Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -20,40 +20,41 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Pison - Florina Beach(110000000)
-- By ---------------------------------------------------------------------------------------------
Information & Xterminator
-- Version Info -----------------------------------------------------------------------------------
1.3 - Fixed saved location [Ronan]
1.2 - Fixed and cleanup [Shootsource]
1.1 - Add null map check [Xterminator]
1.0 - First Version
---------------------------------------------------------------------------------------------------
-- Odin JavaScript --------------------------------------------------------------------------------
Pison - Florina Beach(110000000)
-- By ---------------------------------------------------------------------------------------------
Information & Xterminator
-- Version Info -----------------------------------------------------------------------------------
1.3 - Fixed saved location [Ronan]
1.2 - Fixed and cleanup [Shootsource]
1.1 - Add null map check [Xterminator]
1.0 - First Version
---------------------------------------------------------------------------------------------------
**/
var status = 0;
var returnmap;
function start() {
returnmap = cm.getPlayer().peekSavedLocation("FLORINA");
if (returnmap == -1)
if (returnmap == -1) {
returnmap = 104000000;
cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m"+returnmap+"##k.");
}
cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m" + returnmap + "##k.");
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
return;
} else if (mode == 0) {
cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m"+returnmap+"# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m" + returnmap + "# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
cm.dispose();
return;
} else if (mode == 1) {
status++;
if (status == 1)
cm.sendYesNo("Are you sure you want to return to #b#m"+returnmap+"##k? Alright, we'll have to get going fast. Do you want to head back to #m"+returnmap+"# now?")
else {
if (status == 1) {
cm.sendYesNo("Are you sure you want to return to #b#m" + returnmap + "##k? Alright, we'll have to get going fast. Do you want to head back to #m" + returnmap + "# now?")
} else {
cm.getPlayer().getSavedLocation("FLORINA");
cm.warp(returnmap);
cm.dispose();