Reformat and clean up npc scripts
This commit is contained in:
@@ -19,50 +19,51 @@
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*/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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if(!cm.isEventLeader()) {
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cm.sendNext("Please let your party leader talk to me for further instructions to proceed to the next stage.");
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cm.dispose();
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return;
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}
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var eim = cm.getEventInstance();
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if(eim.getIntProperty("statusStg1") == 1) {
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cm.sendNext("Go through this tunnel for the boss battle.");
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} else {
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if(cm.haveItem(4032118, 15)) {
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cm.gainItem(4032118, -15);
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eim.setIntProperty("statusStg1", 1);
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eim.showClearEffect();
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eim.giveEventPlayersStageReward(1);
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cm.sendNext("You got the letters, great! Now, you can proceed to the room MV is through this tunnel. Be prepared!");
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} else {
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cm.sendNext("Please hand me #r15 secret letters#k.");
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}
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}
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cm.dispose();
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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if (!cm.isEventLeader()) {
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cm.sendNext("Please let your party leader talk to me for further instructions to proceed to the next stage.");
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cm.dispose();
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return;
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}
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var eim = cm.getEventInstance();
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if (eim.getIntProperty("statusStg1") == 1) {
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cm.sendNext("Go through this tunnel for the boss battle.");
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} else {
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if (cm.haveItem(4032118, 15)) {
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cm.gainItem(4032118, -15);
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eim.setIntProperty("statusStg1", 1);
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eim.showClearEffect();
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eim.giveEventPlayersStageReward(1);
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cm.sendNext("You got the letters, great! Now, you can proceed to the room MV is through this tunnel. Be prepared!");
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} else {
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cm.sendNext("Please hand me #r15 secret letters#k.");
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}
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}
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cm.dispose();
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}
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}
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}
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