Reformat and clean up npc scripts
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@@ -27,53 +27,60 @@
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*/
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var status;
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var stage = 1;
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var stage = 1;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 0)
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if (mode < 0) {
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cm.dispose();
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else {
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if (mode == 1)
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} else {
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if (mode == 1) {
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status++;
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else
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} else {
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status--;
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}
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if (status == 0 && mode == 1) {
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if(cm.getPlayer().isGM()) {
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var event = "CLOSED";
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if(stage == 1) event = "EASY";
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if(stage == 2) event = "MEDIUM";
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if(stage == 3) event = "HARD";
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cm.sendSimple("Hello GM.\r\nThe event is currently: #r" + event + "#k\r\nWhat would you like to do?\r\n#b#L0#Enter the event#l\r\n#L1#Close the event#l\r\n#L2#Set the event to EASY#l\r\n#L3#Set the event to MEDIUM#l\r\n#L4#Set the event to HARD#l");
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} else {
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if(stage == 0) {
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cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
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} else {
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cm.warp(980040000 + stage * 1000, 0);
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}
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cm.dispose();
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}
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} else if(status == 1 && cm.getPlayer().isGM()) {
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if(selection == 0) {
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if(stage == 0) {
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cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
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} else {
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cm.warp(980040000 + stage * 1000, 0);
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}
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cm.dispose();
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return;
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}
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cm.getClient().getChannelServer().setStoredVar(9000049, selection - 1);
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cm.dispose();
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} else {
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cm.dispose();
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}
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if (cm.getPlayer().isGM()) {
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var event = "CLOSED";
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if (stage == 1) {
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event = "EASY";
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}
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if (stage == 2) {
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event = "MEDIUM";
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}
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if (stage == 3) {
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event = "HARD";
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}
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cm.sendSimple("Hello GM.\r\nThe event is currently: #r" + event + "#k\r\nWhat would you like to do?\r\n#b#L0#Enter the event#l\r\n#L1#Close the event#l\r\n#L2#Set the event to EASY#l\r\n#L3#Set the event to MEDIUM#l\r\n#L4#Set the event to HARD#l");
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} else {
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if (stage == 0) {
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cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
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} else {
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cm.warp(980040000 + stage * 1000, 0);
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}
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cm.dispose();
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}
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} else if (status == 1 && cm.getPlayer().isGM()) {
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if (selection == 0) {
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var stage = cm.getClient().getChannelServer().getStoredVar(9000049);
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if (stage == 0) {
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cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
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} else {
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cm.warp(980040000 + stage * 1000, 0);
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}
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cm.dispose();
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return;
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}
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cm.getClient().getChannelServer().setStoredVar(9000049, selection - 1);
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cm.dispose();
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} else {
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cm.dispose();
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}
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}
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}
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