Reformat and clean up npc scripts

This commit is contained in:
P0nk
2021-09-09 23:35:02 +02:00
parent 0c1545f81d
commit d893309b4f
665 changed files with 19932 additions and 19046 deletions

View File

@@ -21,15 +21,15 @@
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Shane - Ellinia (101000000)
-- By ---------------------------------------------------------------------------------------------
Unknown
-- Version Info -----------------------------------------------------------------------------------
1.1 - Statement fix [Information]
1.0 - First Version by Unknown
---------------------------------------------------------------------------------------------------
**/
-- Odin JavaScript --------------------------------------------------------------------------------
Shane - Ellinia (101000000)
-- By ---------------------------------------------------------------------------------------------
Unknown
-- Version Info -----------------------------------------------------------------------------------
1.1 - Statement fix [Information]
1.0 - First Version by Unknown
---------------------------------------------------------------------------------------------------
**/
var status = 0;
var check = 0;
@@ -39,9 +39,9 @@ function start() {
cm.sendOk("You must be a higher level to enter the Forest of Patience.");
cm.dispose();
check = 1;
}
else
} else {
cm.sendYesNo("Hi, i'm Shane. I can let you into the Forest of Patience for a small fee. Would you like to enter for #b5000#k mesos?");
}
}
function action(mode, type, selection) {
@@ -53,25 +53,26 @@ function action(mode, type, selection) {
cm.dispose();
return;
}
if (mode == 1)
if (mode == 1) {
status++;
else
} else {
status--;
}
if (status == 1) {
if (check != 1) {
if (cm.getPlayer().getMeso() < 5000) {
cm.sendOk("Sorry but it doesn't like you have enough mesos!")
cm.dispose();
}
else {
if (cm.isQuestStarted(2050))
} else {
if (cm.isQuestStarted(2050)) {
cm.warp(101000100, 0);
else if (cm.isQuestStarted(2051))
} else if (cm.isQuestStarted(2051)) {
cm.warp(101000102, 0);
else if (cm.getLevel() >= 25 && cm.getLevel() < 50)
} else if (cm.getLevel() >= 25 && cm.getLevel() < 50) {
cm.warp(101000100, 0);
else if (cm.getLevel() >= 50)
} else if (cm.getLevel() >= 50) {
cm.warp(101000102, 0);
}
cm.gainMeso(-5000);
cm.dispose();
}