Reformat and clean up npc scripts
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@@ -1,16 +1,16 @@
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Hak - Cabin <To Mu Lung>(200000141) / Mu Lung Temple(250000100) / Herb Town(251000000)
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-- By ---------------------------------------------------------------------------------------------
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Information
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Text and statement fix [Information]
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1.0 - First Version by Information
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---------------------------------------------------------------------------------------------------
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**/
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-- Odin JavaScript --------------------------------------------------------------------------------
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Hak - Cabin <To Mu Lung>(200000141) / Mu Lung Temple(250000100) / Herb Town(251000000)
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-- By ---------------------------------------------------------------------------------------------
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Information
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Text and statement fix [Information]
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1.0 - First Version by Information
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---------------------------------------------------------------------------------------------------
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**/
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var menu = new Array("Mu Lung","Orbis","Herb Town","Mu Lung");
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var cost = new Array(1500,1500,500,1500);
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var menu = ["Mu Lung", "Orbis", "Herb Town", "Mu Lung"];
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var cost = [1500, 1500, 500, 1500];
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var hak;
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var slct;
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var display = "";
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@@ -25,47 +25,47 @@ function start() {
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}
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function action(mode, type, selection) {
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if(mode == -1) {
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if (mode == -1) {
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cm.dispose();
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return;
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} else {
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if(mode == 0 && status == 0) {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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} else if(mode == 0) {
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} else if (mode == 0) {
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cm.sendNext("OK. If you ever change your mind, please let me know.");
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cm.dispose();
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return;
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}
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status++;
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if (status == 0) {
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for(var i=0; i < menu.length; i++) {
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if(cm.getPlayer().getMapId() == 200000141 && i < 1) {
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display += "\r\n#L"+i+"##b"+menu[i]+"("+cost[i]+" mesos)#k";
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} else if(cm.getPlayer().getMapId() == 250000100 && i > 0 && i < 3) {
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display += "\r\n#L"+i+"##b"+menu[i]+"("+cost[i]+" mesos)#k";
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for (var i = 0; i < menu.length; i++) {
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if (cm.getPlayer().getMapId() == 200000141 && i < 1) {
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display += "\r\n#L" + i + "##b" + menu[i] + "(" + cost[i] + " mesos)#k";
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} else if (cm.getPlayer().getMapId() == 250000100 && i > 0 && i < 3) {
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display += "\r\n#L" + i + "##b" + menu[i] + "(" + cost[i] + " mesos)#k";
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}
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}
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if(cm.getPlayer().getMapId() == 200000141 || cm.getPlayer().getMapId() == 251000000) {
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if (cm.getPlayer().getMapId() == 200000141 || cm.getPlayer().getMapId() == 251000000) {
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btwmsg = "#bOrbis#k to #bMu Lung#k";
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} else if(cm.getPlayer().getMapId() == 250000100) {
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} else if (cm.getPlayer().getMapId() == 250000100) {
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btwmsg = "#bMu Lung#k to #bOrbis#k";
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}
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if(cm.getPlayer().getMapId() == 251000000) {
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cm.sendYesNo("Hello there. How's the traveling so far? I've been transporting other travelers like you to #b"+menu[3]+"#k in no time, and... are you interested? It's not as stable as the ship, so you'll have to hold on tight, but i can get there much faster than the ship. I'll take you there as long as you pay #b"+cost[2]+" mesos#k.");
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if (cm.getPlayer().getMapId() == 251000000) {
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cm.sendYesNo("Hello there. How's the traveling so far? I've been transporting other travelers like you to #b" + menu[3] + "#k in no time, and... are you interested? It's not as stable as the ship, so you'll have to hold on tight, but i can get there much faster than the ship. I'll take you there as long as you pay #b" + cost[2] + " mesos#k.");
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status++;
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} else if(cm.getPlayer().getMapId() == 250000100) {
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cm.sendSimple("Hello there. How's the traveling so far? I understand that walking on two legs is much harder to cover ground compared to someone like me that can navigate the skies. I've been transporting other travelers like you to other regions in no time, and... are you interested? If so, then select the town you'd like yo head to.\r\n"+display);
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} else if (cm.getPlayer().getMapId() == 250000100) {
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cm.sendSimple("Hello there. How's the traveling so far? I understand that walking on two legs is much harder to cover ground compared to someone like me that can navigate the skies. I've been transporting other travelers like you to other regions in no time, and... are you interested? If so, then select the town you'd like yo head to.\r\n" + display);
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} else {
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cm.sendSimple("Hello there. How's the traveling so far? I've been transporting other travelers like you to other regions in no time, and... are you interested? If so, then select the town you'd like to head to.\r\n"+display);
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cm.sendSimple("Hello there. How's the traveling so far? I've been transporting other travelers like you to other regions in no time, and... are you interested? If so, then select the town you'd like to head to.\r\n" + display);
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}
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} else if(status == 1) {
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} else if (status == 1) {
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slct = selection;
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cm.sendYesNo("Will you move to #b"+menu[selection]+"#k now? If you have #b"+cost[selection]+" mesos#k, I'll take you there right now.");
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cm.sendYesNo("Will you move to #b" + menu[selection] + "#k now? If you have #b" + cost[selection] + " mesos#k, I'll take you there right now.");
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} else if(status == 2) {
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if(slct == 2) {
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if(cm.getMeso() < cost[2]) {
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} else if (status == 2) {
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if (slct == 2) {
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if (cm.getMeso() < cost[2]) {
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cm.sendNext("Are you sure you have enough mesos?");
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cm.dispose();
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} else {
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@@ -73,28 +73,26 @@ function action(mode, type, selection) {
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cm.warp(251000000, 0);
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cm.dispose();
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}
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}
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else {
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if(cm.getMeso() < cost[slct]) {
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cm.sendNext("Are you sure you have enough mesos?");
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cm.dispose();
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} else {
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if (cm.getMeso() < cost[slct]) {
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cm.sendNext("Are you sure you have enough mesos?");
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cm.dispose();
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} else {
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if(cm.getPlayer().getMapId() == 251000000) {
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cm.gainMeso(-cost[2]);
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cm.warp(250000100, 0);
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cm.dispose();
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} else {
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var em = cm.getEventManager("Hak");
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if (!em.startInstance(cm.getPlayer())) {
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cm.sendOk("Uh... We are currently taking requests from too many maplers right now... Please try again in a bit.");
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cm.dispose();
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return;
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}
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cm.gainMeso(-cost[slct]);
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if (cm.getPlayer().getMapId() == 251000000) {
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cm.gainMeso(-cost[2]);
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cm.warp(250000100, 0);
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cm.dispose();
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} else {
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var em = cm.getEventManager("Hak");
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if (!em.startInstance(cm.getPlayer())) {
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cm.sendOk("Uh... We are currently taking requests from too many maplers right now... Please try again in a bit.");
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cm.dispose();
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return;
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}
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cm.gainMeso(-cost[slct]);
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cm.dispose();
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}
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}
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}
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}
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