Reformat and clean up npc scripts
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@@ -19,34 +19,35 @@
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*/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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if (!(cm.isQuestCompleted(20407) || cm.isQuestStarted(20407) && cm.getQuestProgressInt(20407, 9001010) != 0) && cm.getMap().countMonster(9001010) == 0 && cm.getMap().getNPCById(1104002) == null) {
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cm.sendOk("... Hnngh... #b#h0##k, is that you...? #r#p1104002##k... She's already here... #b#h0##k, I'm truly sorry I can't help you right now in this state, just when a bigger threat appeared I could do nothing for my people.... Please I beg you, please defeat her, #b#h0##k!! ....");
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cm.spawnNpc(1104002, new java.awt.Point(850, 0), cm.getMap());
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} else {
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cm.sendOk("...");
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}
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cm.dispose();
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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if (!(cm.isQuestCompleted(20407) || cm.isQuestStarted(20407) && cm.getQuestProgressInt(20407, 9001010) != 0) && cm.getMap().countMonster(9001010) == 0 && cm.getMap().getNPCById(1104002) == null) {
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cm.sendOk("... Hnngh... #b#h0##k, is that you...? #r#p1104002##k... She's already here... #b#h0##k, I'm truly sorry I can't help you right now in this state, just when a bigger threat appeared I could do nothing for my people.... Please I beg you, please defeat her, #b#h0##k!! ....");
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cm.spawnNpc(1104002, new java.awt.Point(850, 0), cm.getMap());
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} else {
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cm.sendOk("...");
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}
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cm.dispose();
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}
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}
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}
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