Fix mob using attack with no diseaseSkill causing errors
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@@ -492,7 +492,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
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if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT) && !attack.magic) {
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for (MobSkillId msId : monster.getSkills()) {
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if (msId.type() == MobSkillType.PHYSICAL_AND_MAGIC_COUNTER) {
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MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
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MobSkill toUse = MobSkillFactory.getMobSkillOrThrow(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
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player.addHP(-toUse.getX());
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map.broadcastMessage(player, PacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
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}
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@@ -501,7 +501,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
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if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT) && attack.magic) {
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for (MobSkillId msId : monster.getSkills()) {
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if (msId.type() == MobSkillType.PHYSICAL_AND_MAGIC_COUNTER) {
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MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
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MobSkill toUse = MobSkillFactory.getMobSkillOrThrow(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
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player.addHP(-toUse.getY());
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map.broadcastMessage(player, PacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getY(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
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}
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