Reformat and clean up npc scripts
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@@ -1,15 +1,15 @@
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var status = -1;
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var sel;
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var destinations = new Array("Ellinia", "Ludibrium", "Leafre", "Mu Lung", "Ariant", "Ereve");
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var boatType = new Array("the ship", "the train", "the bird", "Hak", "Genie", "the ship");
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var destinations = ["Ellinia", "Ludibrium", "Leafre", "Mu Lung", "Ariant", "Ereve"];
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var boatType = ["the ship", "the train", "the bird", "Hak", "Genie", "the ship"];
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function start() {
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var message = "Orbis Station has lots of platforms available to choose from. You need to choose the one that'll take you to the destination of your choice. Which platform will you take?\r\n";
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for(var i = 0; i < destinations.length; i++){
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message += "\r\n#L" + i + "##bThe platform to " + boatType[i] + " that heads to " + destinations[i] + ".#l";
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}
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cm.sendSimple(message);
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var message = "Orbis Station has lots of platforms available to choose from. You need to choose the one that'll take you to the destination of your choice. Which platform will you take?\r\n";
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for (var i = 0; i < destinations.length; i++) {
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message += "\r\n#L" + i + "##bThe platform to " + boatType[i] + " that heads to " + destinations[i] + ".#l";
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}
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cm.sendSimple(message);
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}
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function action(mode, type, selection) {
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@@ -18,10 +18,10 @@ function action(mode, type, selection) {
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return;
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}
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status++;
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if (status == 0){
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if (status == 0) {
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sel = selection;
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cm.sendNext("Ok #h #, I will send you to the platform for #b#m" + (200000110 + (sel * 10)) + "##k.");
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}else if (status == 1) {
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} else if (status == 1) {
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cm.warp(200000110 + (sel * 10), "west00");
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cm.dispose();
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}
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