Reformat and clean up npc scripts
This commit is contained in:
@@ -42,219 +42,222 @@ function start() {
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cm.getPlayer().setCS(true);
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var selStr = "Hello, and welcome to the Ludibrium Glove Store. How can I help you today?#b"
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var options = new Array("What's a stimulator?","Create a Warrior glove","Create a Bowman glove","Create a Magician glove","Create a Thief glove",
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"Create a Warrior glove with a Stimulator","Create a Bowman glove with a Stimulator","Create a Magician glove with a Stimulator","Create a Thief glove with a Stimulator");
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for (var i = 0; i < options.length; i++){
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var options = ["What's a stimulator?", "Create a Warrior glove", "Create a Bowman glove", "Create a Magician glove", "Create a Thief glove",
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"Create a Warrior glove with a Stimulator", "Create a Bowman glove with a Stimulator", "Create a Magician glove with a Stimulator", "Create a Thief glove with a Stimulator"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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function action(mode, type, selection) {
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if (mode > 0)
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if (mode > 0) {
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status++;
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else {
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} else {
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cm.dispose();
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return;
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}
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if (status == 1) {
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selectedType = selection;
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if (selectedType > 4)
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if (selectedType > 4) {
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stimulator = true;
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else
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} else {
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stimulator = false;
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}
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if (selectedType == 0) { //What's a stim?
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cm.sendNext("A stimulator is a special potion that I can add into the process of creating certain items. It gives it stats as though it had dropped from a monster. However, it is possible to have no change, and it is also possible for the item to be below average. There's also a 10% chance of not getting any item when using a stimulator, so please choose wisely.")
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cm.dispose();
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} else if (selectedType == 1){ //warrior glove
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} else if (selectedType == 1) { //warrior glove
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var selStr = "Warrior glove? Sure thing, which kind?#b";
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var items = new Array ("Bronze Missel#k - Warrior Lv. 30#b","Steel Briggon#k - Warrior Lv. 35#b","Iron Knuckle#k - Warrior Lv. 40#b","Steel Brist#k - Warrior Lv. 50#b");
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for (var i = 0; i < items.length; i++){
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var items = ["Bronze Missel#k - Warrior Lv. 30#b", "Steel Briggon#k - Warrior Lv. 35#b", "Iron Knuckle#k - Warrior Lv. 40#b", "Steel Brist#k - Warrior Lv. 50#b"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 2){ //bowman glove
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} else if (selectedType == 2) { //bowman glove
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var selStr = "Bowman glove? Sure thing, which kind?#b";
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var items = new Array ("Brown Marker#k - Bowman Lv. 30#b","Bronze Scaler#k - Bowman Lv. 35#b","Aqua Brace#k - Bowman Lv. 40#b","Blue Willow#k - Bowman Lv. 50#b");
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for (var i = 0; i < items.length; i++){
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var items = ["Brown Marker#k - Bowman Lv. 30#b", "Bronze Scaler#k - Bowman Lv. 35#b", "Aqua Brace#k - Bowman Lv. 40#b", "Blue Willow#k - Bowman Lv. 50#b"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 3){ //magician glove
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} else if (selectedType == 3) { //magician glove
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var selStr = "Magician glove? Sure thing, which kind?#b";
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var items = new Array ("Red Lutia#k - Magician Lv. 30#b","Red Noel#k - Magician Lv. 35#b","Red Arten#k - Magician Lv. 40#b","Red Pennance#k - Magician Lv. 50#b");
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for (var i = 0; i < items.length; i++){
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var items = ["Red Lutia#k - Magician Lv. 30#b", "Red Noel#k - Magician Lv. 35#b", "Red Arten#k - Magician Lv. 40#b", "Red Pennance#k - Magician Lv. 50#b"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 4){ //thief glove
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} else if (selectedType == 4) { //thief glove
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var selStr = "Thief glove? Sure thing, which kind?#b";
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var gloves = new Array ("Steel Sylvia#k - Thief Lv. 30#b","Steel Arbion#k - Thief Lv. 35#b","Red Cleave#k - Thief Lv. 40#b","Blue Moon Glove#k - Thief Lv. 50#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Steel Sylvia#k - Thief Lv. 30#b", "Steel Arbion#k - Thief Lv. 35#b", "Red Cleave#k - Thief Lv. 40#b", "Blue Moon Glove#k - Thief Lv. 50#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 5){ //warrior glove w/ Stim
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} else if (selectedType == 5) { //warrior glove w/ Stim
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var selStr = "Warrior glove with a stimulator? Sure thing, which kind?#b";
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var crystals = new Array ("Steel Missel#k - Warrior Lv. 30#b","Orihalcon Missel#k - Warrior Lv. 30#b","Yellow Briggon#k - Warrior Lv. 35#b","Dark Briggon#k - Warrior Lv. 35#b",
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"Adamantium Knuckle#k - Warrior Lv. 40#b","Dark Knuckle#k - Warrior Lv. 40#b","Mithril Brist#k - Warrior Lv. 50#b","Gold Brist#k - Warrior Lv. 50#b");
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for (var i = 0; i < crystals.length; i++){
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var crystals = ["Steel Missel#k - Warrior Lv. 30#b", "Orihalcon Missel#k - Warrior Lv. 30#b", "Yellow Briggon#k - Warrior Lv. 35#b", "Dark Briggon#k - Warrior Lv. 35#b",
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"Adamantium Knuckle#k - Warrior Lv. 40#b", "Dark Knuckle#k - Warrior Lv. 40#b", "Mithril Brist#k - Warrior Lv. 50#b", "Gold Brist#k - Warrior Lv. 50#b"];
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for (var i = 0; i < crystals.length; i++) {
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selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 6){ //bowman glove w/ stim
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} else if (selectedType == 6) { //bowman glove w/ stim
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var selStr = "Bowman glove with a stimulator? Sure thing, which kind?#b";
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var crystals = new Array ("Green Marker#k - Bowman Lv. 30#b","Black Marker#k - Bowman Lv. 30#b","Mithril Scaler#k - Bowman Lv. 35#b","Gold Scaler#k - Bowman Lv. 35#b","Gold Brace#k - Bowman Lv. 40#b","Dark Brace#k - Bowman Lv. 40#b","Red Willow#k - Bowman Lv. 50#b","Dark Willow#k - Bowman Lv. 50#b");
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for (var i = 0; i < crystals.length; i++){
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var crystals = ["Green Marker#k - Bowman Lv. 30#b", "Black Marker#k - Bowman Lv. 30#b", "Mithril Scaler#k - Bowman Lv. 35#b", "Gold Scaler#k - Bowman Lv. 35#b", "Gold Brace#k - Bowman Lv. 40#b", "Dark Brace#k - Bowman Lv. 40#b", "Red Willow#k - Bowman Lv. 50#b", "Dark Willow#k - Bowman Lv. 50#b"];
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for (var i = 0; i < crystals.length; i++) {
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selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 7){ //magician glove w/ stim
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} else if (selectedType == 7) { //magician glove w/ stim
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var selStr = "Magician glove with a stimulator? Sure thing, which kind?#b";
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var items = new Array ("Blue Lutia#k - Magician Lv. 30#b","Black Lutia#k - Magician Lv. 30#b","Blue Noel#k - Magician Lv. 35#b","Dark Noel#k - Magician Lv. 35#b",
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"Blue Arten#k - Magician Lv. 40#b","Dark Arten#k - Magician Lv. 40#b","Blue Pennance#k - Magician Lv. 50#b","Dark Pennance#k - Magician Lv. 50#b");
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for (var i = 0; i < items.length; i++){
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var items = ["Blue Lutia#k - Magician Lv. 30#b", "Black Lutia#k - Magician Lv. 30#b", "Blue Noel#k - Magician Lv. 35#b", "Dark Noel#k - Magician Lv. 35#b",
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"Blue Arten#k - Magician Lv. 40#b", "Dark Arten#k - Magician Lv. 40#b", "Blue Pennance#k - Magician Lv. 50#b", "Dark Pennance#k - Magician Lv. 50#b"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 8){ //thief glove w/ stim
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} else if (selectedType == 8) { //thief glove w/ stim
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var selStr = "Thief glove with a stimulator? Sure thing, which kind?#b";
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var gloves = new Array ("Silver Sylvia#k - Thief Lv. 30#b","Gold Sylvia#k - Thief Lv. 30#b","Orihalcon Arbion#k - Thief Lv. 35#b","Gold Arbion#k - Thief Lv. 35#b","Gold Cleave#k - Thief Lv. 40#b",
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"Dark Cleave#k - Thief Lv. 40#b","Red Moon Glove#k - Thief Lv. 50#b","Brown Moon Glove#k - Thief Lv. 50#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Silver Sylvia#k - Thief Lv. 30#b", "Gold Sylvia#k - Thief Lv. 30#b", "Orihalcon Arbion#k - Thief Lv. 35#b", "Gold Arbion#k - Thief Lv. 35#b", "Gold Cleave#k - Thief Lv. 40#b",
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"Dark Cleave#k - Thief Lv. 40#b", "Red Moon Glove#k - Thief Lv. 50#b", "Brown Moon Glove#k - Thief Lv. 50#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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}
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else if (status == 2) {
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} else if (status == 2) {
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selectedItem = selection;
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if (selectedType == 1){ //warrior glove
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var itemSet = new Array(1082007,1082008,1082023,1082009);
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var matSet = new Array(new Array(4011000,4011001,4003000),new Array(4000021,4011001,4003000),new Array(4000021,4011001,4003000),new Array(4011001,4021007,4000030,4003000));
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var matQtySet = new Array(new Array(3,2,15),new Array(30,4,15),new Array(50,5,40),new Array(3,2,30,45));
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var costSet = new Array(18000,27000,36000,45000);
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if (selectedType == 1) { //warrior glove
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var itemSet = [1082007, 1082008, 1082023, 1082009];
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var matSet = [[4011000, 4011001, 4003000], [4000021, 4011001, 4003000], [4000021, 4011001, 4003000], [4011001, 4021007, 4000030, 4003000]];
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var matQtySet = [[3, 2, 15], [30, 4, 15], [50, 5, 40], [3, 2, 30, 45]];
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var costSet = [18000, 27000, 36000, 45000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 2){ //bowman glove
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var itemSet = new Array(1082048,1082068,1082071,1082084);
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var matSet = new Array(new Array(4000021,4011006,4021001),new Array(4011000,4011001,4000021,4003000),new Array(4011001,4021000,4021002,4000021,4003000),new Array(4011004,4011006,4021002,4000030,4003000));
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var matQtySet = new Array(new Array(50,2,1),new Array(1,3,60,15),new Array(3,1,3,80,25),new Array(3,1,2,40,35));
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var costSet = new Array(18000,27000,36000,45000);
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} else if (selectedType == 2) { //bowman glove
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var itemSet = [1082048, 1082068, 1082071, 1082084];
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var matSet = [[4000021, 4011006, 4021001], [4011000, 4011001, 4000021, 4003000], [4011001, 4021000, 4021002, 4000021, 4003000], [4011004, 4011006, 4021002, 4000030, 4003000]];
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var matQtySet = [[50, 2, 1], [1, 3, 60, 15], [3, 1, 3, 80, 25], [3, 1, 2, 40, 35]];
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var costSet = [18000, 27000, 36000, 45000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 3){ //magician glove
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var itemSet = new Array(1082051,1082054,1082062,1082081);
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var matSet = new Array(new Array(4000021,4021006,4021000),new Array(4000021,4011006,4011001,4021000),new Array(4000021,4021000,4021006,4003000),new Array(4021000,4011006,4000030,4003000));
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var matQtySet = new Array(new Array(60,1,2),new Array(70,1,3,2),new Array(80,3,3,30),new Array(3,2,35,40));
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var costSet = new Array(22500,27000,36000,45000);
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} else if (selectedType == 3) { //magician glove
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var itemSet = [1082051, 1082054, 1082062, 1082081];
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var matSet = [[4000021, 4021006, 4021000], [4000021, 4011006, 4011001, 4021000], [4000021, 4021000, 4021006, 4003000], [4021000, 4011006, 4000030, 4003000]];
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var matQtySet = [[60, 1, 2], [70, 1, 3, 2], [80, 3, 3, 30], [3, 2, 35, 40]];
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var costSet = [22500, 27000, 36000, 45000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 4){ //thief glove
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var itemSet = new Array(1082042,1082046,1082075,1082065);
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var matSet = new Array(new Array(4011001,4000021,4003000),new Array(4011001,4011000,4000021,4003000),new Array(4021000,4000101,4000021,4003000),new Array(4021005,4021008,4000030,4003000));
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var matQtySet = new Array(new Array(2,50,10),new Array(3,1,60,15),new Array(3,100,80,30),new Array(3,1,40,30));
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var costSet = new Array(22500,27000,36000,45000);
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} else if (selectedType == 4) { //thief glove
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var itemSet = [1082042, 1082046, 1082075, 1082065];
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var matSet = [[4011001, 4000021, 4003000], [4011001, 4011000, 4000021, 4003000], [4021000, 4000101, 4000021, 4003000], [4021005, 4021008, 4000030, 4003000]];
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var matQtySet = [[2, 50, 10], [3, 1, 60, 15], [3, 100, 80, 30], [3, 1, 40, 30]];
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var costSet = [22500, 27000, 36000, 45000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 5){ //warrior glove w/stim
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var itemSet = new Array(1082005,1082006,1082035,1082036,1082024,1082025,1082010,1082011);
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var matSet = new Array(new Array(1082007,4011001),new Array(1082007,4011005),new Array(1082008,4021006),new Array(1082008,4021008),new Array(1082023,4011003),new Array(1082023,4021008),
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new Array(1082009,4011002),new Array(1082009,4011006));
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var matQtySet = new Array (new Array(1,1),new Array(1,2),new Array(1,3),new Array(1,1),new Array(1,4),new Array(1,2),new Array(1,5),new Array(1,4));
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var costSet = new Array (18000,22500,27000,36000,40500,45000,49500,54000);
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} else if (selectedType == 5) { //warrior glove w/stim
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var itemSet = [1082005, 1082006, 1082035, 1082036, 1082024, 1082025, 1082010, 1082011];
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var matSet = [[1082007, 4011001], [1082007, 4011005], [1082008, 4021006], [1082008, 4021008], [1082023, 4011003], [1082023, 4021008],
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[1082009, 4011002], [1082009, 4011006]];
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var matQtySet = [[1, 1], [1, 2], [1, 3], [1, 1], [1, 4], [1, 2], [1, 5], [1, 4]];
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var costSet = [18000, 22500, 27000, 36000, 40500, 45000, 49500, 54000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 6){ //bowman glove w/stim
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var itemSet = new Array (1082049,1082050,1082069,1082070,1082072,1082073,1082085,1082083);
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var matSet = new Array(new Array(1082048,4021003),new Array(1082048,4021008),new Array(1082068,4011002),new Array(1082068,4011006),new Array(1082071,4011006),new Array(1082071,4021008),new Array(1082084,4011000,4021000),new Array(1082084,4011006,4021008));
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var matQtySet = new Array (new Array(1,3),new Array(1,1),new Array(1,4),new Array(1,2),new Array(1,4),new Array(1,2),new Array(1,1,5),new Array(1,2,2));
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var costSet = new Array (13500,18000,19800,22500,27000,36000,49500,54000);
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} else if (selectedType == 6) { //bowman glove w/stim
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var itemSet = [1082049, 1082050, 1082069, 1082070, 1082072, 1082073, 1082085, 1082083];
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var matSet = [[1082048, 4021003], [1082048, 4021008], [1082068, 4011002], [1082068, 4011006], [1082071, 4011006], [1082071, 4021008], [1082084, 4011000, 4021000], [1082084, 4011006, 4021008]];
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var matQtySet = [[1, 3], [1, 1], [1, 4], [1, 2], [1, 4], [1, 2], [1, 1, 5], [1, 2, 2]];
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var costSet = [13500, 18000, 19800, 22500, 27000, 36000, 49500, 54000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 7){ //magician glove w/ stim
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var itemSet = new Array(1082052,1082053,1082055,1082056,1082063,1082064,1082082,1082080);
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var matSet = new Array(new Array(1082051,4021005),new Array(1082051,4021008),new Array(1082054,4021005),new Array(1082054,4021008),new Array(1082062,4021002),new Array(1082062,4021008),
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new Array(1082081,4021002),new Array(1082081,4021008));
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var matQtySet = new Array(new Array(1,3),new Array(1,1),new Array(1,3),new Array(1,1),new Array(1,4),new Array(1,2),new Array(1,5),new Array(1,3));
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var costSet = new Array (31500,36000,36000,40500,40500,45000,49500,54000);
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} else if (selectedType == 7) { //magician glove w/ stim
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var itemSet = [1082052, 1082053, 1082055, 1082056, 1082063, 1082064, 1082082, 1082080];
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var matSet = [[1082051, 4021005], [1082051, 4021008], [1082054, 4021005], [1082054, 4021008], [1082062, 4021002], [1082062, 4021008],
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[1082081, 4021002], [1082081, 4021008]];
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var matQtySet = [[1, 3], [1, 1], [1, 3], [1, 1], [1, 4], [1, 2], [1, 5], [1, 3]];
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var costSet = [31500, 36000, 36000, 40500, 40500, 45000, 49500, 54000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 8){ //thief glove w/ stim
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var itemSet = new Array(1082043,1082044,1082047,1082045,1082076,1082074,1082067,1082066);
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var matSet = new Array(new Array(1082042,4011004),new Array(1082042,4011006),new Array(1082046,4011005),new Array(1082046,4011006),new Array(1082075,4011006),new Array(1082075,4021008),new Array(1082065,4021000),new Array(1082065,4011006,4021008));
|
||||
var matQtySet = new Array(new Array(1,2),new Array(1,1),new Array(1,3),new Array(1,2),new Array(1,4),new Array(1,2),new Array(1,5),new Array(1,2,1));
|
||||
var costSet = new Array (13500,18000,19800,22500,36000,45000,49500,54000);
|
||||
} else if (selectedType == 8) { //thief glove w/ stim
|
||||
var itemSet = [1082043, 1082044, 1082047, 1082045, 1082076, 1082074, 1082067, 1082066];
|
||||
var matSet = [[1082042, 4011004], [1082042, 4011006], [1082046, 4011005], [1082046, 4011006], [1082075, 4011006], [1082075, 4021008], [1082065, 4021000], [1082065, 4011006, 4021008]];
|
||||
var matQtySet = [[1, 2], [1, 1], [1, 3], [1, 2], [1, 4], [1, 2], [1, 5], [1, 2, 1]];
|
||||
var costSet = [13500, 18000, 19800, 22500, 36000, 45000, 49500, 54000];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
|
||||
if(stimulator)
|
||||
prompt += "\r\n#i"+stimID+"# 1 #t" + stimID + "#";
|
||||
if (mats instanceof Array){
|
||||
for(var i = 0; i < mats.length; i++){
|
||||
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
|
||||
if (stimulator) {
|
||||
prompt += "\r\n#i" + stimID + "# 1 #t" + stimID + "#";
|
||||
}
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++) {
|
||||
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
|
||||
}
|
||||
} else {
|
||||
prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
|
||||
prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
|
||||
}
|
||||
if (cost > 0)
|
||||
if (cost > 0) {
|
||||
prompt += "\r\n#i4031138# " + cost + " meso";
|
||||
}
|
||||
cm.sendYesNo(prompt);
|
||||
} else if (status == 3) {
|
||||
var complete = true;
|
||||
|
||||
if(!cm.canHold(item, 1)) {
|
||||
|
||||
if (!cm.canHold(item, 1)) {
|
||||
cm.sendOk("Check your inventory for a free slot first.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
else if (cm.getMeso() < cost) {
|
||||
} else if (cm.getMeso() < cost) {
|
||||
cm.sendOk("Sorry, we only accept meso.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (mats instanceof Array) {
|
||||
for(var i = 0; complete && i < mats.length; i++)
|
||||
if (!cm.haveItem(mats[i], matQty[i]))
|
||||
for (var i = 0; complete && i < mats.length; i++) {
|
||||
if (!cm.haveItem(mats[i], matQty[i])) {
|
||||
complete = false;
|
||||
}
|
||||
else if (!cm.haveItem(mats, matQty))
|
||||
}
|
||||
}
|
||||
} else if (!cm.haveItem(mats, matQty)) {
|
||||
complete = false;
|
||||
}
|
||||
}
|
||||
if (stimulator){ //check for stimulator
|
||||
if (stimulator) { //check for stimulator
|
||||
if (!cm.haveItem(stimID)) {
|
||||
complete = false;
|
||||
}
|
||||
}
|
||||
if (!complete)
|
||||
if (!complete) {
|
||||
cm.sendOk("Sorry, but I have to have those items to get this exactly right. Perhaps next time.");
|
||||
else {
|
||||
} else {
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++){
|
||||
for (var i = 0; i < mats.length; i++) {
|
||||
cm.gainItem(mats[i], -matQty[i]);
|
||||
}
|
||||
} else
|
||||
} else {
|
||||
cm.gainItem(mats, -matQty);
|
||||
}
|
||||
cm.gainMeso(-cost);
|
||||
if (stimulator){ //check for stimulator
|
||||
if (stimulator) { //check for stimulator
|
||||
cm.gainItem(stimID, -1);
|
||||
var deleted = Math.floor(Math.random() * 10);
|
||||
if (deleted != 0) {
|
||||
@@ -263,7 +266,7 @@ function action(mode, type, selection) {
|
||||
} else {
|
||||
cm.sendOk("Eek! I think I accidently added too much stimulator and, well, the whole thing is unusable now... Sorry, but I can't offer a refund.");
|
||||
}
|
||||
} else {
|
||||
} else {
|
||||
cm.gainItem(item, 1);
|
||||
cm.sendOk("There, the gloves are ready. Be careful, they're still hot.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user