Reformat and clean up npc scripts
This commit is contained in:
@@ -32,33 +32,34 @@ No specific function, useless text.
|
||||
*/
|
||||
|
||||
function start() {
|
||||
status = -1;
|
||||
action(1, 0, 0);
|
||||
status = -1;
|
||||
action(1, 0, 0);
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == -1) {
|
||||
cm.dispose();
|
||||
} else {
|
||||
if (mode == 0 && type > 0) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (mode == 1)
|
||||
status++;
|
||||
else
|
||||
status--;
|
||||
|
||||
if(status == 0) {
|
||||
if(!cm.haveItem(4220153)) {
|
||||
cm.sendOk("(Scratch scratch...)");
|
||||
cm.dispose();
|
||||
} else {
|
||||
cm.sendYesNo("Hey, nice #bTreasure Map#k you have there? #rCan I keep it#k for the Nautilus crew, if you don't need it any longer?");
|
||||
}
|
||||
} else if(status == 1) {
|
||||
cm.gainItem(4220153, -1);
|
||||
cm.dispose();
|
||||
}
|
||||
if (mode == -1) {
|
||||
cm.dispose();
|
||||
} else {
|
||||
if (mode == 0 && type > 0) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (mode == 1) {
|
||||
status++;
|
||||
} else {
|
||||
status--;
|
||||
}
|
||||
|
||||
if (status == 0) {
|
||||
if (!cm.haveItem(4220153)) {
|
||||
cm.sendOk("(Scratch scratch...)");
|
||||
cm.dispose();
|
||||
} else {
|
||||
cm.sendYesNo("Hey, nice #bTreasure Map#k you have there? #rCan I keep it#k for the Nautilus crew, if you don't need it any longer?");
|
||||
}
|
||||
} else if (status == 1) {
|
||||
cm.gainItem(4220153, -1);
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user