Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -33,12 +33,12 @@ var cost;
var options;
function hasEngagementBox(player) {
for(var i = 2240000; i <= 2240003; i++) {
if(player.haveItem(i)) {
for (var i = 2240000; i <= 2240003; i++) {
if (player.haveItem(i)) {
return true;
}
}
return false;
}
@@ -55,18 +55,19 @@ function action(mode, type, selection) {
cm.dispose();
return;
}
if (mode == 1)
if (mode == 1) {
status++;
else
} else {
status--;
}
if(status == 0) {
if (status == 0) {
options = ["I want to make a ring.", "I want to discard the ring box I have."];
cm.sendSimple("I'm #p9201000#, the #bengagement ring maker#k. How can I help you?\r\n\r\n#b" + generateSelectionMenu(options));
} else if(status == 1) {
if(selection == 0) {
if(!cm.isQuestCompleted(100400)) {
if(!cm.isQuestStarted(100400)) {
} else if (status == 1) {
if (selection == 0) {
if (!cm.isQuestCompleted(100400)) {
if (!cm.isQuestStarted(100400)) {
state = 0;
cm.sendNext("So you want to make a engagement ring, huh? Very well, I can provide one after you receive #rblessings#k from your #b#p9201003##k.");
} else {
@@ -74,45 +75,45 @@ function action(mode, type, selection) {
cm.dispose();
}
} else {
if(hasEngagementBox(cm.getPlayer())) {
if (hasEngagementBox(cm.getPlayer())) {
cm.sendOk("Sorry, you already have an engagement box. I cannot provide you more than one box per time.");
cm.dispose();
return;
}
if(cm.getPlayer().getGender() != 0) {
if (cm.getPlayer().getGender() != 0) {
cm.sendOk("Sorry, but the ring box is currently available only for males.");
cm.dispose();
return;
}
state = 1;
options = ["Moonstone","Star Gem","Golden Heart", "Silver Swan"];
options = ["Moonstone", "Star Gem", "Golden Heart", "Silver Swan"];
var selStr = "So, what kind of engagement ring you want me to craft?\r\n\r\n#b" + generateSelectionMenu(options);
cm.sendSimple(selStr);
}
} else {
if(hasEngagementBox(cm.getPlayer())) {
for(var i = 2240000; i <= 2240003; i++) {
if (hasEngagementBox(cm.getPlayer())) {
for (var i = 2240000; i <= 2240003; i++) {
cm.removeAll(i);
}
cm.sendOk("Your ring box has been discarded.");
} else {
cm.sendOk("You have no ring box to discard.");
}
cm.dispose();
}
} else if(status == 2) {
if(state == 0) {
} else if (status == 2) {
if (state == 0) {
cm.sendOk("Where do they live, you ask? My, it goes way back... you see, I'm a friend of theirs, and I was the one who crafted and personally delivered their engagement ring. They live beyond #rHenesys Hunting Grounds#k, I'm sure you know where it is.");
cm.startQuest(100400);
cm.dispose();
} else {
var itemSet = new Array(2240000,2240001,2240002,2240003);
var matSet = new Array(new Array(4011007,4021007),new Array(4021009,4021007),new Array(4011006,4021007),new Array(4011004,4021007));
var matQtySet = new Array(new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1));
var costSet = new Array (30000,20000,10000,5000);
var itemSet = [2240000, 2240001, 2240002, 2240003];
var matSet = [[4011007, 4021007], [4021009, 4021007], [4011006, 4021007], [4011004, 4021007]];
var matQtySet = [[1, 1], [1, 1], [1, 1], [1, 1]];
var costSet = [30000, 20000, 10000, 5000];
item = itemSet[selection];
mats = matSet[selection];
@@ -122,59 +123,58 @@ function action(mode, type, selection) {
var prompt = "Then I'm going to craft you a #b#t" + item + "##k, is that right?";
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array){
for(var i = 0; i < mats.length; i++){
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
}
}
else {
prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
} else {
prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
}
if (cost > 0)
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost + " meso";
}
cm.sendYesNo(prompt);
}
} else if(status == 3) {
} else if (status == 3) {
var complete = true;
var recvItem = item, recvQty = 1, qty = 1;
if(!cm.canHold(recvItem, recvQty)) {
if (!cm.canHold(recvItem, recvQty)) {
cm.sendOk("Check your inventory for a free slot first.");
cm.dispose();
return;
}
else if (cm.getMeso() < cost * qty)
{
} else if (cm.getMeso() < cost * qty) {
cm.sendOk("I'm sorry but there's a fee for my services. Please bring me the right amount of mesos here before trying to forge a ring.");
cm.dispose();
return;
}
else
{
} else {
if (mats instanceof Array) {
for(var i = 0; complete && i < mats.length; i++)
if (!cm.haveItem(mats[i], matQty[i] * qty))
for (var i = 0; complete && i < mats.length; i++) {
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
complete = false;
}
else if (!cm.haveItem(mats, matQty * qty))
}
}
} else if (!cm.haveItem(mats, matQty * qty)) {
complete = false;
}
}
if (!complete)
if (!complete) {
cm.sendOk("Hm, it seems you're lacking some ingredients for the engagement ring. Please provide them first, will you?");
else {
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++){
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty[i] * qty);
}
}
else
} else {
cm.gainItem(mats, -matQty * qty);
}
if (cost > 0)
if (cost > 0) {
cm.gainMeso(-cost * qty);
}
cm.gainItem(recvItem, recvQty);
cm.sendOk("All done, the engagement ring came out just right. I wish you a happy engagement.");