Autoassigner update + Multi-equip drop

Fixed spawn effect not working properly after the HT spawn sequence patch.
Fixed autoassigner not distributing AP properly for brawlers.
More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
This commit is contained in:
ronancpl
2018-03-27 16:56:23 -03:00
parent 8b8ce3ca24
commit cd16117553
29 changed files with 230 additions and 162 deletions
@@ -20,6 +20,8 @@
*/
package server.life;
import constants.ItemConstants;
import constants.ServerConstants;
import java.io.File;
import java.sql.Connection;
import java.sql.PreparedStatement;
@@ -27,9 +29,11 @@ import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import provider.MapleData;
import provider.MapleDataProvider;
import provider.MapleDataProviderFactory;
@@ -37,15 +41,18 @@ import provider.MapleDataTool;
import server.MapleItemInformationProvider;
import tools.DatabaseConnection;
import tools.Pair;
import tools.Randomizer;
public class MapleMonsterInformationProvider {
// Author : LightPepsi
private static final MapleMonsterInformationProvider instance = new MapleMonsterInformationProvider();
private final Map<Integer, List<MonsterDropEntry>> drops = new HashMap<>();
private final Map<Integer, List<MonsterDropEntry>> drops = new HashMap<>();
private final List<MonsterGlobalDropEntry> globaldrops = new ArrayList<>();
private final Map<Integer, List<Integer>> dropsChancePool = new HashMap<>(); // thanks to ronan
private final Set<Integer> hasNoMultiEquipDrops = new HashSet<>();
private final Map<Integer, List<MonsterDropEntry>> extraMultiEquipDrops = new HashMap<>();
protected MapleMonsterInformationProvider() {
retrieveGlobal();
@@ -103,6 +110,46 @@ public class MapleMonsterInformationProvider {
}
}
public List<MonsterDropEntry> retrieveEffectiveDrop(final int monsterId) {
// this reads the drop entries searching for multi-equip, properly processing them
List<MonsterDropEntry> list = retrieveDrop(monsterId);
if (hasNoMultiEquipDrops.contains(monsterId) || !ServerConstants.USE_MULTIPLE_SAME_EQUIP_DROP) {
return list;
}
List<MonsterDropEntry> multiDrops = extraMultiEquipDrops.get(monsterId), extra = new LinkedList<>();
if(multiDrops == null) {
multiDrops = new LinkedList<>();
for(MonsterDropEntry mde : list) {
if(ItemConstants.isEquipment(mde.itemId) && mde.Maximum > 1) {
multiDrops.add(mde);
int rnd = Randomizer.rand(mde.Minimum, mde.Maximum);
for(int i = 0; i < rnd - 1; i++) {
extra.add(mde); // this passes copies of the equips' MDE with min/max quantity > 1, but idc it'll be unused anyways
}
}
}
if(!multiDrops.isEmpty()) extraMultiEquipDrops.put(monsterId, multiDrops);
else hasNoMultiEquipDrops.add(monsterId);
} else {
for(MonsterDropEntry mde : multiDrops) {
int rnd = Randomizer.rand(mde.Minimum, mde.Maximum);
for(int i = 0; i < rnd - 1; i++) {
extra.add(mde);
}
}
}
List<MonsterDropEntry> ret = new LinkedList<>(list);
ret.addAll(extra);
return ret;
}
public final List<MonsterDropEntry> retrieveDrop(final int monsterId) {
if (drops.containsKey(monsterId)) {
return drops.get(monsterId);
@@ -234,6 +281,8 @@ public class MapleMonsterInformationProvider {
public final void clearDrops() {
drops.clear();
hasNoMultiEquipDrops.clear();
extraMultiEquipDrops.clear();
dropsChancePool.clear();
globaldrops.clear();
retrieveGlobal();