Reformat and clean up npc scripts
This commit is contained in:
@@ -33,84 +33,79 @@ function action(mode, type, selection) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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if (mode == 1) {
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status++;
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else
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} else {
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status--;
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}
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if (status == 0) {
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var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b"
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var options = new Array("Refine a mineral ore","Refine a jewel ore","I have Iron Hog's Metal Hoof...","Upgrade a claw");
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for (var i = 0; i < options.length; i++){
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var options = ["Refine a mineral ore", "Refine a jewel ore", "I have Iron Hog's Metal Hoof...", "Upgrade a claw"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1) {
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} else if (status == 1) {
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selectedType = selection;
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if (selectedType == 0){ //mineral refine
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if (selectedType == 0) { //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
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for (var i = 0; i < minerals.length; i++){
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var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
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for (var i = 0; i < minerals.length; i++) {
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 1){ //jewel refine
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} else if (selectedType == 1) { //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
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for (var i = 0; i < jewels.length; i++){
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var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
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for (var i = 0; i < jewels.length; i++) {
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 2){ //foot refine
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} else if (selectedType == 2) { //foot refine
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var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to.";
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equip = false;
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cm.sendYesNo(selStr);
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}
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else if (selectedType == 3){ //claw refine
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} else if (selectedType == 3) { //claw refine
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var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b";
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var claws = new Array ("Blood Gigantic#k - Thief Lv. 60#b","Sapphire Gigantic#k - Thief Lv. 60#b","Dark Gigantic#k - Thief Lv. 60#b");
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for (var i = 0; i < claws.length; i++){
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var claws = ["Blood Gigantic#k - Thief Lv. 60#b", "Sapphire Gigantic#k - Thief Lv. 60#b", "Dark Gigantic#k - Thief Lv. 60#b"];
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for (var i = 0; i < claws.length; i++) {
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selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
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}
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equip = true;
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cm.sendSimple(selStr);
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}
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if (equip)
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if (equip) {
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status++;
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}
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else if (status == 2 && mode == 1) {
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}
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} else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //mineral refine
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var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
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var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
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var matQtySet = new Array(10,10,10,10,10,10,10);
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var costSet = new Array(300,300,300,500,500,500,800);
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if (selectedType == 0) { //mineral refine
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var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
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var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10];
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var costSet = [300, 300, 300, 500, 500, 500, 800];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //jewel refine
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var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
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var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
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var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
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var costSet = new Array (500,500,500,500,500,500,500,1000,3000);
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} else if (selectedType == 1) { //jewel refine
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var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
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var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
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var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //special refine
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var itemSet = new Array(4011001,1);
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var matSet = new Array(4000039,1);
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var matQtySet = new Array (100,1);
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var costSet = new Array (1000,1)
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} else if (selectedType == 2) { //special refine
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var itemSet = [4011001, 1];
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var matSet = [4000039, 1];
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var matQtySet = [100, 1];
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var costSet = [1000, 1]
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item = itemSet[0];
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mats = matSet[0];
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matQty = matQtySet[0];
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@@ -119,47 +114,46 @@ function action(mode, type, selection) {
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt,1,1,100)
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}
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else if (status == 3) {
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if (equip)
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{
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cm.sendGetNumber(prompt, 1, 1, 100)
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} else if (status == 3) {
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if (equip) {
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selectedItem = selection;
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qty = 1;
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}
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else
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} else {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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}
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last_use = false;
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if (selectedType == 3){ //claw refine
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var itemSet = new Array (1472023,1472024,1472025);
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var matSet = new Array(new Array (1472022,4011007,4021000,2012000),new Array (1472022,4011007,4021005,2012002),new Array (1472022,4011007,4021008,4000046));
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var matQtySet = new Array (new Array (1,1,8,10),new Array (1,1,8,10),new Array (1,1,3,5));
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var costSet = new Array (80000,80000,100000)
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if (selectedType == 3) { //claw refine
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var itemSet = [1472023, 1472024, 1472025];
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var matSet = [[1472022, 4011007, 4021000, 2012000], [1472022, 4011007, 4021005, 2012002], [1472022, 4011007, 4021008, 4000046]];
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var matQtySet = [[1, 1, 8, 10], [1, 1, 8, 10], [1, 1, 3, 5]];
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var costSet = [80000, 80000, 100000]
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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if (selectedItem != 2)
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if (selectedItem != 2) {
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last_use = true;
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}
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}
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var prompt = "You want me to make ";
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if (qty == 1)
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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else
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
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prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0) {
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@@ -169,30 +163,31 @@ function action(mode, type, selection) {
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} else if (status == 4) {
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var complete = true;
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if(!cm.canHold(item, qty)) {
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if (!cm.canHold(item, qty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty) {
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("Cash only, no credit.");
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cm.dispose();
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return;
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} else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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}
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}
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} else if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete)
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if (!complete) {
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cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you.");
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else {
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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