Autoassigner update + Multi-equip drop
Fixed spawn effect not working properly after the HT spawn sequence patch. Fixed autoassigner not distributing AP properly for brawlers. More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
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@@ -1394,6 +1394,18 @@ public class MaplePacketCreator {
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return spawnMonsterInternal(life, true, false, false, 0, true);
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}
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private static void encodeParentlessMobSpawnEffect(MaplePacketLittleEndianWriter mplew, boolean newSpawn, int effect) {
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if (effect > 0) {
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mplew.write(effect);
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mplew.write(0);
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mplew.writeShort(0);
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if (effect == 15) {
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mplew.write(0);
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}
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}
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mplew.write(newSpawn ? -2 : -1);
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}
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/**
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* Internal function to handler monster spawning and controlling.
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*
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@@ -1455,10 +1467,10 @@ public class MaplePacketCreator {
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mplew.write(effect != 0 ? effect : -3);
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mplew.writeInt(life.getParentMobOid());
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} else {
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mplew.write(newSpawn ? -2 : -1);
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encodeParentlessMobSpawnEffect(mplew, newSpawn, effect);
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}
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} else {
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mplew.write(newSpawn ? -2 : -1);
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encodeParentlessMobSpawnEffect(mplew, newSpawn, effect);
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}
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mplew.write(life.getTeam());
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