Reformat and clean up npc scripts
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@@ -22,43 +22,44 @@
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* Player NPC Ranking System */
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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var pnpc = cm.getPlayerNPCByScriptid(cm.getNpc());
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if(pnpc != null) {
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const GameConstants = Java.type('constants.game.GameConstants');
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var branchJobName = GameConstants.getJobName(pnpc.getJob());
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var rankStr = "Hi, I am #b" + pnpc.getName() + "#k, #r" + GameConstants.ordinal(pnpc.getWorldJobRank()) + "#k in the #r" + branchJobName + "#k class to reach the max level and obtain a statue on " + GameConstants.WORLD_NAMES[cm.getPlayer().getWorld()] + ".\r\n";
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rankStr += "\r\n World rank: #e#b" + GameConstants.ordinal(pnpc.getWorldRank()) + "#k#n";
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rankStr += "\r\n Overall " + branchJobName + " rank: #e#b" + GameConstants.ordinal(pnpc.getOverallJobRank()) + "#k#n";
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rankStr += "\r\n Overall rank: #e#b" + GameConstants.ordinal(pnpc.getOverallRank()) + "#k#n";
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cm.sendOk(rankStr);
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} else {
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cm.sendOk("Hi, how're you doing?");
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}
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cm.dispose();
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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var pnpc = cm.getPlayerNPCByScriptid(cm.getNpc());
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if (pnpc != null) {
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const GameConstants = Java.type('constants.game.GameConstants');
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var branchJobName = GameConstants.getJobName(pnpc.getJob());
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var rankStr = "Hi, I am #b" + pnpc.getName() + "#k, #r" + GameConstants.ordinal(pnpc.getWorldJobRank()) + "#k in the #r" + branchJobName + "#k class to reach the max level and obtain a statue on " + GameConstants.WORLD_NAMES[cm.getPlayer().getWorld()] + ".\r\n";
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rankStr += "\r\n World rank: #e#b" + GameConstants.ordinal(pnpc.getWorldRank()) + "#k#n";
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rankStr += "\r\n Overall " + branchJobName + " rank: #e#b" + GameConstants.ordinal(pnpc.getOverallJobRank()) + "#k#n";
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rankStr += "\r\n Overall rank: #e#b" + GameConstants.ordinal(pnpc.getOverallRank()) + "#k#n";
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cm.sendOk(rankStr);
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} else {
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cm.sendOk("Hi, how're you doing?");
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}
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cm.dispose();
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}
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}
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}
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