Reformat and clean up npc scripts
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@@ -27,41 +27,42 @@ var eim;
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var status = 0;
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function start() {
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status = -1;
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action(1, 0, 0);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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eim = cm.getEventInstance();
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if(status == 0) {
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if(!eim.isEventCleared()) {
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cm.sendYesNo("Are you ready to leave this place?");
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} else {
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cm.sendYesNo("You have defeated Capt. Latanica, well done! Are you ready to leave this place?");
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}
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} else if(status == 1) {
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if(eim.isEventCleared()) {
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if(!eim.giveEventReward(cm.getPlayer())) {
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cm.sendOk("Please make a room on your inventory to receive the loot.");
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cm.dispose();
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return;
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}
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}
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cm.warp(541010110, 0);
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cm.dispose();
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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eim = cm.getEventInstance();
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if (status == 0) {
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if (!eim.isEventCleared()) {
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cm.sendYesNo("Are you ready to leave this place?");
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} else {
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cm.sendYesNo("You have defeated Capt. Latanica, well done! Are you ready to leave this place?");
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}
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} else if (status == 1) {
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if (eim.isEventCleared()) {
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if (!eim.giveEventReward(cm.getPlayer())) {
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cm.sendOk("Please make a room on your inventory to receive the loot.");
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cm.dispose();
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return;
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}
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}
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cm.warp(541010110, 0);
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cm.dispose();
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}
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}
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}
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