.
|
||||
em.setProperty("shuffleReactors", "true");
|
||||
instanceId = 1;
|
||||
function init() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
|
||||
function monsterValue(eim, mobId) { // Killed monster.
|
||||
return 1; // returns an amount to add onto kill count.
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [2040505, 2040514, 2040502, 2040002, 2040602, 2040402, 2040802, 1032009, 1032004, 1032005, 1032006, 1032007, 1032010, 1032002, 1002026, 1002089, 1002090, 2000003, 2000001, 2000002, 2000006, 2022003, 2022000, 2000004, 4003000, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
|
||||
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 80, 80, 80, 50, 5, 15, 15, 30, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = [100, 200, 400, 800, 1500]; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function setup() { // Invoked from "EventManager.startInstance()"
|
||||
var eim = em.newInstance("KerningPQ"); // adds a new instance and returns EventInstanceManager.
|
||||
var eventTime = 30 * (1000 * 60); // 30 mins.
|
||||
var firstPortal = eim.getMapInstance(103000800).getPortal("next00");
|
||||
respawn(eim);
|
||||
firstPortal.setScriptName("kpq0");
|
||||
em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds.
|
||||
eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players.
|
||||
return eim; // returns the new instance.
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) { // this gets looped for every player in the party.
|
||||
var map = eim.getMapInstance(103000800);
|
||||
player.changeMap(map, map.getPortal(0)); // We're now in KPQ :D
|
||||
function setup(level, leaderid) {
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("leader", "true");
|
||||
|
||||
var eim = em.newInstance("Kerning" + leaderid);
|
||||
eim.setProperty("level", level);
|
||||
|
||||
respawnStg1(eim);
|
||||
eim.startEventTimer(30 * 60000); //30 mins
|
||||
setEventRewards(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {
|
||||
function respawnStg1(eim) {
|
||||
eim.getMapInstance(103000800).instanceMapRespawn();
|
||||
eim.schedule("respawnStg1", 10 * 1000);
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
|
||||
function respawn(eim) {
|
||||
var map = eim.getMapInstance(103000800);
|
||||
var map2 = eim.getMapInstance(103000805);
|
||||
if (map.getSummonState()) { //Map spawns are set to true by default
|
||||
map.instanceMapRespawn();
|
||||
}
|
||||
if(map2.getSummonState()) {
|
||||
map2.instanceMapRespawn();
|
||||
}
|
||||
eim.schedule("respawn", 10000);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() < minPlayers) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
if (party.get(i).equals(player))
|
||||
removePlayer(eim, player);
|
||||
else
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 103000800 || mapid > 103000805) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function reopenEvent() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
@@ -143,22 +156,4 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
em.schedule("OpenKPQ", 10000); // 10 seconds ?
|
||||
}
|
||||
|
||||
function OpenKPQ() {
|
||||
em.setProperty("KPQOpen", "true");
|
||||
}
|
||||
|
||||
function timeOut(eim) {
|
||||
if (eim != null) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext())
|
||||
playerExit(eim, pIter.next());
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var isPq = true;
|
||||
var minPlayers = 3, maxPlayers = 6;
|
||||
var minLevel = 55, maxLevel = 100;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 1, maxLevel = 200;
|
||||
var entryMap = 925100000;
|
||||
var exitMap = 925100700;
|
||||
var recruitMap = 251010404;
|
||||
@@ -35,7 +35,10 @@ function getEligibleParty(party) { //selects, from the given party, the tea
|
||||
function setup(level, leaderid) {
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("leader", "true");
|
||||
|
||||
var eim = em.newInstance("Pirate" + leaderid);
|
||||
eim.setProperty("level", level);
|
||||
|
||||
em.setProperty("stage2", "0");
|
||||
em.setProperty("stage2a", "0");
|
||||
em.setProperty("stage3a", "0");
|
||||
@@ -43,7 +46,7 @@ function setup(level, leaderid) {
|
||||
em.setProperty("stage3b", "0");
|
||||
em.setProperty("stage4", "0");
|
||||
em.setProperty("stage5", "0");
|
||||
em.setProperty("level", level);
|
||||
|
||||
em.setProperty("openedChests", "0");
|
||||
eim.setInstanceMap(925100000).resetPQ(level);
|
||||
eim.setInstanceMap(925100000).shuffleReactors();
|
||||
@@ -125,111 +128,91 @@ function setup(level, leaderid) {
|
||||
return eim;
|
||||
}
|
||||
|
||||
function respawnStg4(eim) {
|
||||
eim.getMapInstance(925100400).instanceMapRespawn();
|
||||
eim.schedule("respawnStg4", 10 * 1000);
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 925100000 || mapid > 925100500) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if (eim.disposeIfPlayerBelow(minPlayers, exitMap)) {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
}
|
||||
if (mapid < 925100000 || mapid > 925100500) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() < minPlayers) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
if (party.get(i).equals(player))
|
||||
removePlayer(eim, player);
|
||||
else
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
removePlayer(eim, player);
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
end(eim);
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function playerClear(eim, player, toMap) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if(toMap != null) player.changeMap(toMap);
|
||||
else player.changeMap(clearMap, 0);
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
eim.warpEventTeam(toMap);
|
||||
|
||||
em.schedule("reopenEvent", 10 * 1000); // leaders have 10 seconds cooldown to reach recruit map and retry for a new PQ.
|
||||
}
|
||||
|
||||
function complete(eim, toMap) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerClear(eim, party.get(i), toMap);
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function clearPQ(eim, toMap) {
|
||||
complete(eim, toMap);
|
||||
function reopenEvent() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
@@ -238,14 +221,4 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function respawnStg4(eim) {
|
||||
eim.getMapInstance(925100400).instanceMapRespawn();
|
||||
em.schedule("respawnStg4", eim, 10 * 1000);
|
||||
}
|
||||
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
function dispose(eim) {}
|
||||
|
||||
Reference in New Issue
Block a user