Reformat and clean up npc scripts
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@@ -1,34 +1,32 @@
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var status;
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function start(){
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status = -1;
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action(1, 0, 0);
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection){
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if(mode == -1 || (mode == 0 && status == 0)){
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cm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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function action(mode, type, selection) {
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if (mode == -1 || (mode == 0 && status == 0)) {
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cm.dispose();
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return;
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} else if (mode == 0) {
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status--;
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} else {
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status++;
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}
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if(status == 0){
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cm.sendGetText("The door reacts to the entry pass inserted. #bPassword#k!");
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}
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else if(status == 1){
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if(cm.getText() == cm.getQuestProgress(3360)){
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cm.setQuestProgress(3360, 1);
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const PacketCreator = Java.type('tools.PacketCreator');
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cm.getPlayer().sendPacket(PacketCreator.playPortalSound());
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cm.warp(261030000, "sp_" + ((cm.getMapId() == 261010000) ? "jenu" : "alca"));
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}
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else {
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cm.sendOk("#rWrong!");
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}
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cm.dispose();
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}
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if (status == 0) {
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cm.sendGetText("The door reacts to the entry pass inserted. #bPassword#k!");
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} else if (status == 1) {
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if (cm.getText() == cm.getQuestProgress(3360)) {
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cm.setQuestProgress(3360, 1);
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const PacketCreator = Java.type('tools.PacketCreator');
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cm.getPlayer().sendPacket(PacketCreator.playPortalSound());
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cm.warp(261030000, "sp_" + ((cm.getMapId() == 261010000) ? "jenu" : "alca"));
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} else {
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cm.sendOk("#rWrong!");
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}
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cm.dispose();
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}
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}
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