Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -48,238 +48,228 @@ function start() {
}
function action(mode, type, selection) {
if (mode == 1)
if (mode == 1) {
status++;
else
} else {
cm.dispose();
}
if (status == 0 && mode == 1) {
var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
var options = new Array("Refine a mineral ore","Refine a jewel ore","Refine a rare jewel","Refine a crystal ore","Create materials","Create Arrows");
for (var i = 0; i < options.length; i++){
var options = ["Refine a mineral ore", "Refine a jewel ore", "Refine a rare jewel", "Refine a crystal ore", "Create materials", "Create Arrows"];
for (var i = 0; i < options.length; i++) {
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
}
else if (status == 1 && mode == 1) {
} else if (status == 1 && mode == 1) {
selectedType = selection;
if (selectedType == 0){ //mineral refine
if (selectedType == 0) { //mineral refine
var selStr = "So, what kind of mineral ore would you like to refine?#b";
var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
for (var i = 0; i < minerals.length; i++){
var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
for (var i = 0; i < minerals.length; i++) {
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 1){ //jewel refine
} else if (selectedType == 1) { //jewel refine
var selStr = "So, what kind of jewel ore would you like to refine?#b";
var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
for (var i = 0; i < jewels.length; i++){
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
for (var i = 0; i < jewels.length; i++) {
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 2){ //rock refine
} else if (selectedType == 2) { //rock refine
var selStr = "A rare jewel? Which one were you thinking of?#b";
var items = new Array ("Moon Rock","Star Rock");
for (var i = 0; i < items.length; i++){
var items = ["Moon Rock", "Star Rock"];
for (var i = 0; i < items.length; i++) {
selStr += "\r\n#L" + i + "# " + items[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 3){ //crystal refine
} else if (selectedType == 3) { //crystal refine
var selStr = "Crystal ore? I love refining those!#b";
var crystals = new Array ("Power Crystal","Wisdom Crystal","DEX Crystal","LUK Crystal");
for (var i = 0; i < crystals.length; i++){
var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal"];
for (var i = 0; i < crystals.length; i++) {
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 4){ //material refine
} else if (selectedType == 4) { //material refine
var selStr = "Materials? I know of a few materials that I can make for you...#b";
var materials = new Array ("Make Processed Wood with Tree Branch","Make Processed Wood with Firewood","Make Screws (packs of 15)");
for (var i = 0; i < materials.length; i++){
var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
for (var i = 0; i < materials.length; i++) {
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
}
equip = false;
cm.sendSimple(selStr);
}
else if (selectedType == 5){ //arrow refine
} else if (selectedType == 5) { //arrow refine
var selStr = "Arrows? Not a problem at all.#b";
var arrows = new Array ("Arrow for Bow","Arrow for Crossbow","Bronze Arrow for Bow","Bronze Arrow for Crossbow","Steel Arrow for Bow","Steel Arrow for Crossbow");
for (var i = 0; i < arrows.length; i++){
var arrows = ["Arrow for Bow", "Arrow for Crossbow", "Bronze Arrow for Bow", "Bronze Arrow for Crossbow", "Steel Arrow for Bow", "Steel Arrow for Crossbow"];
for (var i = 0; i < arrows.length; i++) {
selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
}
equip = true;
cm.sendSimple(selStr);
}
if (equip)
if (equip) {
status++;
}
else if (status == 2 && mode == 1) {
}
} else if (status == 2 && mode == 1) {
selectedItem = selection;
if (selectedType == 0){ //mineral refine
var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
var matQtySet = new Array(10,10,10,10,10,10,10);
var costSet = new Array(270,270,270,450,450,450,720);
if (selectedType == 0) { //mineral refine
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
var matQtySet = [10, 10, 10, 10, 10, 10, 10];
var costSet = [270, 270, 270, 450, 450, 450, 720];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 1) { //jewel refine
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
var costSet = [450, 450, 450, 450, 450, 450, 450, 900, 2700];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 2) { //rock refine
var itemSet = [4011007, 4021009];
var matSet = [[4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006], [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]];
var matQtySet = [[1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]];
var costSet = [9000, 13500];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 3) { //crystal refine
var itemSet = [4005000, 4005001, 4005002, 4005003];
var matSet = [4004000, 4004001, 4004002, 4004003];
var matQtySet = [10, 10, 10, 10];
var costSet = [4500, 4500, 4500, 4500];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
} else if (selectedType == 4) { //material refine
var itemSet = [4003001, 4003001, 4003000];
var matSet = [4000003, 4000018, [4011000, 4011001]];
var matQtySet = [10, 5, [1, 1]];
var costSet = [0, 0, 0];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 1){ //jewel refine
var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
var costSet = new Array (450,450,450,450,450,450,450,900,2700);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 2){ //rock refine
var itemSet = new Array(4011007,4021009);
var matSet = new Array(new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006), new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008));
var matQtySet = new Array(new Array(1,1,1,1,1,1,1),new Array(1,1,1,1,1,1,1,1,1));
var costSet = new Array(9000,13500);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 3){ //crystal refine
var itemSet = new Array (4005000,4005001,4005002,4005003);
var matSet = new Array(4004000,4004001,4004002,4004003);
var matQtySet = new Array (10,10,10,10);
var costSet = new Array (4500,4500,4500,4500);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 4){ //material refine
var itemSet = new Array (4003001,4003001,4003000);
var matSet = new Array(4000003,4000018,new Array (4011000,4011001));
var matQtySet = new Array (10,5,new Array (1,1));
var costSet = new Array (0,0,0);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt,1,1,100)
}
else if (status == 3 && mode == 1) {
if (equip)
{
cm.sendGetNumber(prompt, 1, 1, 100)
} else if (status == 3 && mode == 1) {
if (equip) {
selectedItem = selection;
qty = 1;
}
else
} else {
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
}
// thanks kvmba for noticing arrow selection crashing players
if (selectedType == 5){ //arrow refine
var itemSet = new Array(2060000,2061000,2060001,2061001,2060002,2061002);
var matSet = new Array(new Array (4003001,4003004),new Array (4003001,4003004),new Array (4011000,4003001,4003004),new Array (4011000,4003001,4003004),
new Array (4011001,4003001,4003005),new Array (4011001,4003001,4003005));
var matQtySet = new Array (new Array (1,1),new Array (1,1),new Array (1,3,10),new Array (1,3,10),new Array (1,5,15),new Array (1,5,15));
var costSet = new Array (0,0,0,0,0,0);
if (selectedType == 5) { //arrow refine
var itemSet = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004],
[4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
var costSet = [0, 0, 0, 0, 0, 0];
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "You want me to make ";
if (qty == 1)
if (qty == 1) {
prompt += "a #t" + item + "#?";
else
} else {
prompt += qty + " #t" + item + "#?";
}
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array){
for(var i = 0; i < mats.length; i++){
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
}
else {
prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0)
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost * qty + " meso";
}
cm.sendYesNo(prompt);
}
else if (status == 4 && mode == 1) {
} else if (status == 4 && mode == 1) {
var complete = true;
var recvItem = item, recvQty;
if (item >= 2060000 && item <= 2060002) //bow arrows
{
recvQty = 1000 - (item - 2060000) * 100;
else if (item >= 2061000 && item <= 2061002) //xbow arrows
} else if (item >= 2061000 && item <= 2061002) //xbow arrows
{
recvQty = 1000 - (item - 2061000) * 100;
else if (item == 4003000)//screws
} else if (item == 4003000)//screws
{
recvQty = 15 * qty;
else
} else {
recvQty = qty;
if(!cm.canHold(recvItem, recvQty)) {
}
if (!cm.canHold(recvItem, recvQty)) {
cm.sendOk("I'm afraid you have no slots available for this transaction.");
}
else if (cm.getMeso() < cost * qty)
{
} else if (cm.getMeso() < cost * qty) {
cm.sendOk("I'm afraid you cannot afford my services.");
}
else
{
} else {
if (mats instanceof Array) {
for(var i = 0; complete && i < mats.length; i++)
{
if (matQty[i] * qty == 1) {
if (!cm.haveItem(mats[i] * qty))
{
for (var i = 0; complete && i < mats.length; i++) {
if (matQty[i] * qty == 1) {
if (!cm.haveItem(mats[i] * qty)) {
complete = false;
}
} else {
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
complete = false;
}
}
else {
if (!cm.haveItem(mats[i],matQty[i] * qty)) complete=false;
}
}
} else {
if (!cm.haveItem(mats, matQty * qty)) {
complete = false;
}
}
else {
if (!cm.haveItem(mats, matQty * qty)) complete=false;
}
if (!complete)
if (!complete) {
cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
else {
} else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++){
for (var i = 0; i < mats.length; i++) {
cm.gainItem(mats[i], -matQty[i] * qty);
}
}
else
} else {
cm.gainItem(mats, -matQty * qty);
}
if (cost > 0)
if (cost > 0) {
cm.gainMeso(-cost * qty);
}
cm.gainItem(recvItem, recvQty);
cm.sendOk("All done. If you need anything else, you know where to find me.");
}
}
cm.dispose();
}
}