Autoassigner update + Multi-equip drop

Fixed spawn effect not working properly after the HT spawn sequence patch.
Fixed autoassigner not distributing AP properly for brawlers.
More than one of the same equipment can now be dropped by mobs. Feature uses the minimum/maximum quantity fields from the drop data to determine how many of the same will be dropped each instance.
This commit is contained in:
ronancpl
2018-03-27 16:56:23 -03:00
parent 8b8ce3ca24
commit cd16117553
29 changed files with 230 additions and 162 deletions

View File

@@ -70,7 +70,8 @@ public class ServerConstants {
public static final boolean USE_ERASE_PET_ON_EXPIRATION = false;//Forces pets to be removed from inventory when expire time comes, rather than converting it to a doll.
public static final boolean USE_BUFF_MOST_SIGNIFICANT = true; //When applying buffs, the player will stick with the highest stat boost among the listed, rather than overwriting stats.
public static final boolean USE_MAKER_FEE_HEURISTICS = true; //Apply compiled values for stimulants and reagents into the Maker fee calculations (max error revolves around 50k mesos). Set false to use basic constant values instead (results are never higher than requested by the client-side).
public static final boolean USE_QUEST_RATE = false; //Exp/Meso gained by quests uses fixed server exp/meso rate times quest rate as multiplier, instead of player rates.
public static final boolean USE_QUEST_RATE = false; //Exp/Meso gained by quests uses fixed server exp/meso rate times quest rate as multiplier, instead of player rates.
public static final boolean USE_MULTIPLE_SAME_EQUIP_DROP = true;//Enables multiple drops by mobs of the same equipment, number of possible drops based on the quantities provided at the drop data.
//Server Rates And Experience
public static final int EXP_RATE = 10;