Reformat and clean up npc scripts
This commit is contained in:
@@ -33,12 +33,12 @@ var cost;
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var options;
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function hasEngagementBox(player) {
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for(var i = 2240000; i <= 2240003; i++) {
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if(player.haveItem(i)) {
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for (var i = 2240000; i <= 2240003; i++) {
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if (player.haveItem(i)) {
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return true;
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}
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}
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return false;
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}
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@@ -55,18 +55,19 @@ function action(mode, type, selection) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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if (mode == 1) {
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status++;
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else
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} else {
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status--;
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}
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if(status == 0) {
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if (status == 0) {
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options = ["I want to make a ring.", "I want to discard the ring box I have."];
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cm.sendSimple("I'm #p9201000#, the #bengagement ring maker#k. How can I help you?\r\n\r\n#b" + generateSelectionMenu(options));
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} else if(status == 1) {
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if(selection == 0) {
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if(!cm.isQuestCompleted(100400)) {
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if(!cm.isQuestStarted(100400)) {
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} else if (status == 1) {
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if (selection == 0) {
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if (!cm.isQuestCompleted(100400)) {
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if (!cm.isQuestStarted(100400)) {
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state = 0;
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cm.sendNext("So you want to make a engagement ring, huh? Very well, I can provide one after you receive #rblessings#k from your #b#p9201003##k.");
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} else {
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@@ -74,45 +75,45 @@ function action(mode, type, selection) {
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cm.dispose();
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}
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} else {
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if(hasEngagementBox(cm.getPlayer())) {
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if (hasEngagementBox(cm.getPlayer())) {
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cm.sendOk("Sorry, you already have an engagement box. I cannot provide you more than one box per time.");
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cm.dispose();
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return;
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}
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if(cm.getPlayer().getGender() != 0) {
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if (cm.getPlayer().getGender() != 0) {
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cm.sendOk("Sorry, but the ring box is currently available only for males.");
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cm.dispose();
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return;
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}
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state = 1;
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options = ["Moonstone","Star Gem","Golden Heart", "Silver Swan"];
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options = ["Moonstone", "Star Gem", "Golden Heart", "Silver Swan"];
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var selStr = "So, what kind of engagement ring you want me to craft?\r\n\r\n#b" + generateSelectionMenu(options);
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cm.sendSimple(selStr);
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}
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} else {
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if(hasEngagementBox(cm.getPlayer())) {
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for(var i = 2240000; i <= 2240003; i++) {
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if (hasEngagementBox(cm.getPlayer())) {
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for (var i = 2240000; i <= 2240003; i++) {
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cm.removeAll(i);
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}
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cm.sendOk("Your ring box has been discarded.");
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} else {
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cm.sendOk("You have no ring box to discard.");
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}
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cm.dispose();
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}
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} else if(status == 2) {
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if(state == 0) {
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} else if (status == 2) {
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if (state == 0) {
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cm.sendOk("Where do they live, you ask? My, it goes way back... you see, I'm a friend of theirs, and I was the one who crafted and personally delivered their engagement ring. They live beyond #rHenesys Hunting Grounds#k, I'm sure you know where it is.");
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cm.startQuest(100400);
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cm.dispose();
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} else {
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var itemSet = new Array(2240000,2240001,2240002,2240003);
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var matSet = new Array(new Array(4011007,4021007),new Array(4021009,4021007),new Array(4011006,4021007),new Array(4011004,4021007));
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var matQtySet = new Array(new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1));
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var costSet = new Array (30000,20000,10000,5000);
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var itemSet = [2240000, 2240001, 2240002, 2240003];
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var matSet = [[4011007, 4021007], [4021009, 4021007], [4011006, 4021007], [4011004, 4021007]];
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var matQtySet = [[1, 1], [1, 1], [1, 1], [1, 1]];
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var costSet = [30000, 20000, 10000, 5000];
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item = itemSet[selection];
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mats = matSet[selection];
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@@ -122,59 +123,58 @@ function action(mode, type, selection) {
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var prompt = "Then I'm going to craft you a #b#t" + item + "##k, is that right?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
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}
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
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}
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if (cost > 0)
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost + " meso";
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}
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cm.sendYesNo(prompt);
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}
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} else if(status == 3) {
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} else if (status == 3) {
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var complete = true;
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var recvItem = item, recvQty = 1, qty = 1;
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if(!cm.canHold(recvItem, recvQty)) {
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if (!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty)
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{
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("I'm sorry but there's a fee for my services. Please bring me the right amount of mesos here before trying to forge a ring.");
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cm.dispose();
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return;
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}
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else
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{
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} else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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}
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}
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} else if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete)
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if (!complete) {
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cm.sendOk("Hm, it seems you're lacking some ingredients for the engagement ring. Please provide them first, will you?");
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else {
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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}
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else
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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if (cost > 0)
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if (cost > 0) {
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cm.gainMeso(-cost * qty);
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}
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("All done, the engagement ring came out just right. I wish you a happy engagement.");
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