Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -36,12 +36,12 @@ function start() {
const GameConstants = Java.type('constants.game.GameConstants');
if (jobType >= minJobType && jobType <= maxJobType && cm.canSpawnPlayerNpc(GameConstants.getHallOfFameMapid(cm.getJob()))) {
spawnPnpc = true;
var sendStr = "You have walked a long way to reach the power, wisdom and courage you hold today, haven't you? What do you say about having right now #ra NPC on the Hall of Fame holding the current image of your character#k? Do you like it?";
if(spawnPnpcFee > 0) {
if (spawnPnpcFee > 0) {
sendStr += " I can do it for you, for the fee of #b " + cm.numberWithCommas(spawnPnpcFee) + " mesos.#k";
}
cm.sendYesNo(sendStr);
} else {
cm.sendOk("Welcome to the Knights Chamber.");
@@ -51,15 +51,16 @@ function start() {
function action(mode, type, selection) {
status++;
if (mode == 0 && type != 1)
if (mode == 0 && type != 1) {
status -= 2;
if (status == -1){
}
if (status == -1) {
start();
return;
} else {
if(spawnPnpc) {
if(mode > 0) {
if(cm.getMeso() < spawnPnpcFee) {
if (spawnPnpc) {
if (mode > 0) {
if (cm.getMeso() < spawnPnpcFee) {
cm.sendOk("Sorry, you don't have enough mesos to purchase your place on the Hall of Fame.");
cm.dispose();
return;
@@ -67,16 +68,16 @@ function action(mode, type, selection) {
const PlayerNPC = Java.type('server.life.PlayerNPC');
const GameConstants = Java.type('constants.game.GameConstants');
if(PlayerNPC.spawnPlayerNPC(GameConstants.getHallOfFameMapid(cm.getJob()), cm.getPlayer())) {
if (PlayerNPC.spawnPlayerNPC(GameConstants.getHallOfFameMapid(cm.getJob()), cm.getPlayer())) {
cm.sendOk("There you go! Hope you will like it.");
cm.gainMeso(-spawnPnpcFee);
} else {
cm.sendOk("Sorry, the Hall of Fame is currently full...");
}
}
cm.dispose();
return;
} else {
// do nothing
}