Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -26,86 +26,96 @@
*/
var status;
function start() {
status = -1;
action(1, 0, 0);
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
if(cm.getLevel() < 120 || Math.floor(cm.getJobId() / 100) != 1) {
cm.sendOk("Please don't bother me right now, I am trying to concentrate.");
cm.dispose();
} else if (!cm.isQuestCompleted(6904)) {
cm.sendOk("You have not yet passed my trials. I can not advance you until you do so.");
cm.dispose();
} else if ( cm.getJobId() % 100 % 10 != 2) {
cm.sendYesNo("You did a marvellous job passing my test. Are you ready to advance to your 4th job?");
} else {
cm.sendSimple("If I must, I can teach you the art of your class.\r\n#b#L0#Teach me the skills of my class.#l");
}
} else if(status == 1) {
if (mode >= 1 && cm.getJobId() % 100 % 10 != 2) {
if (cm.canHold(2280003, 1)) {
cm.changeJobById(cm.getJobId() + 1);
if(cm.getJobId() == 112) {
cm.teachSkill(1121001, 0, 10, -1);
cm.teachSkill(1120004, 0, 10, -1);
cm.teachSkill(1121008, 0, 10, -1);
} else if(cm.getJobId() == 122) {
cm.teachSkill(1221001, 0, 10, -1);
cm.teachSkill(1220005, 0, 10, -1);
cm.teachSkill(1221009, 0, 10, -1);
} else if(cm.getJobId() == 132) {
cm.teachSkill(1321001, 0, 10, -1);
cm.teachSkill(1320005, 0, 10, -1);
cm.teachSkill(1321007, 0, 10, -1);
}
cm.gainItem(2280003, 1);
} else {
cm.sendOk("Please have one slot available on #bUSE#k inventory to receive a skill book.");
}
} else if(mode >= 0 && cm.getJobId() % 100 % 10 == 2) {
// TEMP until I can get the quest fixed...
if(cm.getJobId() == 112) {
if(cm.getPlayer().getSkillLevel(1121010) == 0)
cm.teachSkill(1121010 , 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1120005) == 0)
cm.teachSkill(1120005 , 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1121002) == 0)
cm.teachSkill(1121002 , 0, 10, -1);
} else if(cm.getJobId() == 122) {
if(cm.getPlayer().getSkillLevel(1221002) == 0)
cm.teachSkill(1221002, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1221003) == 0)
cm.teachSkill(1221003, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1221004) == 0)
cm.teachSkill(1221004, 0, 10, -1);
} else if(cm.getJobId() == 132) {
if(cm.getPlayer().getSkillLevel(1321002) == 0)
cm.teachSkill(1321002, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1320008) == 0)
cm.teachSkill(1320008, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1320009) == 0)
cm.teachSkill(1320009, 0, 10, -1);
}
cm.sendOk("It is done. Leave me now.");
}
cm.dispose();
}
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
if (cm.getLevel() < 120 || Math.floor(cm.getJobId() / 100) != 1) {
cm.sendOk("Please don't bother me right now, I am trying to concentrate.");
cm.dispose();
} else if (!cm.isQuestCompleted(6904)) {
cm.sendOk("You have not yet passed my trials. I can not advance you until you do so.");
cm.dispose();
} else if (cm.getJobId() % 100 % 10 != 2) {
cm.sendYesNo("You did a marvellous job passing my test. Are you ready to advance to your 4th job?");
} else {
cm.sendSimple("If I must, I can teach you the art of your class.\r\n#b#L0#Teach me the skills of my class.#l");
}
} else if (status == 1) {
if (mode >= 1 && cm.getJobId() % 100 % 10 != 2) {
if (cm.canHold(2280003, 1)) {
cm.changeJobById(cm.getJobId() + 1);
if (cm.getJobId() == 112) {
cm.teachSkill(1121001, 0, 10, -1);
cm.teachSkill(1120004, 0, 10, -1);
cm.teachSkill(1121008, 0, 10, -1);
} else if (cm.getJobId() == 122) {
cm.teachSkill(1221001, 0, 10, -1);
cm.teachSkill(1220005, 0, 10, -1);
cm.teachSkill(1221009, 0, 10, -1);
} else if (cm.getJobId() == 132) {
cm.teachSkill(1321001, 0, 10, -1);
cm.teachSkill(1320005, 0, 10, -1);
cm.teachSkill(1321007, 0, 10, -1);
}
cm.gainItem(2280003, 1);
} else {
cm.sendOk("Please have one slot available on #bUSE#k inventory to receive a skill book.");
}
} else if (mode >= 0 && cm.getJobId() % 100 % 10 == 2) {
// TEMP until I can get the quest fixed...
if (cm.getJobId() == 112) {
if (cm.getPlayer().getSkillLevel(1121010) == 0) {
cm.teachSkill(1121010, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1120005) == 0) {
cm.teachSkill(1120005, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1121002) == 0) {
cm.teachSkill(1121002, 0, 10, -1);
}
} else if (cm.getJobId() == 122) {
if (cm.getPlayer().getSkillLevel(1221002) == 0) {
cm.teachSkill(1221002, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1221003) == 0) {
cm.teachSkill(1221003, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1221004) == 0) {
cm.teachSkill(1221004, 0, 10, -1);
}
} else if (cm.getJobId() == 132) {
if (cm.getPlayer().getSkillLevel(1321002) == 0) {
cm.teachSkill(1321002, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1320008) == 0) {
cm.teachSkill(1320008, 0, 10, -1);
}
if (cm.getPlayer().getSkillLevel(1320009) == 0) {
cm.teachSkill(1320009, 0, 10, -1);
}
}
cm.sendOk("It is done. Leave me now.");
}
cm.dispose();
}
}
}