Reformat and clean up npc scripts
This commit is contained in:
@@ -42,154 +42,144 @@ function start() {
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}
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function action(mode, type, selection) {
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if (mode == 1)
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if (mode == 1) {
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status++;
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else
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} else {
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cm.dispose();
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}
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if (status == 0 && mode == 1) {
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var selStr = "Hello there. I'm Orbis' number one glove maker. Would you like me to make you something?#b"
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var options = new Array("Create or upgrade a Warrior glove","Create or upgrade a Bowman glove","Create or upgrade a Magician glove","Create or upgrade a Thief glove");
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for (var i = 0; i < options.length; i++){
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var options = ["Create or upgrade a Warrior glove", "Create or upgrade a Bowman glove", "Create or upgrade a Magician glove", "Create or upgrade a Thief glove"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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} else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0){ //warrior glove
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if (selectedType == 0) { //warrior glove
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var selStr = "Warrior glove? Okay, then which one?#b";
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var gloves = new Array ("Bronze Husk#k - Warrior Lv. 70#b","Mithril Husk#k - Warrior Lv. 70#b","Dark Husk#k - Warrior Lv. 70#b",
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"Sapphire Emperor#k - Warrior Lv. 80#b","Emerald Emperor#k - Warrior Lv. 80#b","Blood Emperor#k - Warrior Lv. 80#b","Dark Emperor#k - Warrior Lv. 80#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Bronze Husk#k - Warrior Lv. 70#b", "Mithril Husk#k - Warrior Lv. 70#b", "Dark Husk#k - Warrior Lv. 70#b",
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"Sapphire Emperor#k - Warrior Lv. 80#b", "Emerald Emperor#k - Warrior Lv. 80#b", "Blood Emperor#k - Warrior Lv. 80#b", "Dark Emperor#k - Warrior Lv. 80#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 1){ //bowman glove
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} else if (selectedType == 1) { //bowman glove
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var selStr = "Bowman glove? Okay, then which one?#b";
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var gloves = new Array ("Blue Eyes#k - Bowman Lv. 70#b","Gold Eyes#k - Bowman Lv. 70#b","Dark Eyes#k - Bowman Lv. 70#b",
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"Red Cordon#k - Bowman Lv. 80#b","Blue Cordon#k - Bowman Lv. 80#b","Green Cordon#k - Bowman Lv. 80#b","Dark Cordon#k - Bowman Lv. 80#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Blue Eyes#k - Bowman Lv. 70#b", "Gold Eyes#k - Bowman Lv. 70#b", "Dark Eyes#k - Bowman Lv. 70#b",
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"Red Cordon#k - Bowman Lv. 80#b", "Blue Cordon#k - Bowman Lv. 80#b", "Green Cordon#k - Bowman Lv. 80#b", "Dark Cordon#k - Bowman Lv. 80#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 2){ //mage glove
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} else if (selectedType == 2) { //mage glove
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var selStr = "Magician glove? Okay, then which one?#b";
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var gloves = new Array ("Brown Lorin#k - Magician Lv. 70#b","Blue Lorin#k - Magician Lv. 70#b","Dark Lorin#k - Magician Lv. 70#b",
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"Green Clarity#k - Magician Lv. 80#b","Blue Clarity#k - Magician Lv. 80#b","Dark Clarity#k - Magician Lv. 80#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Brown Lorin#k - Magician Lv. 70#b", "Blue Lorin#k - Magician Lv. 70#b", "Dark Lorin#k - Magician Lv. 70#b",
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"Green Clarity#k - Magician Lv. 80#b", "Blue Clarity#k - Magician Lv. 80#b", "Dark Clarity#k - Magician Lv. 80#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 3){ //thief glove
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} else if (selectedType == 3) { //thief glove
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var selStr = "Thief glove? Okay, then which one?#b";
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var gloves = new Array ("Bronze Rover#k - Thief Lv. 70#b","Silver Rover#k - Thief Lv. 70#b","Gold Rover#k - Thief Lv. 70#b",
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"Green Larceny#k - Thief Lv. 80#b","Purple Larceny#k - Thief Lv. 80#b","Dark Larceny#k - Thief Lv. 80#b");
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for (var i = 0; i < gloves.length; i++){
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var gloves = ["Bronze Rover#k - Thief Lv. 70#b", "Silver Rover#k - Thief Lv. 70#b", "Gold Rover#k - Thief Lv. 70#b",
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"Green Larceny#k - Thief Lv. 80#b", "Purple Larceny#k - Thief Lv. 80#b", "Dark Larceny#k - Thief Lv. 80#b"];
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for (var i = 0; i < gloves.length; i++) {
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selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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}
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else if (status == 2 && mode == 1) {
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} else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //warrior glove
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var itemSet = new Array(1082103,1082104,1082105,1082114,1082115,1082116,1082117,1082118);
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var matSet = new Array(new Array(4005000,4011000,4011006,4000030,4003000),new Array(1082103,4011002,4021006),new Array(1082103,4021006,4021008),new Array(4005000,4005002,4021005,4000030,4003000),new Array(1082114,4005000,4005002,4021003),new Array(1082114,4005002,4021000),new Array(1082114,4005000,4005002,4021008));
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var matQtySet = new Array(new Array(2,8,3,70,55),new Array(1,6,4),new Array(1,8,3),new Array(2,1,8,90,60),new Array(1,1,1,7),new Array(1,3,8),new Array(1,2,1,4));
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var costSet = new Array(90000,90000,100000,100000,110000,110000,120000);
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if (selectedType == 0) { //warrior glove
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var itemSet = [1082103, 1082104, 1082105, 1082114, 1082115, 1082116, 1082117, 1082118];
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var matSet = [[4005000, 4011000, 4011006, 4000030, 4003000], [1082103, 4011002, 4021006], [1082103, 4021006, 4021008], [4005000, 4005002, 4021005, 4000030, 4003000], [1082114, 4005000, 4005002, 4021003], [1082114, 4005002, 4021000], [1082114, 4005000, 4005002, 4021008]];
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var matQtySet = [[2, 8, 3, 70, 55], [1, 6, 4], [1, 8, 3], [2, 1, 8, 90, 60], [1, 1, 1, 7], [1, 3, 8], [1, 2, 1, 4]];
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var costSet = [90000, 90000, 100000, 100000, 110000, 110000, 120000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 1) { //bowman glove
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var itemSet = [1082106, 1082107, 1082108, 1082109, 1082110, 1082111, 1082112];
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var matSet = [[4005002, 4021005, 4011004, 4000030, 4003000], [1082106, 4021006, 4011006], [1082106, 4021007, 4021008], [4005002, 4005000, 4021000, 4000030, 4003000], [1082109, 4005002, 4005000, 4021005], [1082109, 4005002, 4005000, 4021003], [1082109, 4005002, 4005000, 4021008]];
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var matQtySet = [[2, 8, 3, 70, 55], [1, 5, 3], [1, 2, 3], [2, 1, 8, 90, 60], [1, 1, 1, 7], [1, 1, 1, 7], [1, 2, 1, 4]];
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var costSet = [90000, 90000, 100000, 100000, 110000, 110000, 120000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 2) { //mage glove
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var itemSet = [1082098, 1082099, 1082100, 1082121, 1082122, 1082123];
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var matSet = [[4005001, 4011000, 4011004, 4000030, 4003000], [1082098, 4021002, 4021007], [1082098, 4021008, 4011006], [4005001, 4005003, 4021003, 4000030, 4003000], [1082121, 4005001, 4005003, 4021005], [1082121, 4005001, 4005003, 4021008]];
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var matQtySet = [[2, 6, 6, 70, 55], [1, 6, 2], [1, 3, 3], [2, 1, 8, 90, 60], [1, 1, 1, 7], [1, 2, 1, 4]];
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var costSet = [90000, 90000, 100000, 100000, 110000, 120000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 3) { //thief glove
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var itemSet = [1082095, 1082096, 1082097, 1082118, 1082119, 1082120];
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var matSet = [[4005003, 4011000, 4011003, 4000030, 4003000], [1082095, 4011004, 4021007], [1082095, 4021007, 4011006], [4005003, 4005002, 4011002, 4000030, 4003000], [1082118, 4005003, 4005002, 4021001], [1082118, 4005003, 4005002, 4021000]];
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var matQtySet = [[2, 6, 6, 70, 55], [1, 6, 2], [1, 3, 3], [2, 1, 8, 90, 60], [1, 1, 1, 7], [1, 2, 1, 8]];
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var costSet = [90000, 90000, 100000, 100000, 110000, 120000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //bowman glove
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var itemSet = new Array(1082106,1082107,1082108,1082109,1082110,1082111,1082112);
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var matSet = new Array(new Array(4005002,4021005,4011004,4000030,4003000),new Array(1082106,4021006,4011006),new Array(1082106,4021007,4021008),new Array(4005002,4005000,4021000,4000030,4003000),new Array(1082109,4005002,4005000,4021005),new Array(1082109,4005002,4005000,4021003),new Array(1082109,4005002,4005000,4021008));
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var matQtySet = new Array(new Array(2,8,3,70,55),new Array(1,5,3),new Array(1,2,3),new Array(2,1,8,90,60),new Array(1,1,1,7),new Array(1,1,1,7),new Array(1,2,1,4));
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var costSet = new Array(90000,90000,100000,100000,110000,110000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //mage glove
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var itemSet = new Array(1082098,1082099,1082100,1082121,1082122,1082123);
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var matSet = new Array(new Array(4005001,4011000,4011004,4000030,4003000),new Array(1082098,4021002,4021007),new Array(1082098,4021008,4011006),new Array(4005001,4005003,4021003,4000030,4003000),new Array(1082121,4005001,4005003,4021005),new Array(1082121,4005001,4005003,4021008));
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var matQtySet = new Array(new Array(2,6,6,70,55),new Array(1,6,2),new Array(1,3,3),new Array(2,1,8,90,60),new Array(1,1,1,7),new Array(1,2,1,4));
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var costSet = new Array(90000,90000,100000,100000,110000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 3){ //thief glove
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var itemSet = new Array (1082095,1082096,1082097,1082118,1082119,1082120);
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var matSet = new Array(new Array(4005003,4011000,4011003,4000030,4003000),new Array(1082095,4011004,4021007),new Array(1082095,4021007,4011006),new Array(4005003,4005002,4011002,4000030,4003000),new Array(1082118,4005003,4005002,4021001),new Array(1082118,4005003,4005002,4021000));
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var matQtySet = new Array(new Array(2,6,6,70,55),new Array(1,6,2),new Array(1,3,3),new Array(2,1,8,90,60),new Array(1,1,1,7),new Array(1,2,1,8));
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var costSet = new Array(90000,90000,100000,100000,110000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
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}
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if (cost > 0)
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost + " meso";
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}
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cm.sendYesNo(prompt);
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}
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else if (status == 3 && mode == 1) {
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} else if (status == 3 && mode == 1) {
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var complete = true;
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if(!cm.canHold(item, 1)) {
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if (!cm.canHold(item, 1)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost)
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{
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} else if (cm.getMeso() < cost) {
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cm.sendOk("I'm afraid you cannot afford my services.");
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cm.dispose();
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return;
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}
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else
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{
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} else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i]))
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i])) {
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty))
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}
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}
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} else if (!cm.haveItem(mats, matQty)) {
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complete = false;
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}
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}
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if (!complete)
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if (!complete) {
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cm.sendOk("I'm afraid that substitute items are unacceptable, if you want your gloves made properly.");
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else {
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i]);
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}
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}
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else
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} else {
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cm.gainItem(mats, -matQty);
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}
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cm.gainMeso(-cost);
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cm.gainItem(item, 1);
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cm.sendOk("Done. If you need anything else, just ask again.");
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