Reformat and clean up npc scripts
This commit is contained in:
@@ -51,202 +51,197 @@ function start() {
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == 1)
|
||||
if (mode == 1) {
|
||||
status++;
|
||||
else
|
||||
} else {
|
||||
cm.dispose();
|
||||
}
|
||||
if (status == 0 && mode == 1) {
|
||||
var selStr = "Pst... If you have the right goods, I can turn it into something niice...#b"
|
||||
var options = new Array("Create a glove","Upgrade a glove","Create a claw","Upgrade a claw","Create materials");
|
||||
for (var i = 0; i < options.length; i++)
|
||||
var options = ["Create a glove", "Upgrade a glove", "Create a claw", "Upgrade a claw", "Create materials"];
|
||||
for (var i = 0; i < options.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
|
||||
}
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
else if (status == 1 && mode == 1) {
|
||||
} else if (status == 1 && mode == 1) {
|
||||
selectedType = selection;
|
||||
if (selectedType == 0){ //glove refine
|
||||
if (selectedType == 0) { //glove refine
|
||||
var selStr = "So, what kind of glove would you like me to make?#b";
|
||||
var gloves = new Array ("Work Gloves#k - Common Lv. 10#b","Brown Duo#k - Thief Lv. 15#b","Blue Duo#k - Thief Lv. 15#b","Black Duo#k - Thief Lv. 15#b","Bronze Mischief#k - Thief Lv. 20#b","Bronze Wolfskin#k - Thief Lv. 25#b","Steel Sylvia#k - Thief Lv. 30#b",
|
||||
"Steel Arbion#k - Thief Lv. 35#b","Red Cleave#k - Thief Lv. 40#b","Blue Moon Glove#k - Thief Lv. 50#b","Bronze Pow#k - Thief Lv. 60#b");
|
||||
for (var i = 0; i < gloves.length; i++)
|
||||
var gloves = ["Work Gloves#k - Common Lv. 10#b", "Brown Duo#k - Thief Lv. 15#b", "Blue Duo#k - Thief Lv. 15#b", "Black Duo#k - Thief Lv. 15#b", "Bronze Mischief#k - Thief Lv. 20#b", "Bronze Wolfskin#k - Thief Lv. 25#b", "Steel Sylvia#k - Thief Lv. 30#b",
|
||||
"Steel Arbion#k - Thief Lv. 35#b", "Red Cleave#k - Thief Lv. 40#b", "Blue Moon Glove#k - Thief Lv. 50#b", "Bronze Pow#k - Thief Lv. 60#b"];
|
||||
for (var i = 0; i < gloves.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
|
||||
}
|
||||
equip = true;
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
else if (selectedType == 1){ //glove upgrade
|
||||
} else if (selectedType == 1) { //glove upgrade
|
||||
var selStr = "An upgraded glove? Sure thing, but note that upgrades won't carry over to the new item... #b";
|
||||
var gloves = new Array ("Mithril Mischief#k - Thief Lv. 20#b","Dark Mischief#k - Thief Lv. 20#b","Mithril Wolfskin#k - Thief Lv. 25#b",
|
||||
"Dark Wolfskin#k - Thief Lv. 25#b","Silver Sylvia#k - Thief Lv. 30#b","Gold Sylvia#k - Thief Lv. 30#b","Orihalcon Arbion#k - Thief Lv. 35#b","Gold Arbion#k - Thief Lv. 35#b","Gold Cleave#k - Thief Lv. 40#b",
|
||||
"Dark Cleave#k - Thief Lv. 40#b","Red Moon Glove#k - Thief Lv. 50#b","Brown Moon Glove#k - Thief Lv. 50#b","Silver Pow#k - Thief Lv. 60#b","Gold Pow#k - Thief Lv. 60#b");
|
||||
for (var i = 0; i < gloves.length; i++)
|
||||
var gloves = ["Mithril Mischief#k - Thief Lv. 20#b", "Dark Mischief#k - Thief Lv. 20#b", "Mithril Wolfskin#k - Thief Lv. 25#b",
|
||||
"Dark Wolfskin#k - Thief Lv. 25#b", "Silver Sylvia#k - Thief Lv. 30#b", "Gold Sylvia#k - Thief Lv. 30#b", "Orihalcon Arbion#k - Thief Lv. 35#b", "Gold Arbion#k - Thief Lv. 35#b", "Gold Cleave#k - Thief Lv. 40#b",
|
||||
"Dark Cleave#k - Thief Lv. 40#b", "Red Moon Glove#k - Thief Lv. 50#b", "Brown Moon Glove#k - Thief Lv. 50#b", "Silver Pow#k - Thief Lv. 60#b", "Gold Pow#k - Thief Lv. 60#b"];
|
||||
for (var i = 0; i < gloves.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
|
||||
}
|
||||
equip = true;
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
else if (selectedType == 2){ //claw refine
|
||||
} else if (selectedType == 2) { //claw refine
|
||||
var selStr = "So, what kind of claw would you like me to make?#b";
|
||||
var claws = new Array ("Steel Titans#k - Thief Lv. 15#b","Bronze Igor#k - Thief Lv. 20#b","Meba#k - Thief Lv. 25#b","Steel Guards#k - Thief Lv. 30#b","Bronze Guardian#k - Thief Lv. 35#b","Steel Avarice#k - Thief Lv. 40#b","Steel Slain#k - Thief Lv. 50#b");
|
||||
for (var i = 0; i < claws.length; i++){
|
||||
var claws = ["Steel Titans#k - Thief Lv. 15#b", "Bronze Igor#k - Thief Lv. 20#b", "Meba#k - Thief Lv. 25#b", "Steel Guards#k - Thief Lv. 30#b", "Bronze Guardian#k - Thief Lv. 35#b", "Steel Avarice#k - Thief Lv. 40#b", "Steel Slain#k - Thief Lv. 50#b"];
|
||||
for (var i = 0; i < claws.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
|
||||
}
|
||||
equip = true;
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
else if (selectedType == 3){ //claw upgrade
|
||||
} else if (selectedType == 3) { //claw upgrade
|
||||
var selStr = "An upgraded claw? Sure thing, but note that upgrades won't carry over to the new item...#b";
|
||||
var claws = new Array ("Mithril Titans#k - Thief Lv. 15#b","Gold Titans#k - Thief Lv. 15#b","Steel Igor#k - Thief Lv. 20#b","Adamantium Igor#k - Thief Lv. 20#b","Mithril Guards#k - Thief Lv. 30#b","Adamantium Guards#k - Thief Lv. 30#b",
|
||||
"Silver Guardian#k - Thief Lv. 35#b","Dark Guardian#k - Thief Lv. 35#b","Blood Avarice#k - Thief Lv. 40#b","Adamantium Avarice#k - Thief Lv. 40#b","Dark Avarice#k - Thief Lv. 40#b","Blood Slain#k - Thief Lv. 50#b","Sapphire Slain#k - Thief Lv. 50#b");
|
||||
for (var i = 0; i < claws.length; i++){
|
||||
var claws = ["Mithril Titans#k - Thief Lv. 15#b", "Gold Titans#k - Thief Lv. 15#b", "Steel Igor#k - Thief Lv. 20#b", "Adamantium Igor#k - Thief Lv. 20#b", "Mithril Guards#k - Thief Lv. 30#b", "Adamantium Guards#k - Thief Lv. 30#b",
|
||||
"Silver Guardian#k - Thief Lv. 35#b", "Dark Guardian#k - Thief Lv. 35#b", "Blood Avarice#k - Thief Lv. 40#b", "Adamantium Avarice#k - Thief Lv. 40#b", "Dark Avarice#k - Thief Lv. 40#b", "Blood Slain#k - Thief Lv. 50#b", "Sapphire Slain#k - Thief Lv. 50#b"];
|
||||
for (var i = 0; i < claws.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
|
||||
}
|
||||
equip = true;
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
else if (selectedType == 4){ //material refine
|
||||
} else if (selectedType == 4) { //material refine
|
||||
var selStr = "Materials? I know of a few materials that I can make for you...#b";
|
||||
var materials = new Array ("Make Processed Wood with Tree Branch","Make Processed Wood with Firewood","Make Screws (packs of 15)");
|
||||
for (var i = 0; i < materials.length; i++){
|
||||
var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
|
||||
for (var i = 0; i < materials.length; i++) {
|
||||
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
|
||||
}
|
||||
equip = false;
|
||||
cm.sendSimple(selStr);
|
||||
}
|
||||
if (equip)
|
||||
if (equip) {
|
||||
status++;
|
||||
}
|
||||
else if (status == 2 && mode == 1) {
|
||||
}
|
||||
} else if (status == 2 && mode == 1) {
|
||||
selectedItem = selection;
|
||||
if (selectedType == 4){ //material refine
|
||||
var itemSet = new Array (4003001,4003001,4003000);
|
||||
var matSet = new Array(4000003,4000018,new Array (4011000,4011001));
|
||||
var matQtySet = new Array (10,5,new Array (1,1));
|
||||
var costSet = new Array (0,0,0);
|
||||
if (selectedType == 4) { //material refine
|
||||
var itemSet = [4003001, 4003001, 4003000];
|
||||
var matSet = [4000003, 4000018, [4011000, 4011001]];
|
||||
var matQtySet = [10, 5, [1, 1]];
|
||||
var costSet = [0, 0, 0];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
|
||||
|
||||
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
|
||||
|
||||
cm.sendGetNumber(prompt,1,1,100)
|
||||
}
|
||||
else if (status == 3 && mode == 1) {
|
||||
if (equip)
|
||||
{
|
||||
|
||||
cm.sendGetNumber(prompt, 1, 1, 100)
|
||||
} else if (status == 3 && mode == 1) {
|
||||
if (equip) {
|
||||
selectedItem = selection;
|
||||
qty = 1;
|
||||
}
|
||||
else
|
||||
} else {
|
||||
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
|
||||
}
|
||||
|
||||
if (selectedType == 0){ //glove refine
|
||||
var itemSet = new Array(1082002,1082029,1082030,1082031,1082032,1082037,1082042,1082046,1082075,1082065,1082092);
|
||||
var matSet = new Array(4000021,new Array(4000021,4000018),new Array(4000021,4000015),new Array(4000021,4000020),new Array(4011000,4000021),new Array(4011000,4011001,4000021),new Array(4011001,4000021,4003000),new Array(4011001,4011000,4000021,4003000),new Array(4021000,4000014,4000021,4003000),new Array(4021005,4021008,4000030,4003000),new Array(4011007,4011000,4021007,4000030,4003000));
|
||||
var matQtySet = new Array(15,new Array(30,20),new Array(30,20),new Array(30,20),new Array(2,40),new Array(2,1,10),new Array(2,50,10),new Array(3,1,60,15),new Array(3,200,80,30),new Array(3,1,40,30),new Array(1,8,1,50,50));
|
||||
var costSet = new Array(1000,7000,7000,7000,10000,15000,25000,30000,40000,50000,70000);
|
||||
if (selectedType == 0) { //glove refine
|
||||
var itemSet = [1082002, 1082029, 1082030, 1082031, 1082032, 1082037, 1082042, 1082046, 1082075, 1082065, 1082092];
|
||||
var matSet = [4000021, [4000021, 4000018], [4000021, 4000015], [4000021, 4000020], [4011000, 4000021], [4011000, 4011001, 4000021], [4011001, 4000021, 4003000], [4011001, 4011000, 4000021, 4003000], [4021000, 4000014, 4000021, 4003000], [4021005, 4021008, 4000030, 4003000], [4011007, 4011000, 4021007, 4000030, 4003000]];
|
||||
var matQtySet = [15, [30, 20], [30, 20], [30, 20], [2, 40], [2, 1, 10], [2, 50, 10], [3, 1, 60, 15], [3, 200, 80, 30], [3, 1, 40, 30], [1, 8, 1, 50, 50]];
|
||||
var costSet = [1000, 7000, 7000, 7000, 10000, 15000, 25000, 30000, 40000, 50000, 70000];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
} else if (selectedType == 1) { //glove upgrade
|
||||
var itemSet = [1082033, 1082034, 1082038, 1082039, 1082043, 1082044, 1082047, 1082045, 1082076, 1082074, 1082067, 1082066, 1082093, 1082094];
|
||||
var matSet = [[1082032, 4011002], [1082032, 4021004], [1082037, 4011002], [1082037, 4021004], [1082042, 4011004], [1082042, 4011006], [1082046, 4011005], [1082046, 4011006], [1082075, 4011006], [1082075, 4021008], [1082065, 4021000], [1082065, 4011006, 4021008], [1082092, 4011001, 4000014], [1082092, 4011006, 4000027]];
|
||||
var matQtySet = [[1, 1], [1, 1], [1, 2], [1, 2], [1, 2], [1, 1], [1, 3], [1, 2], [1, 4], [1, 2], [1, 5], [1, 2, 1], [1, 7, 200], [1, 7, 150]];
|
||||
var costSet = [5000, 7000, 10000, 12000, 15000, 20000, 22000, 25000, 40000, 50000, 55000, 60000, 70000, 80000];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
} else if (selectedType == 2) { //claw refine
|
||||
var itemSet = [1472001, 1472004, 1472007, 1472008, 1472011, 1472014, 1472018];
|
||||
var matSet = [[4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [1472000, 4011001, 4000021, 4003001], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000030, 4003000]];
|
||||
var matQtySet = [[1, 20, 5], [2, 1, 30, 10], [1, 3, 20, 30], [3, 2, 50, 20], [4, 2, 80, 25], [3, 2, 100, 30], [4, 2, 40, 35]];
|
||||
var costSet = [2000, 3000, 5000, 15000, 30000, 40000, 50000];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
} else if (selectedType == 3) { //claw upgrade
|
||||
var itemSet = [1472002, 1472003, 1472005, 1472006, 1472009, 1472010, 1472012, 1472013, 1472015, 1472016, 1472017, 1472019, 1472020];
|
||||
var matSet = [[1472001, 4011002], [1472001, 4011006], [1472004, 4011001], [1472004, 4011003], [1472008, 4011002], [1472008, 4011003], [1472011, 4011004], [1472011, 4021008], [1472014, 4021000], [1472014, 4011003], [1472014, 4021008], [1472018, 4021000], [1472018, 4021005]];
|
||||
var matQtySet = [[1, 1], [1, 1], [1, 2], [1, 2], [1, 3], [1, 3], [1, 4], [1, 1], [1, 5], [1, 5], [1, 2], [1, 6], [1, 6]];
|
||||
var costSet = [1000, 2000, 3000, 5000, 10000, 15000, 20000, 25000, 30000, 30000, 35000, 40000, 40000];
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
else if (selectedType == 1){ //glove upgrade
|
||||
var itemSet = new Array(1082033,1082034,1082038,1082039,1082043,1082044,1082047,1082045,1082076,1082074,1082067,1082066,1082093,1082094);
|
||||
var matSet = new Array(new Array(1082032,4011002),new Array(1082032,4021004),new Array(1082037,4011002),new Array(1082037,4021004),new Array(1082042,4011004),new Array(1082042,4011006),new Array(1082046,4011005),new Array(1082046,4011006),new Array(1082075,4011006),new Array(1082075,4021008),new Array(1082065,4021000),new Array(1082065,4011006,4021008),new Array(1082092,4011001,4000014),new Array(1082092,4011006,4000027));
|
||||
var matQtySet = new Array(new Array(1,1),new Array(1,1),new Array(1,2),new Array(1,2),new Array(1,2),new Array(1,1),new Array(1,3),new Array(1,2),new Array(1,4),new Array(1,2),new Array(1,5),new Array(1,2,1),new Array(1,7,200),new Array(1,7,150));
|
||||
var costSet = new Array (5000,7000,10000,12000,15000,20000,22000,25000,40000,50000,55000,60000,70000,80000);
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
else if (selectedType == 2){ //claw refine
|
||||
var itemSet = new Array(1472001,1472004,1472007,1472008,1472011,1472014,1472018);
|
||||
var matSet = new Array(new Array(4011001,4000021,4003000),new Array(4011000,4011001,4000021,4003000),new Array(1472000,4011001,4000021,4003001),new Array(4011000,4011001,4000021,4003000),new Array(4011000,4011001,4000021,4003000),new Array(4011000,4011001,4000021,4003000),new Array(4011000,4011001,4000030,4003000));
|
||||
var matQtySet = new Array(new Array(1,20,5),new Array(2,1,30,10),new Array(1,3,20,30),new Array(3,2,50,20),new Array(4,2,80,25),new Array(3,2,100,30),new Array(4,2,40,35));
|
||||
var costSet = new Array(2000,3000,5000,15000,30000,40000,50000);
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
else if (selectedType == 3){ //claw upgrade
|
||||
var itemSet = new Array (1472002,1472003,1472005,1472006,1472009,1472010,1472012,1472013,1472015,1472016,1472017,1472019,1472020);
|
||||
var matSet = new Array(new Array(1472001,4011002),new Array(1472001,4011006),new Array(1472004,4011001),new Array(1472004,4011003),new Array(1472008,4011002),new Array(1472008,4011003),new Array(1472011,4011004),new Array(1472011,4021008),new Array(1472014,4021000),new Array(1472014,4011003),new Array(1472014,4021008),new Array(1472018,4021000),new Array(1472018,4021005));
|
||||
var matQtySet = new Array (new Array(1,1),new Array(1,1),new Array(1,2),new Array(1,2),new Array(1,3),new Array(1,3),new Array(1,4),new Array(1,1),new Array(1,5),new Array(1,5),new Array(1,2),new Array(1,6),new Array(1,6));
|
||||
var costSet = new Array (1000,2000,3000,5000,10000,15000,20000,25000,30000,30000,35000,40000,40000);
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
matQty = matQtySet[selectedItem];
|
||||
cost = costSet[selectedItem];
|
||||
}
|
||||
|
||||
|
||||
var prompt = "You want me to make ";
|
||||
if (qty == 1)
|
||||
if (qty == 1) {
|
||||
prompt += "a #t" + item + "#?";
|
||||
else
|
||||
} else {
|
||||
prompt += qty + " #t" + item + "#?";
|
||||
|
||||
}
|
||||
|
||||
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
|
||||
|
||||
if (mats instanceof Array){
|
||||
for(var i = 0; i < mats.length; i++){
|
||||
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
|
||||
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++) {
|
||||
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
|
||||
}
|
||||
} else {
|
||||
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
|
||||
}
|
||||
else {
|
||||
prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
|
||||
}
|
||||
|
||||
if (cost > 0)
|
||||
|
||||
if (cost > 0) {
|
||||
prompt += "\r\n#i4031138# " + cost * qty + " meso";
|
||||
|
||||
}
|
||||
|
||||
cm.sendYesNo(prompt);
|
||||
}
|
||||
else if (status == 4 && mode == 1) {
|
||||
} else if (status == 4 && mode == 1) {
|
||||
var complete = true;
|
||||
var recvItem = item, recvQty;
|
||||
|
||||
|
||||
if (item == 4003000)//screws
|
||||
{
|
||||
recvQty = 15 * qty;
|
||||
else
|
||||
} else {
|
||||
recvQty = qty;
|
||||
|
||||
if(!cm.canHold(recvItem, recvQty)) {
|
||||
}
|
||||
|
||||
if (!cm.canHold(recvItem, recvQty)) {
|
||||
cm.sendOk("Check your inventory for a free slot first.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
else if (cm.getMeso() < cost * qty)
|
||||
{
|
||||
} else if (cm.getMeso() < cost * qty) {
|
||||
cm.sendOk("I'm afraid you cannot afford my services.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (mats instanceof Array) {
|
||||
for(var i = 0; complete && i < mats.length; i++)
|
||||
if (!cm.haveItem(mats[i], matQty[i] * qty))
|
||||
for (var i = 0; complete && i < mats.length; i++) {
|
||||
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
|
||||
complete = false;
|
||||
}
|
||||
else if (!cm.haveItem(mats, matQty * qty))
|
||||
}
|
||||
}
|
||||
} else if (!cm.haveItem(mats, matQty * qty)) {
|
||||
complete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!complete)
|
||||
|
||||
if (!complete) {
|
||||
cm.sendOk("What are you trying to pull? I can't make anything unless you bring me what I ask for.");
|
||||
else {
|
||||
} else {
|
||||
if (mats instanceof Array) {
|
||||
for (var i = 0; i < mats.length; i++){
|
||||
for (var i = 0; i < mats.length; i++) {
|
||||
cm.gainItem(mats[i], -matQty[i] * qty);
|
||||
}
|
||||
}
|
||||
else
|
||||
} else {
|
||||
cm.gainItem(mats, -matQty * qty);
|
||||
if (cost > 0)
|
||||
}
|
||||
if (cost > 0) {
|
||||
cm.gainMeso(-cost * qty);
|
||||
|
||||
}
|
||||
|
||||
cm.gainItem(recvItem, recvQty);
|
||||
cm.sendOk("All done. If you need anything else... Well, I'm not going anywhere.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user