Reformat and clean up npc scripts
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@@ -1,39 +1,36 @@
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var status;
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function start(){
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status = -1;
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action(1, 0, 0);
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection){
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if(mode == -1 || (mode == 0 && status == 0)){
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cm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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function action(mode, type, selection) {
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if (mode == -1 || (mode == 0 && status == 0)) {
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cm.dispose();
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return;
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} else if (mode == 0) {
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status--;
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} else {
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status++;
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}
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if (status == 0) {
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cm.sendGetText("A suspicious voice pierces through the silence. #bPassword#k!");
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} else if (status == 1) {
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if (cm.getText() == "Open Sesame") {
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if (cm.isQuestCompleted(3925)) {
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cm.warp(260010402, 1);
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} else {
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cm.playerMessage(5, "Although you said the right answer, the door will not budge.");
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}
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if(status == 0){
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cm.sendGetText("A suspicious voice pierces through the silence. #bPassword#k!");
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}
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else if(status == 1){
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if(cm.getText() == "Open Sesame"){
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if(cm.isQuestCompleted(3925))
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cm.warp(260010402, 1);
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else
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cm.playerMessage(5, "Although you said the right answer, the door will not budge.");
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cm.dispose();
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}
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else{
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cm.sendOk("#rWrong!");
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}
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}
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else if(status == 2){
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cm.dispose();
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}
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cm.dispose();
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} else {
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cm.sendOk("#rWrong!");
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}
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} else if (status == 2) {
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cm.dispose();
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}
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}
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