Reformat and clean up npc scripts
This commit is contained in:
@@ -20,40 +20,41 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Pison - Florina Beach(110000000)
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-- By ---------------------------------------------------------------------------------------------
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Information & Xterminator
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed saved location [Ronan]
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1.2 - Fixed and cleanup [Shootsource]
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1.1 - Add null map check [Xterminator]
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1.0 - First Version
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---------------------------------------------------------------------------------------------------
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-- Odin JavaScript --------------------------------------------------------------------------------
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Pison - Florina Beach(110000000)
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-- By ---------------------------------------------------------------------------------------------
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Information & Xterminator
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed saved location [Ronan]
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1.2 - Fixed and cleanup [Shootsource]
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1.1 - Add null map check [Xterminator]
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1.0 - First Version
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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var returnmap;
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function start() {
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returnmap = cm.getPlayer().peekSavedLocation("FLORINA");
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if (returnmap == -1)
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if (returnmap == -1) {
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returnmap = 104000000;
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cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m"+returnmap+"##k.");
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}
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cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m" + returnmap + "##k.");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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return;
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} else if (mode == 0) {
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cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m"+returnmap+"# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
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cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m" + returnmap + "# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
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cm.dispose();
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return;
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} else if (mode == 1) {
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status++;
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if (status == 1)
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cm.sendYesNo("Are you sure you want to return to #b#m"+returnmap+"##k? Alright, we'll have to get going fast. Do you want to head back to #m"+returnmap+"# now?")
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else {
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if (status == 1) {
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cm.sendYesNo("Are you sure you want to return to #b#m" + returnmap + "##k? Alright, we'll have to get going fast. Do you want to head back to #m" + returnmap + "# now?")
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} else {
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cm.getPlayer().getSavedLocation("FLORINA");
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cm.warp(returnmap);
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cm.dispose();
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