Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -1,48 +1,51 @@
/**
Happy - Happy ville
@author Ronan
**/
/**
Happy - Happy ville
@author Ronan
**/
var status = -1;
function start() {
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status == 0 && mode == 0) {
cm.sendOk("Talk to me again when you want to.");
cm.dispose();
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but many people joining up in an attempt to defeat extremely powerful creatures. Here is no different. Everyone can take part in defeating the spawned creature. What will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
} else if(status == 1) {
if(selection == 0) {
if(cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
cm.sendOk("Eliminate all mobs in the area to call Kid Snowman.");
cm.dispose();
return;
}
cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
} else if(selection == 1) {
if(cm.getMap().getMonsters().size() > 6) { //reactor as a monster? wtf
cm.sendOk("The place is too crowded right now. Eliminate some mobs before trying again.");
cm.dispose();
return;
}
cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
} else {
cm.sendOk("Fine then.");
}
cm.dispose();
}
function start() {
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status == 0 && mode == 0) {
cm.sendOk("Talk to me again when you want to.");
cm.dispose();
}
if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but many people joining up in an attempt to defeat extremely powerful creatures. Here is no different. Everyone can take part in defeating the spawned creature. What will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
} else if (status == 1) {
if (selection == 0) {
if (cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
cm.sendOk("Eliminate all mobs in the area to call Kid Snowman.");
cm.dispose();
return;
}
cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
} else if (selection == 1) {
if (cm.getMap().getMonsters().size() > 6) { //reactor as a monster? wtf
cm.sendOk("The place is too crowded right now. Eliminate some mobs before trying again.");
cm.dispose();
return;
}
cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
} else {
cm.sendOk("Fine then.");
}
cm.dispose();
}
}
}