Reformat and clean up npc scripts
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@@ -46,24 +46,25 @@ function action(mode, type, selection) {
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if (mode < 1) { // disposing issue with stylishs found thanks to Vcoc
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cm.dispose();
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} else {
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if (mode == 1)
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if (mode == 1) {
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status++;
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else
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} else {
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status--;
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}
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if (status == 0) {
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cm.sendSimple("Well well well, welcome to the Orbis Plastic Surgery! Would you like to transform your face into something new? With a #b#t5152005##k, you can let us take care of the rest and have the face you've always wanted~!\r\n#L2#Plastic Surgery: #i5152005##t5152005##l");
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} else if (status == 1) {
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if (selection == 2) {
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facenew = Array();
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if (cm.getPlayer().getGender() == 0) {
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for(var i = 0; i < mface_v.length; i++) {
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for (var i = 0; i < mface_v.length; i++) {
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pushIfItemExists(facenew, mface_v[i] + cm.getPlayer().getFace()
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% 1000 - (cm.getPlayer().getFace()
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% 100));
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}
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}
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if (cm.getPlayer().getGender() == 1) {
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for(var i = 0; i < fface_v.length; i++) {
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for (var i = 0; i < fface_v.length; i++) {
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pushIfItemExists(facenew, fface_v[i] + cm.getPlayer().getFace()
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% 1000 - (cm.getPlayer().getFace()
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% 100));
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@@ -71,10 +72,9 @@ function action(mode, type, selection) {
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}
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cm.sendStyle("I can totally transform your face into something new... how about giving us a try? For #b#t5152005##k, you can get the face of your liking...take your time in choosing the face of your preference.", facenew);
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}
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}
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else if (status == 2){
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} else if (status == 2) {
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cm.dispose();
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if (cm.haveItem(5152005) == true){
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if (cm.haveItem(5152005) == true) {
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cm.gainItem(5152005, -1);
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cm.setFace(facenew[selection]);
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cm.sendOk("Enjoy your new and improved face!");
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