Reformat and clean up npc scripts
This commit is contained in:
@@ -48,238 +48,228 @@ function start() {
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}
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function action(mode, type, selection) {
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if (mode == 1)
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if (mode == 1) {
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status++;
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else
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} else {
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cm.dispose();
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}
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if (status == 0 && mode == 1) {
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var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
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var options = new Array("Refine a mineral ore","Refine a jewel ore","Refine a rare jewel","Refine a crystal ore","Create materials","Create Arrows");
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for (var i = 0; i < options.length; i++){
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var options = ["Refine a mineral ore", "Refine a jewel ore", "Refine a rare jewel", "Refine a crystal ore", "Create materials", "Create Arrows"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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} else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0){ //mineral refine
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if (selectedType == 0) { //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
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for (var i = 0; i < minerals.length; i++){
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var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
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for (var i = 0; i < minerals.length; i++) {
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 1){ //jewel refine
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} else if (selectedType == 1) { //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
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for (var i = 0; i < jewels.length; i++){
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var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
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for (var i = 0; i < jewels.length; i++) {
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 2){ //rock refine
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} else if (selectedType == 2) { //rock refine
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var selStr = "A rare jewel? Which one were you thinking of?#b";
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var items = new Array ("Moon Rock","Star Rock");
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for (var i = 0; i < items.length; i++){
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var items = ["Moon Rock", "Star Rock"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 3){ //crystal refine
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} else if (selectedType == 3) { //crystal refine
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var selStr = "Crystal ore? I love refining those!#b";
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var crystals = new Array ("Power Crystal","Wisdom Crystal","DEX Crystal","LUK Crystal");
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for (var i = 0; i < crystals.length; i++){
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var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal"];
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for (var i = 0; i < crystals.length; i++) {
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selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 4){ //material refine
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} else if (selectedType == 4) { //material refine
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var selStr = "Materials? I know of a few materials that I can make for you...#b";
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var materials = new Array ("Make Processed Wood with Tree Branch","Make Processed Wood with Firewood","Make Screws (packs of 15)");
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for (var i = 0; i < materials.length; i++){
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var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
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for (var i = 0; i < materials.length; i++) {
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selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 5){ //arrow refine
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} else if (selectedType == 5) { //arrow refine
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var selStr = "Arrows? Not a problem at all.#b";
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var arrows = new Array ("Arrow for Bow","Arrow for Crossbow","Bronze Arrow for Bow","Bronze Arrow for Crossbow","Steel Arrow for Bow","Steel Arrow for Crossbow");
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for (var i = 0; i < arrows.length; i++){
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var arrows = ["Arrow for Bow", "Arrow for Crossbow", "Bronze Arrow for Bow", "Bronze Arrow for Crossbow", "Steel Arrow for Bow", "Steel Arrow for Crossbow"];
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for (var i = 0; i < arrows.length; i++) {
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selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
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}
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equip = true;
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cm.sendSimple(selStr);
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}
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if (equip)
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if (equip) {
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status++;
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}
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else if (status == 2 && mode == 1) {
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}
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} else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //mineral refine
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var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
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var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
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var matQtySet = new Array(10,10,10,10,10,10,10);
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var costSet = new Array(270,270,270,450,450,450,720);
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if (selectedType == 0) { //mineral refine
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var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
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var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10];
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var costSet = [270, 270, 270, 450, 450, 450, 720];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 1) { //jewel refine
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var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
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var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
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var costSet = [450, 450, 450, 450, 450, 450, 450, 900, 2700];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 2) { //rock refine
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var itemSet = [4011007, 4021009];
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var matSet = [[4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006], [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]];
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var matQtySet = [[1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]];
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var costSet = [9000, 13500];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 3) { //crystal refine
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var itemSet = [4005000, 4005001, 4005002, 4005003];
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var matSet = [4004000, 4004001, 4004002, 4004003];
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var matQtySet = [10, 10, 10, 10];
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var costSet = [4500, 4500, 4500, 4500];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 4) { //material refine
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var itemSet = [4003001, 4003001, 4003000];
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var matSet = [4000003, 4000018, [4011000, 4011001]];
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var matQtySet = [10, 5, [1, 1]];
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var costSet = [0, 0, 0];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //jewel refine
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var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
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var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
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var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
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var costSet = new Array (450,450,450,450,450,450,450,900,2700);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //rock refine
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var itemSet = new Array(4011007,4021009);
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var matSet = new Array(new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006), new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008));
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var matQtySet = new Array(new Array(1,1,1,1,1,1,1),new Array(1,1,1,1,1,1,1,1,1));
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var costSet = new Array(9000,13500);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 3){ //crystal refine
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var itemSet = new Array (4005000,4005001,4005002,4005003);
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var matSet = new Array(4004000,4004001,4004002,4004003);
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var matQtySet = new Array (10,10,10,10);
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var costSet = new Array (4500,4500,4500,4500);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 4){ //material refine
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var itemSet = new Array (4003001,4003001,4003000);
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var matSet = new Array(4000003,4000018,new Array (4011000,4011001));
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var matQtySet = new Array (10,5,new Array (1,1));
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var costSet = new Array (0,0,0);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt,1,1,100)
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}
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else if (status == 3 && mode == 1) {
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if (equip)
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{
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cm.sendGetNumber(prompt, 1, 1, 100)
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} else if (status == 3 && mode == 1) {
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if (equip) {
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selectedItem = selection;
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qty = 1;
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}
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else
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} else {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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}
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// thanks kvmba for noticing arrow selection crashing players
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if (selectedType == 5){ //arrow refine
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var itemSet = new Array(2060000,2061000,2060001,2061001,2060002,2061002);
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var matSet = new Array(new Array (4003001,4003004),new Array (4003001,4003004),new Array (4011000,4003001,4003004),new Array (4011000,4003001,4003004),
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new Array (4011001,4003001,4003005),new Array (4011001,4003001,4003005));
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var matQtySet = new Array (new Array (1,1),new Array (1,1),new Array (1,3,10),new Array (1,3,10),new Array (1,5,15),new Array (1,5,15));
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var costSet = new Array (0,0,0,0,0,0);
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if (selectedType == 5) { //arrow refine
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var itemSet = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
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var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004],
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[4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
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var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
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var costSet = [0, 0, 0, 0, 0, 0];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1)
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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else
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0)
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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}
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cm.sendYesNo(prompt);
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}
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else if (status == 4 && mode == 1) {
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} else if (status == 4 && mode == 1) {
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var complete = true;
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var recvItem = item, recvQty;
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if (item >= 2060000 && item <= 2060002) //bow arrows
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{
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recvQty = 1000 - (item - 2060000) * 100;
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else if (item >= 2061000 && item <= 2061002) //xbow arrows
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} else if (item >= 2061000 && item <= 2061002) //xbow arrows
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{
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recvQty = 1000 - (item - 2061000) * 100;
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else if (item == 4003000)//screws
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} else if (item == 4003000)//screws
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{
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recvQty = 15 * qty;
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else
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} else {
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recvQty = qty;
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if(!cm.canHold(recvItem, recvQty)) {
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}
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if (!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("I'm afraid you have no slots available for this transaction.");
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}
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else if (cm.getMeso() < cost * qty)
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{
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("I'm afraid you cannot afford my services.");
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}
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else
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{
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} else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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{
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if (matQty[i] * qty == 1) {
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if (!cm.haveItem(mats[i] * qty))
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{
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for (var i = 0; complete && i < mats.length; i++) {
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if (matQty[i] * qty == 1) {
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if (!cm.haveItem(mats[i] * qty)) {
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complete = false;
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}
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} else {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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}
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else {
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if (!cm.haveItem(mats[i],matQty[i] * qty)) complete=false;
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}
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}
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} else {
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if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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else {
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if (!cm.haveItem(mats, matQty * qty)) complete=false;
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}
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if (!complete)
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if (!complete) {
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cm.sendOk("Hold it, I can't finish that without all of the proper materials. Bring them first, then we'll talk.");
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else {
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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}
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else
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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if (cost > 0)
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if (cost > 0) {
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cm.gainMeso(-cost * qty);
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}
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("All done. If you need anything else, you know where to find me.");
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}
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}
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cm.dispose();
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}
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}
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