Reformat and clean up npc scripts
This commit is contained in:
@@ -35,20 +35,20 @@ var curMap, stage;
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function isAllGatesOpen() {
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var map = cm.getPlayer().getMap();
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for(var i = 0; i < 7; i++) {
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for (var i = 0; i < 7; i++) {
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var gate = map.getReactorByName("gate0" + i);
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if(gate.getState() != 4) {
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if (gate.getState() != 4) {
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return false;
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}
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}
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return true;
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}
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function clearStage(stage, eim, curMap) {
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eim.setProperty(stage + "stageclear", "true");
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eim.showClearEffect(true);
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eim.linkToNextStage(stage, "apq", curMap); //opens the portal to the next map
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}
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@@ -56,142 +56,146 @@ function clearStage(stage, eim, curMap) {
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function start() {
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curMap = cm.getMapId();
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stage = Math.floor((curMap - 670010200) / 100) + 1;
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0){
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cm.dispose();
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0) {
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cm.dispose();
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} else {
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if (mode == 1) {
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status++;
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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var eim = cm.getPlayer().getEventInstance();
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if(eim.getProperty(stage.toString() + "stageclear") != null) {
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if(stage < 5) cm.sendNext("The portal is already open, advance for the trials that awaits you there.");
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else if(stage == 5) eim.warpEventTeamToMapSpawnPoint(670010700, 0);
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else {
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if(cm.isEventLeader()) {
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if(eim.getIntProperty("marriedGroup") == 0) {
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eim.restartEventTimer(1 * 60 * 1000);
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eim.warpEventTeam(670010800);
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} else {
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eim.setIntProperty("marriedGroup", 0);
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eim.restartEventTimer(2 * 60 * 1000);
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eim.warpEventTeamToMapSpawnPoint(670010750, 1);
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}
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} else {
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cm.sendNext("Wait for the leader's command to start the bonus phase.");
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}
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}
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}
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else {
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if(stage != 6) {
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if (eim.isEventLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if(state == -1) { // preamble
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if(stage == 4) cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k of the Amorian Challenge. In this stage, collect me #b50 #t4031597##k from the mobs around here.");
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else if(stage == 5) cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k of the Amorian Challenge. That was quite the run to reach here, eh? Well, that was your task this stage here, anyway: survival! Firstly, have anyone alive gathered here before challenging the boss.");
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var st = (debug) ? 2 : 0;
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eim.setProperty("statusStg" + stage, st);
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}
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else { // check stage completion
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if(stage == 4) {
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if(cm.haveItem(4031597, 50)) {
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cm.gainItem(4031597, -50);
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var tl = eim.getTimeLeft();
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if(tl >= 5 * 60 * 1000) {
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eim.setProperty("timeLeft", tl.toString());
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eim.restartEventTimer(4 * 60 * 1000);
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}
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cm.sendNext("Well done! Let me open the gate for you now.");
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cm.mapMessage(5, "Amos: The time runs short now. Your objective is to open the gates and gather together on the other side of the next map. Good luck!");
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("Hey, didn't you pay heed? I demand #r50 #t4031597##k for the success of this trial.");
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}
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} else if(stage == 5) {
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var pass = true;
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if(eim.isEventTeamTogether()) {
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var party = cm.getEventInstance().getPlayers();
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var area = cm.getMap().getArea(2);
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for (var i = 0; i < party.size(); i++) {
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var chr = party.get(i);
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if (chr.isAlive() && !area.contains(chr.getPosition())) {
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pass = false;
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break;
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}
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}
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} else {
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pass = false;
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}
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if(pass) {
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if(isAllGatesOpen()) {
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var tl = eim.getProperty("timeLeft");
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if(tl != null) {
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var tr = eim.getTimeLeft();
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var tl = parseFloat(tl);
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eim.restartEventTimer(tl - (4 * 60 * 1000 - tr));
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}
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cm.sendNext("Okay, your team is already gathered. Talk to me when you guys feel ready to fight the #rGeist Balrog#k.");
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cm.mapMessage(5, "Amos: Now only the boss fight remains! Once inside, talk to me only if you want to join the boss fight, you will be transported to action immediately.");
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("You guys reached here by teleporting, eh? I can tell it. This is a shame, all gates needs to be open to fulfill this stage. If you still have the time, backtrack your steps and take down those gates.");
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}
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} else {
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cm.sendNext("Your team has not gathered nearby yet. Give them some time to reach here.");
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}
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}
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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} else {
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var area = cm.getMap().getArea(0);
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if (area.contains(cm.getPlayer().getPosition())) {
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if(cm.getPlayer().isAlive()) {
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cm.warp(670010700, "st01");
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} else {
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cm.sendNext("Oy stand back... You are already dead.");
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}
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} else {
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if(cm.isEventLeader()) {
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if(cm.haveItem(4031594, 1)) {
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cm.gainItem(4031594, -1);
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cm.sendNext("Congratulations! Your party defeated the Geist Balrog, thus #bcompleting the Amorian Challenge#k! Talk to me again to start the bonus stage.");
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clearStage(stage, eim, curMap);
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eim.clearPQ();
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} else {
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cm.sendNext("How is it? Are you going to retrieve me the #b#t4031594##k? That's your last trial, hold on!")
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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}
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}
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}
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cm.dispose();
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status--;
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}
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var eim = cm.getPlayer().getEventInstance();
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if (eim.getProperty(stage.toString() + "stageclear") != null) {
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if (stage < 5) {
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cm.sendNext("The portal is already open, advance for the trials that awaits you there.");
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} else if (stage == 5) {
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eim.warpEventTeamToMapSpawnPoint(670010700, 0);
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} else {
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if (cm.isEventLeader()) {
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if (eim.getIntProperty("marriedGroup") == 0) {
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eim.restartEventTimer(1 * 60 * 1000);
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eim.warpEventTeam(670010800);
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} else {
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eim.setIntProperty("marriedGroup", 0);
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eim.restartEventTimer(2 * 60 * 1000);
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eim.warpEventTeamToMapSpawnPoint(670010750, 1);
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}
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} else {
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cm.sendNext("Wait for the leader's command to start the bonus phase.");
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}
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}
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} else {
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if (stage != 6) {
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if (eim.isEventLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if (state == -1) { // preamble
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if (stage == 4) {
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cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k of the Amorian Challenge. In this stage, collect me #b50 #t4031597##k from the mobs around here.");
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} else if (stage == 5) {
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cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k of the Amorian Challenge. That was quite the run to reach here, eh? Well, that was your task this stage here, anyway: survival! Firstly, have anyone alive gathered here before challenging the boss.");
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}
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var st = (debug) ? 2 : 0;
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eim.setProperty("statusStg" + stage, st);
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} else { // check stage completion
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if (stage == 4) {
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if (cm.haveItem(4031597, 50)) {
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cm.gainItem(4031597, -50);
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var tl = eim.getTimeLeft();
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if (tl >= 5 * 60 * 1000) {
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eim.setProperty("timeLeft", tl.toString());
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eim.restartEventTimer(4 * 60 * 1000);
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}
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cm.sendNext("Well done! Let me open the gate for you now.");
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cm.mapMessage(5, "Amos: The time runs short now. Your objective is to open the gates and gather together on the other side of the next map. Good luck!");
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("Hey, didn't you pay heed? I demand #r50 #t4031597##k for the success of this trial.");
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}
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} else if (stage == 5) {
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var pass = true;
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if (eim.isEventTeamTogether()) {
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var party = cm.getEventInstance().getPlayers();
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var area = cm.getMap().getArea(2);
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for (var i = 0; i < party.size(); i++) {
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var chr = party.get(i);
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if (chr.isAlive() && !area.contains(chr.getPosition())) {
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pass = false;
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break;
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}
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}
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} else {
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pass = false;
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}
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if (pass) {
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if (isAllGatesOpen()) {
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var tl = eim.getProperty("timeLeft");
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if (tl != null) {
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var tr = eim.getTimeLeft();
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var tl = parseFloat(tl);
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eim.restartEventTimer(tl - (4 * 60 * 1000 - tr));
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}
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cm.sendNext("Okay, your team is already gathered. Talk to me when you guys feel ready to fight the #rGeist Balrog#k.");
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cm.mapMessage(5, "Amos: Now only the boss fight remains! Once inside, talk to me only if you want to join the boss fight, you will be transported to action immediately.");
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("You guys reached here by teleporting, eh? I can tell it. This is a shame, all gates needs to be open to fulfill this stage. If you still have the time, backtrack your steps and take down those gates.");
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}
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} else {
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cm.sendNext("Your team has not gathered nearby yet. Give them some time to reach here.");
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}
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}
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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} else {
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var area = cm.getMap().getArea(0);
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if (area.contains(cm.getPlayer().getPosition())) {
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if (cm.getPlayer().isAlive()) {
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cm.warp(670010700, "st01");
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} else {
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cm.sendNext("Oy stand back... You are already dead.");
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}
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} else {
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if (cm.isEventLeader()) {
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if (cm.haveItem(4031594, 1)) {
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cm.gainItem(4031594, -1);
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cm.sendNext("Congratulations! Your party defeated the Geist Balrog, thus #bcompleting the Amorian Challenge#k! Talk to me again to start the bonus stage.");
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clearStage(stage, eim, curMap);
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eim.clearPQ();
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} else {
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cm.sendNext("How is it? Are you going to retrieve me the #b#t4031594##k? That's your last trial, hold on!")
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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}
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}
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}
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cm.dispose();
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}
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}
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