Use TimeUnit for time calculations
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@@ -36,6 +36,8 @@ import tools.PacketCreator;
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import java.awt.*;
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import static java.util.concurrent.TimeUnit.SECONDS;
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public final class SpecialMoveHandler extends AbstractPacketHandler {
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@Override
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@@ -82,7 +84,7 @@ public final class SpecialMoveHandler extends AbstractPacketHandler {
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}
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c.sendPacket(PacketCreator.skillCooldown(skillid, cooldownTime));
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chr.addCooldown(skillid, currentServerTime(), cooldownTime * 1000);
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chr.addCooldown(skillid, currentServerTime(), SECONDS.toMillis(cooldownTime));
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}
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}
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if (skillid == Hero.MONSTER_MAGNET || skillid == Paladin.MONSTER_MAGNET || skillid == DarkKnight.MONSTER_MAGNET) { // Monster Magnet
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