Reformat and clean up npc scripts
This commit is contained in:
@@ -1,48 +1,51 @@
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/**
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Happy - Happy ville
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@author Ronan
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**/
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/**
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Happy - Happy ville
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@author Ronan
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**/
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var status = -1;
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (status == 0 && mode == 0) {
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cm.sendOk("Talk to me again when you want to.");
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cm.dispose();
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but many people joining up in an attempt to defeat extremely powerful creatures. Here is no different. Everyone can take part in defeating the spawned creature. What will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
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} else if(status == 1) {
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if(selection == 0) {
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if(cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
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cm.sendOk("Eliminate all mobs in the area to call Kid Snowman.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
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} else if(selection == 1) {
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if(cm.getMap().getMonsters().size() > 6) { //reactor as a monster? wtf
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cm.sendOk("The place is too crowded right now. Eliminate some mobs before trying again.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
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} else {
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cm.sendOk("Fine then.");
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}
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cm.dispose();
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}
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (status == 0 && mode == 0) {
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cm.sendOk("Talk to me again when you want to.");
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cm.dispose();
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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cm.sendSimple("#b<Raid Quest: Happyville>#k\r\nA raid is nothing but many people joining up in an attempt to defeat extremely powerful creatures. Here is no different. Everyone can take part in defeating the spawned creature. What will you do?\r\n#b\r\n#L0#Spawn Kid Snowman.\r\n#L1#Spawn Lost Rudolph.\r\n#L2#Nothing, just chilling.#k");
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} else if (status == 1) {
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if (selection == 0) {
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if (cm.getMap().getMonsters().size() > 1) { //reactor as a monster? wtf
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cm.sendOk("Eliminate all mobs in the area to call Kid Snowman.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500317, 1700, 80);
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} else if (selection == 1) {
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if (cm.getMap().getMonsters().size() > 6) { //reactor as a monster? wtf
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cm.sendOk("The place is too crowded right now. Eliminate some mobs before trying again.");
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cm.dispose();
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return;
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}
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cm.getMap().spawnMonsterOnGroundBelow(9500320, 1700, 80);
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} else {
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cm.sendOk("Fine then.");
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}
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cm.dispose();
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}
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}
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}
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