Reformat and clean up npc scripts
This commit is contained in:
@@ -1,37 +1,37 @@
|
||||
var status = -1;
|
||||
|
||||
function start() {
|
||||
action(1, 0, 0);
|
||||
action(1, 0, 0);
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == 0 && type == 0) {
|
||||
status--;
|
||||
} else if (mode == -1) {
|
||||
cm.dispose();
|
||||
return;
|
||||
} else {
|
||||
status++;
|
||||
}
|
||||
if (status == 0) {
|
||||
cm.sendDirectionInfo(4, 1096005);//else you will crash sending sendNext
|
||||
cm.sendNext("All right! Let's go!");
|
||||
} else if (status == 1) {
|
||||
cm.removeNPC(579711);
|
||||
cm.updateInfo("fire", "0");
|
||||
cm.playSound("cannonshooter/fire");
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying/0", 7000, 0, 0, -1, -1);
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying1/0", 7000, 0, 0, -1, -1);
|
||||
cm.sendDirectionInfo(1, 800);
|
||||
} else if (status == 2) {
|
||||
cm.warp(912060300, 0);
|
||||
} else if (status == 3) {
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/1", 9000, 0, 0, 0, -1);
|
||||
cm.sendDirectionInfo(1, 1500);
|
||||
} else if (status == 4) {
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/2", 9000, 0, 0, 0, -1);
|
||||
cm.showIntro("Effect/Direction4.img/cannonshooter/face04");
|
||||
cm.showIntro("Effect/Direction4.img/cannonshooter/out01");
|
||||
cm.dispose();
|
||||
}
|
||||
if (mode == 0 && type == 0) {
|
||||
status--;
|
||||
} else if (mode == -1) {
|
||||
cm.dispose();
|
||||
return;
|
||||
} else {
|
||||
status++;
|
||||
}
|
||||
if (status == 0) {
|
||||
cm.sendDirectionInfo(4, 1096005);//else you will crash sending sendNext
|
||||
cm.sendNext("All right! Let's go!");
|
||||
} else if (status == 1) {
|
||||
cm.removeNPC(579711);
|
||||
cm.updateInfo("fire", "0");
|
||||
cm.playSound("cannonshooter/fire");
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying/0", 7000, 0, 0, -1, -1);
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/flying1/0", 7000, 0, 0, -1, -1);
|
||||
cm.sendDirectionInfo(1, 800);
|
||||
} else if (status == 2) {
|
||||
cm.warp(912060300, 0);
|
||||
} else if (status == 3) {
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/1", 9000, 0, 0, 0, -1);
|
||||
cm.sendDirectionInfo(1, 1500);
|
||||
} else if (status == 4) {
|
||||
cm.sendDirectionInfo("Effect/Direction4.img/effect/cannonshooter/balloon/2", 9000, 0, 0, 0, -1);
|
||||
cm.showIntro("Effect/Direction4.img/cannonshooter/face04");
|
||||
cm.showIntro("Effect/Direction4.img/cannonshooter/out01");
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user