Reformat and clean up npc scripts
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@@ -1,5 +1,5 @@
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function start() {
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if(cm.haveItem(4031074)){
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if (cm.haveItem(4031074)) {
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var em = cm.getEventManager("Trains");
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if (em.getProperty("entry") == "true") {
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cm.sendYesNo("Do you want to go to Ludibrium?");
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@@ -12,19 +12,19 @@ function start() {
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode <= 0) {
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cm.sendOk("Okay, talk to me if you change your mind!");
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cm.sendOk("Okay, talk to me if you change your mind!");
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cm.dispose();
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return;
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}
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return;
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}
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var em = cm.getEventManager("Trains");
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if (em.getProperty("entry") == "true") {
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cm.warp(200000122);
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cm.gainItem(4031074, -1);
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cm.dispose();
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}
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else{
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} else {
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cm.sendOk("The train to Ludibrium is ready to take off, please be patient for the next one.");
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cm.dispose();
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}
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