Fixed Pet Name Tag + quest 3927
Fixed some issues related to Pet Name Tag item and quest 3927.
This commit is contained in:
@@ -4,7 +4,7 @@
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*/
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minPlayers = 3, maxPlayers = 6;
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var minLevel = 10, maxLevel = 200;
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var entryMap = 910010000;
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var exitMap = 910010300;
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14
scripts/npc/world0/2103001.js
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14
scripts/npc/world0/2103001.js
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@@ -0,0 +1,14 @@
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var status = -1;
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if(cm.isQuestStarted(3927)) {
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cm.sendNext("If I had an iron hammer and a dagger, a bow and an arrow...");
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cm.setQuestProgress(3927, 1);
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}
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cm.dispose();
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}
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67
scripts/quest/3927.js
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67
scripts/quest/3927.js
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@@ -0,0 +1,67 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Author : Ronan Lana
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*/
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(qm.getQuestProgress(3927) == 0) { // didn't find the wall yet, eh?
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qm.sendOk("Did you find the wall? Look closely, the wall is more near than you think!");
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendSimple("Did you find the wall?\r\n#L0##b I did, but... I have no idea what it's talking about.#l");
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} else if (status == 1) {
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qm.sendSimple("What did it say?\r\n#L0##b 'If I had an iron hammer and a dagger, a bow and an arrow...'#l\r\n#L1# 'Byron S2 Sirin'#l\r\n#L2# 'Ahhh I forgot.'");
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} else if (status == 2) {
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if(selection == 0) {
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qm.sendOk("If I had an iron hammer and a dagger... a bow and an arrow... what does that mean? Do you want me to tell you? I don't know myself. It's something you should think about. If you need a clue... it would go something like... a weapon is just an item... until someone uses it...?");
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qm.gainExp(1000 * qm.getPlayer().getExpRate());
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qm.forceCompleteQuest();
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} else if(selection == 1) {
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qm.sendOk("Man, Jiyur wrote on the wall again! Arrgh!!");
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} else {
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qm.sendOk("What? You forgot? Do you remember where it was written?");
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}
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qm.dispose();
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}
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}
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}
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