Reformat and clean up npc scripts
This commit is contained in:
@@ -20,24 +20,24 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Alcaster - El Nath Market (211000100)
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-- By ---------------------------------------------------------------------------------------------
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Unknown & Information & xQuasar
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed up completely [xQuasar]
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1.2 - Add a missing text part [Information]
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1.1 - Recoded to official [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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**/
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-- Odin JavaScript --------------------------------------------------------------------------------
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Alcaster - El Nath Market (211000100)
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-- By ---------------------------------------------------------------------------------------------
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Unknown & Information & xQuasar
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed up completely [xQuasar]
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1.2 - Add a missing text part [Information]
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1.1 - Recoded to official [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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**/
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var selected;
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var amount;
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var totalcost;
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var item = new Array(2050003,2050004,4006000,4006001);
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var cost = new Array(300,400,5000,5000);
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var msg = new Array("that cures the state of being sealed and cursed","that cures all",", possessing magical power, that is used for high-quality skills",", possessing the power of summoning that is used for high-quality skills");
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var item = [2050003, 2050004, 4006000, 4006001];
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var cost = [300, 400, 5000, 5000];
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var msg = ["that cures the state of being sealed and cursed", "that cures all", ", possessing magical power, that is used for high-quality skills", ", possessing the power of summoning that is used for high-quality skills"];
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var status;
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function start() {
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@@ -51,7 +51,7 @@ function action(mode, type, selection) {
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cm.dispose();
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return;
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}
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if(mode == 0 && status == 2) {
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if (mode == 0 && status == 2) {
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cm.sendNext("I see. Understand that I have many different items here. Take a look around. I'm only selling these items to you, so I won't be ripping you off in any way shape or form.");
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cm.dispose();
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return;
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@@ -60,30 +60,28 @@ function action(mode, type, selection) {
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cm.dispose();
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return;
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}
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status++;
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if (status == 0) {
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var selStr = "";
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for (var i = 0; i < item.length; i++){
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selStr += "\r\n#L" + i + "# #b#t" + item[i] + "# (Price: "+cost[i]+" mesos)#k#l";
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for (var i = 0; i < item.length; i++) {
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selStr += "\r\n#L" + i + "# #b#t" + item[i] + "# (Price: " + cost[i] + " mesos)#k#l";
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}
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cm.sendSimple("Thanks to you #b#t4031056##k is safely sealed. Of course, also as a result, I used up about half of the power I have accumulated over the last 800 years or so...but now I can die in peace. Oh, by the way... are you looking for rare items by any chance? As a sign of appreciation for your hard work, I'll sell some items I have to you, and ONLY you. Pick out the one you want!"+selStr);
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}
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else if (status == 1) {
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cm.sendSimple("Thanks to you #b#t4031056##k is safely sealed. Of course, also as a result, I used up about half of the power I have accumulated over the last 800 years or so...but now I can die in peace. Oh, by the way... are you looking for rare items by any chance? As a sign of appreciation for your hard work, I'll sell some items I have to you, and ONLY you. Pick out the one you want!" + selStr);
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} else if (status == 1) {
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selected = selection;
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cm.sendGetNumber("Is #b#t"+item[selected]+"##k really the item that you need? It's the item "+msg[selected]+". It may not be the easiest item to acquire, but I'll give you a good deal on it. It'll cost you #b"+cost[selected]+" mesos#k per item. How many would you like to purchase?", 0, 1, 100);
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}
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else if (status == 2) {
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cm.sendGetNumber("Is #b#t" + item[selected] + "##k really the item that you need? It's the item " + msg[selected] + ". It may not be the easiest item to acquire, but I'll give you a good deal on it. It'll cost you #b" + cost[selected] + " mesos#k per item. How many would you like to purchase?", 0, 1, 100);
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} else if (status == 2) {
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amount = selection;
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totalcost = cost[selected] * amount;
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if (amount == 0) {
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cm.sendOk("If you're not going to buy anything, then I've got nothing to sell neither.");
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cm.dispose();
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}
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cm.sendYesNo("Are you sure you want to buy #r"+amount+" #t"+item[selected]+"(s)##k? It'll cost you "+cost[selected]+" mesos per #t"+item[selected]+"#, which will cost you #r"+totalcost+" mesos#k in total.");
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} else if(status == 3) {
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if(cm.getMeso() < totalcost || !cm.canHold(item[selected])) {
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cm.sendNext("Are you sure you have enough mesos? Please check and see if your etc. or use inventory is full, or if you have at least #r"+totalcost+"#k mesos.");
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cm.sendYesNo("Are you sure you want to buy #r" + amount + " #t" + item[selected] + "(s)##k? It'll cost you " + cost[selected] + " mesos per #t" + item[selected] + "#, which will cost you #r" + totalcost + " mesos#k in total.");
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} else if (status == 3) {
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if (cm.getMeso() < totalcost || !cm.canHold(item[selected])) {
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cm.sendNext("Are you sure you have enough mesos? Please check and see if your etc. or use inventory is full, or if you have at least #r" + totalcost + "#k mesos.");
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cm.dispose();
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}
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cm.sendNext("Thank you. If you ever find yourself needing items down the road, make sure to drop by here. I may have gotten old over the years, but I can still make magic items with ease.");
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